I was homeless when I discovered Minecraft -- not homeless in the street-sleeping sense, thankfully. Only in the sofa-surfing sense. I had a bed, even. The creaking cabin bed of two friends who took pity on me and let me crash for a few months in their house, while I sullied my fingertips with sambuca in a dank Yorkshire nightclub for part-time pound coins. My chin-scratching uni days had just ended, but I stubbornly refused to go back to my family house in Northern Ireland. I could do this, I reasoned, I just needed time.
Then my friend showed me how to punch a tree, and I found a new home.
]]>Sorry, definition nerds. 'Soulslike' is a word now. Disgusting, I know, but this is how genres are made. Along comes a giant like Dark Souls that everybody won't stop bleating about and soon it has copycats. Before you know it, a swarm of games like Dark Souls with sparse checkpoints and lethal attacks are scuttling around, leaving slime trails and biting your ankles for surprisingly massive damage. Ugh, Soulslikes. But stoop low to appreciate these little monsters, and among them you'll find some very good games about dying.
]]>I went into Ashen with certain expectations. Not of quality, but of mood. It sets out its Dark Soulsbut stall right away, with talk of disasters and darkness and god-level menaces, and so I shifted my brain into the familiar gears of isolation and doomy solitude. These, experience has taught, are lonely adventures in hostile places – only the broken corpses will ever witness my successes and failures, and the world will not care if I live, die or die and die and die again.
A night drive on a lost highway, no other car but mine. Except... That didn’t happen. The expected coldness – welcome as it is, for it means I am in a place where my triumphs and failures are mine and mine alone, serving no other agenda – did not envelop me. Instead, Ashen makes me feel warm - and makes me feel that I have friends.
]]>If you’re summoning Dark Souls, you have to be prepared to make a deal with the Capra Demon. In this pact, you will be granted the power of From Software’s ideas, yes, but you will also be doomed to comparison. You’ll only be seen in the light of that which came before. Ashen has made such a pact, and it invites that comparison especially often. It sticks so closely to the Souls formula it could be a dream Hidetaka Miyazaki once had. But lapsed hollows who look closely will also find that it uses the template to create its own mythology and its own admirable spirit, one of restoration rather than decay. If Dark Souls is a tale of perpetual, cyclical death and redeath, Ashen feels like tramping through a creation myth as it’s still being told. I like it a lot.
]]>Look out. The year 2018 is going down in a storm. There are hundreds of games aboard, running, jumping, trying their best to survive the maelstrom. But there’s only one tiny lifeboat, and only enough room for three games. It falls on the sorry shoulders of the RPS podcast, the Electronic Wireless Show, to decide which trio of games clamber onto the life raft and which games drown and become lost to history.
]]>If you've been struggling to hook up with ghost pals in newfangled Soulsian RPG Ashen, you should give your dating profile an overhaul. If you've just been trying to play the videogame with them, then good news! Developers Aurora44 have fixed an issue preventing some players from accessing multiplayer, leaving them stuck with AI companions rather than a humans. That's good, because co-op in the Dark Souls vein (where a silent stranger appears and you occasionally bow at each other) is one of Ashen's key selling points.
All the other selling points also involve being a lot like Dark Souls, which is either FINE or AWFUL depending on which member of the RPS treehouse gives you the scariest look.
]]>In case you hadn't gleaned this detail from today's many posts mentioning games launching on Epic's Store: Epic's new digital games store has now opened for business. While their "hand-curated set of games" only includes four you can actually buy right now, one of them is the surprise new game from the makers of Bastion and that's not a bad coup. Epic Games have managed to wangle some other upcoming hot exclusives too, including PlayStation darling Journey and Coffee Stain's first-person factory-builder Satisfactory (which has scrapped its plans for a Steam release). To tempt players into installing another store client, Epic plan to give away a game every fortnight, starting with the splendid Subnautica.
]]>In most video games, you’re the hero. You might be the foretold chosen one or of more humble means, but in any case, the game still revolves around your agency and impact on the world. This fantasy falls apart quickly in multiplayer games, where if everyone is the hero, then surely no one is.
Ashen might have the solution to this. Join a friend or stranger on a quest, and you'll unknowingly step into the shoes of an NPC while still appearing as the hero from your own solipsistic screen. “It’s kind of confusing, but when you play it, it’s so natural that people don’t care,” laughs developer Aurora44’s creative director Derek Bradley.
]]>As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our collection of emotions - the sharp pin of time pushed through and through it into the cork of eventual disappointement.
]]>The festival of dumb explosions known as E3 is over, but that won’t stop us. The RPS podcast, the Electronic Wireless Show, goes deep into the show, picking out our favourite games, the oddest moments, and best rats (spoiler: it was the one crushed by a shelf in the Resident Evil 2 trailer). We’re also introducing two new voices this week. Who are these strange people?
]]>During this year’s E3, I saw the largest screen I’d ever witnessed, folded around the corner of a building like a giant piece of glowing paper. It told me to buy Nike. LA is already the neon futuretown of California, never mind Night City. But I didn’t just see ads for shoes at the LA convention centre, I saw a lot of games too. From the bustling streets of Cyberpunk 2077 to the twisting tornadoes of Just Cause 4. From the crumbling Capitol of The Division 2 to the clumsy motorcycling of Trials Rising. Here are my highlights from the game industry’s annual festival of bullets and colour, the sci-fi dystopia that was with us all along.
]]>As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we've learned one thing from the few hours we've spent in it it's that there are games everywhere. Every firework that exploded in the many midnights of New Year's celebrations was stuffed with games and they were still raining down across the world this morning. We cannot stop them, we cannot contain them, but we can attempt to understand them.
Hundreds of them will be worth our time and attention, but we've selected a few of the ones that excite us most as we prepare for another year of splendid PC gaming. There's something for everyone, from Aunt Maude, the military genius, to merry Ian Rogue, the man who hates permadeath and procedural generation with a passion.
]]>Ashen [official site] looks pretty different to when we last saw it, but over the past year it's only become more beautiful. The new trailer revealed during Microsoft’s E3 press conference is stunning, and shows off some of the co-operative exploration gameplay. Did we also mention that it’s really, really pretty?
]]>The Ashen website promises "open world", "passive multiplayer", "non-linear progression" and "high risk combat", which are all things that sound exciting and Up My Street and My Bag so on. That's not why I'm posting about it though, because those things don't exist yet and I haven't and can't play the game. I'm posting about it because its concept art is gorgeous and because of a five-second animation clip of the scene pictured above.
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