MTG Arena lets players play Magic: The Gathering on mobile and PC for free, giving the classic TCG a much lower barrier to entry. In MTGA, you’ll build up your virtual card collection, create the decks of your dreams, and face off against friends near and far.
]]>Hack the planet, wizard fans. A modder has cracked open some previously disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for folks to create their own levels or alter the game's existing environments. The toolkit (which was only made available last week) previously wouldn't let you do any of that, due to "technical constraints and platform-specific guidelines," according to developers Larian. But modders neither care nor sleep. It took them just two days to worm their way into the devkit's innards and make the impossible possible.
]]>I hope you're not sick of third-person sci-fi shooters with slick angular décor yet, because we have incoming. Archetype Entertainment and Blur Studio have announced Exodus, an action-adventure role-playing game featuring Matthew McConaughey, which deals with the theme of time dilation during space travel, much as in McConaughey movie Interstellar.
]]>Magic: The Gathering Arena was released in 2019 as a (better) digital adaptation of the decades-old physical trading card game. Our review deemed it a success for its ability to make untapping and cycling graspable for newcomers and for its adoption of HearthStone-style attack animations.
Previously it's only been available as a download from its own website, but now Wizards say it'll come to Steam on May 23rd.
]]>Just in time for the upcoming film, Mojang announced that Minecraft is getting an ambitious Dungeons & Dragons crossover. Like any D&D campaign, the crossover begins around a blocky table with an open pizza box, and then it escalates into a roughly ten-hour, action-RPG take on Minecraft as you trek through the classic tabletop’s fantasy world.
]]>A Dungeons & Dragons TV series has been greenlit by Paramount+. The streaming service have given the project an eight-episode order, with Rawson Marshall Thurber, the writer and director of Netflix's Red Notice, to write and direct the first episode.
]]>In a bizarre turn of events, it seems that Hidden Path's unannounced Dungeons & Dragons game is alive and well, after recent reports it had been cancelled. Earlier this week, Bloomberg reported that D&D owner Wizards Of The Coast had cancelled five unannounced projects, naming Otherside Entertainment and Hidden Path as two of the studios affected. In a Twitter post last night, Hidden Path emphasised "Our epic D&D project with Wizards is still happening!"; Bloomberg, meanwhile, stand by their reporting.
]]>Wizards Of The Coast, the owners of the Dungeons & Dragons IP, have cancelled at least five unannounced games, according to a report from Bloomberg. In a statement, the company say they’re still committed to video games and that they want to “focus on games which are strategically aligned with developing our existing brands.” Fewer than 15 people have lost their jobs as a result, although Bloomberg report that they’ll be able to reapply for new positions within the company.
]]>Card game Magic: The Gathering introduced sets which cross over with other worlds last year under the name Universes Beyond. Wizards Of The Coast announced during an investor call today that future crossovers would include Final Fantasy and Assassin's Creed - although not until 2024.
]]>Gothic horror strikes again in Magic: The Gathering Arena in 2023, when the Shadows Over Innistrad Remastered set rears up from its grave in the first half of the year. The remaster of 2016’s return to the plane of werewolves, vampires and zombies was revealed by Wizards Of The Coast today during a stream that kicked off Magic: The Gathering’s 30th anniversary celebrations.
]]>Over the past couple of years, software for playing tabletop roleplaying games remotely has become more popular than ever - for obvious reasons. Not content with people using third-party software such as Roll20, Wizards Of The Coast have announced today that they're making their own Dungeons & Dragons virtual tabletop using Unreal Engine 5. It looks pretty swish.
]]>GOG started highlighting classic games again recently under the Good Old Games label, a nod towards its original moniker. Well, two more old-school games are releasing on the DRM-free storefront today: Baldur’s Gate: Dark Alliance 2 and Warhammer 40,000: Space Marine. The arrival of the latter kicks off a sale on Warhammer games. While you’re deciding whether you like digital versions of the little toy troopers or not, cast your mind back to the misty days of 2004 and watch the trailer for Dark Alliance 2 below.
]]>Interplay’s formerly console-exclusive action RPG Baldur’s Gate: Dark Alliance 2 is being re-released this summer 18 years after it spawned, marking its first appearance on PC. It’s obviously the follow up to Baldur’s Gate: Dark Alliance, which was similarly late in coming to PC (and modern consoles) at the end of last year. Scout the next game’s trailer out below.
]]>Earlier this year, Black Isle Studios and Interplay Entertainment announced they were porting the old 2001 hack and slash Baldur's Gate: Dark Alliance to PC and consoles. It came out on PlayStation back in summer, alas they didn't give a date for PC. But, surprise! It's today! PC folks can finally try out the Baldur's Gate that console users first experienced 20 years ago. I did a full playthrough this summer and had a lovely time, at the expense of my partner, who I made sit through one of the jankiest couch co-op games in existence.
]]>Magic: Legends is closing down. The action RPG entered open beta just three months ago, but its servers will be switched off for good three months from now, on October 31st 2021.
]]>The new fantasy action-RPG Dungeons & Dragons: Dark Alliance has arrived, but my excitement has turned into fear as the reviews start to roll in. The game is a spiritual successor to the old Baldur's Gate: Dark Alliance games on console,though it swaps out the more basic hack and slash style to fancy ability-using action. Unfortunately, players have already reported a number of launch issues - from framerate drops and poor animations, to odd difficulty spikes and broken AI.
]]>Upcoming Forgotten Realms romp Dungeons & Dragons: Dark Alliance is venuring forth before this month is over with, so developers Tuque Games have been giving a closer look at its combat and characters. A longer combat trailer posted today gives a rather action-packed look at each character's many special abilities and slice-y, dice-y combos. I'm always well up for an action RPG, especially with co-op, which the trailer has plenty of as well.
]]>When developers Tuque Games first announced Dungeons & Dragons: Dark Alliance, they said it wouldn't have local co-op. Imagine! No local co-op in a spiritual successor to the Baldur's Gate: Dark Alliance series, which, honestly, didn't have much beyond excellent local co-op. It seems the devs have listened to us fans of the old hack and slash RPGs however, as they now plan on adding two-player split-screen in a free content update this summer, after the game has launched.
]]>After 20 years as a console game, Baldur's Gate: Dark Alliance is getting a PC port. (Not to be confused with D&D: Dark Alliance, the new spiritual successor coming this summer.) Baldur's Alliance is the 2001 co-op hack and slasher set in yon Forgotten Realms. The re-release has just landed on consoles but Black Isle Studios have now announced that the game is getting a PC port for the first time too.
]]>The cardboard fantasy world of Magic: The Gathering has become the foundation for free-to-play action-RPG Magic: Legends, now available in open beta for everyone to try. I say "open beta" because that's officially its status, but it's basically out now. Magic: Legends looks like Diablo with deckbuilding. I like Diablo, I like deckbuilding, and I like Magic too much for my own damn good, so sure, I'll give it a go.
]]>Wizards Of The Coast have announced the new third-person RPG Dungeons & Dragons: Dark Alliance is coming out on June 22nd, and I couldn't be more excited. It's a spiritual successor to the old Baldur's Gate: Dark Alliance games that first launched on the PlayStation 2 way back in 2001. The new Dark Alliance seems to be doing it's own thing away from those oldies though, with a chilly new setting and a new story to boot - but some of the characters will likely be familiar.
]]>Just ahead of its cardboard launch, Magic: The Gathering Arena today debuts the new Jumpstart game type in digital form. Jumpstart's an interesting one, giving both players two curated 20-card packs each containing half a deck to smash together into one. Jumpstart has 46 different pack themes too (including angels, devils, dogs, dragons, cats, pirates, unicorns, dinosaurs, minotaurs, and minions), so you end up with something a bit weird but not wholly random. You have to pay for enter, but do get to keep the cards.
]]>A new wodge of 274 cards hits Magic: The Gathering Arena today with the launch of Core Set 2021. As ever, the annual Core set brings a mix of new and reprinted cards to build a base for the year's expansions - and this year it brings an awful lot of cats and dogs. One card even has a cat and a dog who are best friends. Core Set 2021 doesn't officially launch in cardboard form until July 3rd, so it's a bit of a sneaky peeky for the digital version.
]]>Next month, Wizards of the Coast will release a new way to play Magic: The Gathering in the form of Jumpstart. Available physically and also in Arena, its PC-based incarnation. We previewed Jumpstart yesterday in conversation with Magic’s principal product designer, Mark Heggen. Today we’re exclusively revealing two of its 46 different themes, and discovering the incredible calculus Wizards of the Coast apply to their card designs.
]]>Like many CCG-curious people, I can’t even think about playing Magic: The Gathering properly. Building a deck from a library of thousands of cards and mechanics makes impossible demands on my time and – frankly – ability. But that’s about to change with Jumpstart, a new format that’s due to launch July 17 on paper in the US and also in Magic: The Gathering Arena, its excellent free-to-play PC-based incarnation.
Look, I’m not the only one. “I still have a hard time confidently knowing how many lands to put in my deck,” Mark Heggen tells me. And he’s Magic’s principal product designer. So Jumpstart sounds interesting to me as an official way to play Magic that sidesteps the whole thing.
]]>It's not a great time for physical games. While us videogames lot are enjoying more time than ever to play, it's practically impossible to run a weekly board or card game meet when all the shops are shut and any human interaction could lead to contracting a (potentially deadly) virus. In an effort to keep the magic alive, Wizards Of The Coast are running three weeks of special Friday Night Magic events to help MTG communities stay alive online with Magic: The Gathering Arena.
]]>Baldur's Gate 3 is well out of the bag now and despite the lengthy gameplay reveal that Larian hosted at PAX East last month I have oh so many questions. So do you lot, it seems. Larian hosted an AMA yesterday to answer them all and though there were a few things they declined to answer, we've mostly rolled well on our Persuasion checks and come out with new details. Most importantly, yes, Baldur's Gate 3 will continue the story from Baldur's Gate and its sequel. It isn't a direct sequel, but Larian say "we wouldn’t call it Baldur’s Gate 3 if there wouldn’t be a link."
]]>Now that we've gotten a proper look at Baldur's Gate 3, the ol' war machines are firing up. Baldur's Gate games from years of yore featured the combat shared by other Infinity Engine games—real time action with the ability to pause and dictate to your party. Baldur's Gate 3, developed by those Larian folks of Divinity: Original Sin 2 fame, will have turn-based combat similar to Larian's last big RPG. So then, which is better? Come hash it out, but please do so in an orderly, turn-based queue.
]]>We won't be waiting too much longer to get our hands on Baldur's Gate 3, as it's making its way to Steam Early access later this year. Since it was announced at E3, Larian Studios have kept pretty quiet about the game. But with PAX East fast approaching, it looks like the studio also behind Divinity: Original Sin are getting ready for some big reveals this week.
]]>Drew Karpyshyn is the next former BioWare developer to join the ranks at Archetype Entertainment, Wizards Of The Coast's brand new development studio. You might recognise Karpyshyn as one of the writers behind Mass Effect 1 and 2, Baldur's Gate and Star Wars: Knights Of The Old Republic. He's joining a studio that says they're dedicated to creating "epic story-driven role playing games" - and to be honest, it's shaping up to be a bit of a dream team.
It's a team that's geared towards bringing back the good parts of BioWare and steering away from what the studio became, as Karpyshyn says that they ended up so "corporate" they could no longer make the games they wanted.
]]>Last year, D&D & Magic The Gathering publishers Wizards Of The Coast hired James Ohlen to head up a new studio. He was the creative director/lead designer on Dragon Age: Origins and Star Wars: Knights Of The Old Republic, so naturally I am tracking his movements. We now know a teensy bit more about Archetype Entertainment's debut project, which will be set in an "all-new science fiction universe that will send players on a story-driven epic where choices they make will have real consequences on how their story unfolds".
Those are big, familiar words, but that's also a big name to back them up. Wizards have nabbed BioWare Austin studio director Chad Robertson, too.
]]>A new trailer gives the first in-game peek at Magic: Legends, the action-RPG set in the world of monumental card game Magic: The Gathering. Made by Cryptic Studios, the mob behind City Of Heroes and Star Trek Online, it looks a whole lot more like a Diablo-y click-clicker than the MMO I had once expected. Initial whispers of Cryptic's Magic game in 2017 described it as an MMORPG, but by its formal announcement at The Game Awards in December 2019 had become an "MMO action RPG". I don't see the "MMO" part at all here but hey, that's what they say. Come have a look.
]]>We weren't allowed to meet up in person for a few years there, so everyone went a bit doolally for physical board games once doctors said we could cough directly into each other's eyeballs. We've all calmed down a bit now, but our love for the board game hasn't diminished. That's why we've put together our list of the best board games on PC - that is, the best digital versions of popular board games that you can play online.
]]>“It’s hungry mother. It’s trip to the fair. It’s bad trade. Magic beans. Jack’s cow, angry mother. It’s surprise beanstalk. It’s climbing the beanstalk, giant’s castle, giant’s wife, golden goose, self-playing harp, escape with the goose, chop down the beanstalk.”
Mark Rosewater has been head designer on Magic: The Gathering since 2003, overseeing the creation of thousands of new cards in the collectible card game that spawned them all. Among 269 new cards in Magic’s latest expansion set, Throne of Eldraine, some tell the tale of Jack and the Beanstalk. Others feature pie-baking and big bad wolves, and some spin out Arthurian legends. All together, they form a densely intricate game of attack and defence, playable both as physical cards and in Magic: The Gathering Arena.
]]>Even though there’s been a digital version of Magic: The Gathering in some form for more than seventeen years, it’s not the game that I, a casual but long-term devotee of the physical game, am recommended on a near-monthly basis. By now, I’ve lost count of the number of friends who have approached me with wide-eyed enthusiasm and told me ‘mate, you need to play Hearthstone!’
Any digital card game exists by default in the shadow of the Blizzard behemoth, and most newcomers have failed so much as to nip at its ankles, many of them withering in the darkness despite being quite good. But now, after a year in open beta, Magic: The Gathering Arena is out. If it can wrest away Hearthstone’s status as the game that’s actually recommended to tabletop MtG players, it will be quite something.
]]>On my third or fourth game with Throne Of Eldraine, I realised I was going to lose if my opponent just kept stuffing his own damn cat into an oven again and again.
Throne Of Eldraine is the newest Magic: The Gathering set, coming to both the physical game and, more importantly for our purposes, Magic: The Gathering Arena. It's a mix of Arthurian high fantasy and fractured fairy tales. The barrow witches at RPS sent me on a quest to play it in a preview event arranged by Wizards, and I have come back with a wealth of first impressions.
]]>I've always been a little terrified of Magic: The Gathering. Not the game itself, mind. The lifestyle. I've never been in the home of a Magic player where old cards weren't spilling from every drawer, scattered on every floor. In one, they had enough dud cards to make a beautiful tree collage right up the side of the living room wall. Beautifully horrifying, that. I'll stick with flooding our own flat with tiny plastic people, thank you very much.
Thankfully there's a new way to play without making a mess. Magic: The Gathering Arena, an entirely online way to play the ancient card game, has left beta and is free to download in its final(ish) form right now.
]]>The new digital version of the game police are referring to as 'Teenbane', Magic: The Gathering Arena, is almost ready to launch in full after a year in open beta. Wizards of the Coast have announced a launch date of September 26th for both the free-to-play card game and its latest expansion, Throne Of Eldraine. Its new cards will send wizards off to a new world inspired by fairytales and Athurian legends, full of knights, hunters, little mermaids, faeries, witches, adventures, crystal slippers, and oh so much food.
]]>Imagine it’s 1993. You were up late last night working on your ongoing Dungeons & Dragons campaign. You’re sitting behind a DM screen, waiting for your players to show up, miniatures and maps and notes arrayed in front of you. Then they come in, sit down, and all they want to do is play this weird new card game they’re suddenly obsessed with.
It’s all your players want to talk about or do. One of them mentions how much they spent on several boxes of the stuff, but you’re sure you heard the number wrong. It’s apparently called Magic: The Gathering. Magic is the ur-trading card game, both originator and most successful example of the genre. But its history with video game adaptations doesn’t really match the endurance of the cardboard original.
]]>In the manner of a bodyguard hurling themselves in front of a bullet, I am hurling myself in front of a story about Magic: The Gathering's digital free-to-play card game, Magic: The Gathering Arena [official site] in order to protect Alice and Brendan from it. SAVE YOURSELVES, FRIENDS!
]]>Cryptic Studios, the creators of superhero MMORPG City of Heroes, are making a free-to-play "action MMORPG" [official site] based on Wizards of the Coasts' mega-hit collectible card game Magic: The Gathering. Publishers Perfect World Entertainment, who announced the game this week, don't have a name for it yet, they don't have anything to show of it (all the artwork in this post is from cards), and they can't tell us anything about it, but... huh!
Update: Oh for... I'd missed Cryptic's follow-up information that yep, it is an MMORPG, what a silly sausage I am.
]]>Magic: The Gathering launches today its latest expansion, Aether Revolt (the 73rd, if you're counting), and it's already out in Magic Duels [official site]. Continuing to lark about with artifacts, energy counters, and vehicles on the pretty plane of Kaladesh, the expansion adds 124 cards to Magic Duels. The streamlined free-to-play take on the wonderful collectible card game has largely kept up with its cardboard daddy, which I've found mighty helpful as someone who likes keeping up with Magic goings-on but is not allowed to buy cards ever again ever. This latest cardblast keeps me safe a little longer.
]]>Now that the Duels of the Planeswalkers series has gone free-to-play, new sets are being released for the video games alongside their cardboard launches. That's nice. Magic's Eldritch Moon expansion will hit tabletops on July 22nd but Wizards of the Coast have announced we'll actually see it early on desktops and laptops in Magic Duels [official site] on July 20th.
It'll continue the Shadows over Innistrad block with a new story campaign, a new pre-built deck, and new cards with new mechanics. You can, for example, meld a town's soldiers and its battlements to form a writhing, horror-spawning meat-town. Nice.
]]>Wizards always have room for more tricks up their sleeves.
That joke's better than me. It deserves better. It could've been told so much better. Could someone better than me pick it up and run with it? Thanks.
Point is, the free-to-play wizard 'em up Magic Duels [official site] has launched its 'Shadows over Innistrad' update with 304 new cards to collect and cast. It's also added new story campaigns, new quests, bug fixes, and other patchy things.
]]>Magic: The Gathering has been such a popular collectible card game that it's no surprise to see traces of it in many modern CCGs, but Hex: Shards of Fate [official site] looked more like Magic than any digital CCG I've seen. Magic makers Wizards of the Coast noticed the similarities too, and in 2014 sued the Kickstarted CCG's makers for allegedly infringing their intellectual property rights. Well, that's now settled, and Hex will continue on its merry deckbuilding way.
]]>After the stonking success of Hearthstone and other free-to-play collectible card games, it was inevitable that Magic: The Gathering would follow suit (this pun was unintentional, but I'm leaving it in). Magic may be head honch of the cardboard scene, but its offerings on virtual tabletops have been relatively disappointing. The Duels of the Planeswalkers games only added proper deckbuilding - a huge draw of Magic, for me at least - in its fifth revision, for goodness' sake.
Magic Duels [official site] continues on from DotP and turns it free-to-play, and... seems to be a good direction for the series? It launched last night, available on Steam.
]]>I've been playing Magic regularly for the past five years, and the blame for all that lost time and money is the first Duels of the Planeswalkers [official site]. During that time, the game grew from gateway drug for its cardboard cousin into a full series in its own right, and one looked forward to by long-time fans and new players alike. Unfortunately last year's edition did almost as much work making me hate it as the original did making me love it. I've been playing the next iteration, Magic Duels Origins, to find out whether it manages to fix the series amid the move to an ever-updating free to play model, or whether it falls into the same trap (cards) all over again.
]]>Ah, Magic, my particular brand of cardboard narcotic. The first game in the Duels of the Planeswalkers series is what got me into it, while the last nearly got me out with its terribly designed interface, boring grind of unlocks and poorly thought out battles. Which way will the newly announced Magic Duels: Origins [official site] point me? It marks a switch from a yearly release structure to a free to play, updated regularly one. The former is what made it so popular, while the latter drove people off from last year's edition. The trailer and more details below.
]]>Hey gang, it's your pal Alice or, as you can call me, Part of the Problem. Magic 2015's mini-expansion Garruk's Revenge launched this week and I bought it without thinking, like the compulsive wizard I try desperately not to be. I had known that it added a new mini-campaign and extra cards but didn't really look into it before forking out £3.99. That's me: Part of the Problem.
The joke's on me. Had I been more thoughtful, better informed, I would've noticed I had it anyway. The DLC's free to anyone who had bought virtual packs of cards or the Complete Bundle, see. (Look, I bought one single pack as professional research, all right?) Note that I'm a giant wally.
]]>Oh, what a rare and wonderful day when Wizards of the Coast admit their pricing is wonky! Well, perhaps they haven't admitted Magic 2015 - Duels of the Planeswalkers was a bit of a mess in as many words, but they're changing it all the same. 2015 brought to DotP the long-awaited ability to truly build your own decks from scratch. The problem was, players faced a whole lot of grind to unlock enough cards (or some ghastly microtransactions), only to discover that they couldn't get some of the best ones without paying. Many high-powered cards are only available through 'Premium Booster Packs', which give you ten virtual cards for £1.49. It's a mite cheeky. And being changed.
]]>14 days. That's all. Another two weeks and then Magic 2015 - Duels of the Planeswalkers will be out, Wizards of the Coast have announced, and I can get my fill of card games for the next year. It's been difficult, as someone with a history of growing worryingly fond of card games, to avoid the rise of Netrunner and Hearthstone. Everyone's having so much fun but muggins here.
But it's fine. That's all fine. Magic 2015 arrives on July 16 and it seems to have actual proper deckbuilding across all modes this time, and I'll play it for a few days then be done. It's fine. I'm fine.
]]>Uh-oh.
It seems like only almost exactly a month since I was musing on the existence of Hex: Shards of Fate and its similarities to Magic: The Gathering. Well, it turns out that a month before that Wizards of the Coast (or, more accurately, their lawyers) were doing a little more than raising an eyebrow. They've gone whole hog, taking Cryptozoic and sub-company Hex Entertainment to court for "copyright, patent and trade dress infringement." To which the wider internet has responded with a mix of "what do those things mean?" and outrage. Essentially, Wizards believe that Hex is too similar to Magic in the way that is looks, functions and plays to be distinct. This comes down to a number of different factors like whether customers will confuse the two brands as well as whether there's been wholesale nicking of work. Now, I am not a lawyer, nor should I be, however I've dug up a few juicy morsels and am more than happy to throw out an opinion or two, which you'll find below.
]]>"Alice!" friends scream in my face. "You have to play Netrunner! Why don't you play Netrunner? Let's play Netrunner! Netrunnerrr!" I sneer dismissively but turn away to hide a single tear rolling down my cheek. I can't play Netrunner, I just can't. Having spent so much of my teenage years obsessing over Magic: The Gathering, I'm too afraid that I'd be held rapt by its cardboard wiles.
The annual Magic: The Gathering - Duels of the Planeswalkers games from Stainless have always given me just enough to tide me over, reminding me of how wonderful a game Magic is but being limited enough to stop me sinking in. It's a bit concerning, then, that the newly-announced Magic 2015 edition is said to expand deck-building.
]]>Not 100% relevant to PC gaming, but 1) D&D's rules have been enormously influential on computer RPGs 2) whatever the new edition ends up doing will almost certainly filter down to a PC game or six at some point 3) your mum.
Wizards of the Coast are taking another pass at Dungeons & Dragons, after the recent fourth edition rules proved more than a little divisive. Divisive = MASSIVE RAGEFEST, of course. On top of that, WOTC reckon vidjagames are taking an increasingly deadly bite out of their side. So, they want to get D&D back on track - and they're actively looking for the community's input to do so. Is that you? Ooh, probably.
]]>You might recall that last year I talked to Cryptic's Jack Emmert about the MMO he called "an old school Western tactical RPG". It's Neverwinter, a game that also, apparently, marks a new direction for the studio. You can see some of the fruits of that new direction over on the official site, and also in the teaser trailer below.
Looks like a fantasy action-RPG to me! Yes sir. The most interesting aspect of this, of course, is that Cryptic are planning to let people come up with their own dungeons, with their own fictions, to be installed in the world. If they pull it off it could be a genuinely interesting spin on the way these kinds of games work.
]]>Hmm. The title's so long that there's no room for bad punning ("Hi Card" is what I was going to go for, which is a bit of a stretch, but it's late). Anyway - Mananation broke the story even before the actual website was up (it is now). Basically, Sony are taking Wizards of the Coast's famous collectible-card-game-thingy and doing an MMO with it. They're promising single player scenarios and PvP action (with a "robust tournament environment"), but specific details are thin on the ground. Read the press-release if you fancy decoding them. My reading is very much "Magic: The Gathering... online" rather than a complete translation, but that's just a reading. We'll know soon enough though - it's due for an early 2010 release. You'll find the teaser beneath the cut...
]]>Early news reaches us about not one, not three, but two new PC/360 games based on the Magic: The Gathering license. Wizards of the Coast, who own all of fantasy ever, are moving the collectable card game franchise over to videogames for the first time since 2003.
]]>It's been a few years since I've been an avid Pen & Paper Tabletop roleplayer. Like - say- about sixteen or so. However, I've dabbled sporadically ever since and have tried to keep an occasional eye on the hobby, if only for old time's sake. So I was aware that Wizards of the Coast had announced they were releasing a fourth edition of the D&D rules next year.
It wasn't until someone who'd been following it a little closer talked to me about it last week that I realised it actually was something genuinely radical. Buried between the announcements of Swords Versus Scarabs +3 now being +4 and kobolds being pink rather than whatever colour kobolds are, Wizards have done something interesting and relevant to RPS.
They've turned it into a PC game.
]]>