Oblivion was, of course, the story of how an anonymous prisoner happened to meet the Emperor minutes before his assassination, and went on to fulfill an ancient prophecy by being locked up for over 600 years.
What?
That's the story according to the Unofficial Elder Scrolls Page Twitter account, which twote last night about a character they put in jail for 225,000 days.
]]>The latest Elder Scrolls Online expansion, Elsweyr, isn't officially out until June 4th, but Bethesda are letting PC players brave the cat-and-dragon infested jungle expansion two weeks early, starting today, to discover any bugs before the console folks arrive. On top of the usual new places to see and dungeons to delve, Elsweyr gives players a chance to dig deep into the weird lore of the Khajiit cat-people, and tussle with a bunch of big angry dragons. Below, a launch trailer that confirms that the name for a group of dragons is a 'Rage', apparently. You learn something every day.
]]>To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You'll need a Bethesda.net account and their launcher to grab the game, too. A bit of a hassle, but you're getting a sprawling adventure through a deeply alien corner of Tamriel, filled with giant insects, inscrutable demigods and enough Cliff Racers to drive any adventurer to distraction. If you've never played what many consider the best Elder Scrolls game, now's the time.
]]>One of Crusader Kings II’s best mods just got a little less fiddly. Elder Kings is a mod that turns the world of khans and popes into one filled with cat mayors and lizard barons. It’s been around since 2013 and the developers have long been tinkering with it, but playing an up-to-date version involved a bunch of irritating steps, not so much jumping through hoops as navigating some really annoying Oblivion gates. However, now playing a stable version of the mod is as easy as clicking a button on Steam workshop. Good.
]]>Before announcing The Elder Scrolls VI last night, Bethesda's Todd Howard started the The Elder Scrolls: Blades section of their E3 stream by talking about how many people Fallout Shelter had touched. He mentioned some figure in the millions about how many downloads it got, eliciting inevitable whoops from the crowd. It's probably passé to mock the things people whoop about at E3 at this point, but I haven't had the chance yet so here we are. Whoop.
Anyway! Howard started off on that tack because Blades is a free-to-play mobile-focused Elder Scrolls game about dungeoneering and town-building. It's coming to PC (and everything else) as well though, so let's have a looksy.
]]>You will, I am sure, be astonished to hear that Bethesda Game Studios are making another Elder Scrolls game. Today, during their E3 pressblast, they announced that The Elder Scrolls VI is now in pre-production. And... that's about it. The game is a long, long way away, coming after Bethesda's all-new Starfield - which is itself so far out that we don't even know what it is. But! The Elder Scrolls VI exists. Bethesda don't say where it's set, but perhaps you can sniff some clues out in the teaser trailer below?
]]>This is three weeks old, but time is a construct. Philip Boyes is an expert on writing systems and cryptic alphabets, and he has looked at games that use fictional script over on Eurogamer. Zelda's ancient Hylian is mentioned, and the rune-like alphabet of the Elder Scrolls gets a shout-out too. But also discussed is Sethian, a game about deciphering a dead alien language based on the responses of an old computer, covered with symbolic buttons to mash. I liked this game and it's good to see both its failings and strengths discussed from the perspective of someone who understands how these magical squiggly lines are born. It's an interesting read and not too long or hyper-detailed (except maybe when he talks about "deciphering Linear B based on internal correspondences"... buh?). Anyway, fans of silly-looking text, give it a read.
]]>My earliest memories of The Elder Scrolls II: Daggerfall were of fear and excitement at the boundless possibilities of a true fantasy sandbox. Of amazement at the most comprehensive character creation screen I'd ever seen, and of deep annoyance when I managed to fall through the floor and into an endless void in the first minute of the game.
I've spent over twenty years waiting for someone to fix Daggerfall, and that dream seems tantalisingly close to being realised. Daggerfall Unity (Daggerfall ported to the Unity engine, shockingly, and something we'd briefly covered years ago) can now be played to completion, and with greatly reduced risk of falling through a crack in the world.
]]>It's Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they're doing speed-runs. And in celebration of that, I thought I'd take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero's hometown doesn't even have time to finish smouldering.
]]>With Skyrim’s Special Edition managing to feel not that special, it’s put me to thinking about what it is I want from the next Elder Scrolls game. What are the features I would love to see in The Elder Scrolls VI: Hammerfell? What are the series' tropes that could use a tweak? I've expounded on this below.
]]>Full disclosure time. I'm about to talk about Fallen London [official site] by Failbetter Games, a game and company that I've now done a fair amount of writing for. Please pause to get the necessary pinch of salt to take with anything that follows, if you wish. However, my love for this crazy Victorian universe goes back a lot further than that, and this week I'm not going to talk about anything I've had a hand in. Instead, I thought I'd discuss Seeking the Name. It doesn't sound like much, but it's one of the most interesting, disturbing quests you'll ever regret taking on.
Some minor lore spoilers follow, but nothing too deep.
]]>With the announcement of The Elder Scrolls: Legends, an upcoming free-to-play strategy card game set in the Elder Scrolls universe, Bethesda’s quest to become Blizzard continues in earnest. They clearly want a piece of that Hearthstone pie. At this rate we'll see Bethesda announce a MOBA, perhaps named Heroes Of The Scrolls, at E3 next year.
]]>Here's something rather natty. Some clever sort has created a thing called Daggerfall Tools for Unity. They describe it as "a code asset which acts as a bridge between Daggerfall's binary data files and Unity3D."
What this essentially seems to mean is that if you own a copy of Daggerfall - which Bethesda offer as a free download, bless 'em - you can use Daggerfall Tools to import all manner of assets and content into Unity projects and then tinker as you like.
]]>This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.
An exploration of the uncanny architecture of Daggerfall's dungeons and the interconnected worlds of Dark Souls.
Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question 'why are ruins so often underground?', we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.
]]>In case you haven't figured it out by now, the DICE Summit is a place where a bunch of game developers congregate to say things. Lots of things. Promising things, important things, silly things. But these sorts of events tend to have a unifying thread running through them - something that stitches all the itsy-bitsy baby things into a mighty Thingzilla. This year, though, it was a bit strange. The conference's main refrain was "So yeah, what's next?" But the reply was a chorus of "Errr, I dunnos." The future's right around the corner, but is it bite-sized and lo-fi, biometric, entirely user-driven, mobile, console, open, closed, or something else entirely? On edge, is how I'd describe the general sentiment. Unsure. Well, except for when I spoke with Bethesda's Todd Howard. He didn't seem particularly worried, in large part thanks to these here personal computing devices we're so fond of.
]]>Because we, as a species, have allowed our reality to become so ridiculous that people can own the rights to a noun, there has been an ongoing battle between Bethesda and Mojang over the right to use the word "Scrolls" in a game name. Bethesda's very long running The Elder Scrolls first-person RPG is utterly indistinguishable from Mojang's card-collecting Scrolls. Wait, is it the other way around? I'm so confused! But the good news is, their lawyers have finished spending each other's money and there's an agreement!
]]>I haven't been adding to the well of words about Skyrim, mostly because I haven’t actually managed to play it yet. Every day I think that I’ll put aside part of my evening for it but what I really need is a 48 hour period with no commitments so that my exploration can properly begin. Being a contrary entity, I have been thinking about Daggerfall this week though and talking with friends about the excitement of stepping onto that immense continent for the first time led me to check on its current status.
]]>As you are likely already aware, Minecraft-makers Mojang are currently embroiled in the first stage of legal proceedings brought about by The Elder Scrolls-makers Bethesda, in a dispute over whether the name "Scrolls" can be used for the title of the second game. Keen to find out a little more about what it all means, I had a chat with Alex Chapman, an intellectual property lawyer at Sheridans Solicitors in London, who is advising Mojang on the case. Read on below for some elucidation into what's going on, and what to watch out for when you are naming your own game.
]]>'Tis the day for impressively strange videos. This time, it's a man requesting that Bethesda make a new Elder Scrolls. Requesting via the medium of rap.
You probably think it's going to be rubbish, and amateurish, and oppressively nerdy. You're wrong. Well, mostly.
]]>Bethesda have announced that their second Elder Scrolls game, Daggerfall, is now freeware. The classic RPG is notable for its enormity - being large and ambitious even by standards of the later games, even if it's visually clunky today. You can pick it up here, and it's under 150mb. You'll also need DOSBox to get it working, as it's quite literally that old. This announcement - made to celebrate fifteen years of the series - means that the first two Elder Scrolls games are both now free to play. You can pick up Arena at the same location.
]]>It's almost as if Bethesda Softworks have just finished a game and so have decided to work on a new one. Imagine! Yes, a date for The Elder Scrolls V has been confirmed. Well, sort of confirmed. Well, mentioned. A bit.
"Potentially there's a new Elder Scrolls title in 2010," says Bethsoft exec Chris Oughton over at GI.biz. Woo!
]]>I'd be lying if I said we had started RPS for any other reason than funding secret cabal designed to rule the world by manipulating heads of state and undermining morality across the globe. Part of that plan would involve procuring a suitable headquarters where our sinister agents could be trained, briefed and deployed on complex espionage missions. We've got Castle Bran in mind, but apparently the electrics are out and the roof needs some work. It's going to take us 15,000 years to save up enough money.
]]>[Quinns is RPS' roving reporter. Sometimes he roves closer to home. That is, the local department store. And then he starts thinking. Then he mails us frenetically. And we post it, as it keeps him away from us with his youthful vigour and knives.]
I think games may be screwing us up more than we think. Hear me out here.
So I was out buying a breadknife recently, and I was standing there in front of this big ol' wall of knives. And there were all kinds of them, from the department store's own classy brand, to sci-fi looking ones with ugly transparant handles, to the top-of-the-range how-the-Hell-can-a-piece-of-metal-cost-that-much Global Knives.
Now I don't usually buy domestic stuff like this. I'm your regular "Hey, if I eat these instant noodles straight from the kettle I can save myself from doing washing up!" class of bachelor, so I'll admit to not knowing the standard procedure for picking out a breadknife. But what ended up going through my head was this:
"I should by the best breadknife available. It'll minimise the time I have to spend cooking, and it'll save me from wasting money on an inferior knife should I decide I want to upgrade it at a later point."
Recognise that particular school of thought? IT'S FROM THE SIMS.
]]>