At PAX West in Seattle last year, I had the pleasure of interviewing the voice cast of Team Fortress 2. I chatted to John Patrick Lowrie (The Sniper), Gary Schwartz (The Heavy, The Demoman), Robin Atkin Downes (The Medic) and Ellen McLain (The Administrator) about the game's fifteen year long legacy, the process of finding their character's voices as well as their favourite quotes. It was a riot of an interview and, to be honest, a bit of a career highlight. It also did really well on TikTok, which I have mixed feelings about.
Fifteen minutes after the gang left the grimy conference room in which the interview took place (I had immediately crawled onto the floor in an attempt to ease the anxiety from having conducted said interview), I got a Twitter notification. Robin had posted a video. Following our chat, the group had attempted to order a sandwich from a cafe in-character, leaving the staff completely bemused as a result. Understandably the video did numbers, and over the last six months, the gang have been releasing new episodes in what is now known as "The Sandvich Saga" on a regular basis.
]]>There are few success stories more inspiring than that of Tarn and Zach Adams. After twenty years of development Dwarf Fortress finally made the jump to Steam in December 2021, complete with exciting new features such as "graphics" and "mouse support". Although the game was already critically lauded, its availability on Steam made it a financial success, with thousands of long-term fans thrilled to provide the brothers with a long-overdue payday.
Following their panel on the highs and lows of procedural generation, the pair had a chat with Rachel about the game's recent Steam release, upcoming features, their favourite player stories and - most importantly - Zach's dog.
]]>There's a moment in BioShock Infinite's opening act that's always stuck with me. As you emerge onto the floating city of Columbia, the game takes you on a guided tour of the sights and sounds of this airbone civilization. As you saunter through the streets, you learn about its citizens and its creator, just sort of taking it all in. The sun is shining. You're surrounded by smiles. Before you know it, an airship rises above the clouds and perches next to a hugging couple, gently swaying in the summer breeze. Aboard the ship is a barbershop quartet, cheerfully harmonising the iconic Beach Boys tune God Only Knows. It's a memorable scene, and has become an integral part of the game's lasting iconography.
But for Tyler, Nick, Derek and Greg, this section was more than just a fun tease for the secret behind Columbia's unusual success. Self-confessed music school kids, the quartet inspired them to create their own musical group styled after Infinite's singing hairdressers. In 2023, BioShop Infinite celebrated their ninth year at PAX East, where they performed a wonderful collection of harmonised tunes to an absolutely packed community room - and we were there to film it.
]]>I really like retro first-person shooters. Show me a game with a gun in it that looks like it could feasibly run on Windows 95, and all of the neurons in my brain will start to fizzle and spark. I just think they're neat, and their recent resurgance has been extremely nice for me, specifically.
Unsuprisingly, then, I've been very excited to get my hands on Warhammer 40,000: Boltgun, a retro FPS by Auroch Digital set within the grim-dark universe of Warhammer 40k. A retro shooter where you play as a Space Marine is so obvious a pairing it's a wonder the concept has never been tackled before, to the point where the game's own marketing materials sort of pretend that it already was back in the 90s but everyone just forgot about it.
]]>It's episode seven of Indiescovery and this week, wow, the gang is tired. With a busy four days in Boston for PAX East, mine and Liam's brains were basically mush last week, so Rebecca - an absolute angel - graciously said she could host a special PAX East episode where she chats with Liam and me about the indies we saw on the show floor and try desperately to string together a coherent sentence. She also made bulletpoints of our entire chat so writing up the shownotes would be easier; we do not deserve her.
]]>At last year's PAX East, we spent a lot of our time poking around the PAX Rising Showcase booth, which is a collection of indie games curated by PAX itself. Not only did we find a bunch of cool games to play, but we were also able to chat to the games' creators, as all Rising finalists are invited to attend in person to show their work to the public.
This year, though, Rachel and I decided to go one step further. We interviewed the teams behind four of the eleven 2023 finalists, asking the developers behind Go-Go Town!, Paper Trail, Slay the Princess and Xenotilt: Hostile Pinball Action about their experience of bringing their games to PAX, what they learned along the way, and what it’s like to spend four days standing on your feet talking to thousands of attendees (spoilers: it’s really bloody tiring).
]]>Liam and I played a lot of games at PAX East, like a lot. Most of them we managed to make videos for, but there were many more that we just didn't have the time to cover, and that were also very good! So here's a quick list of five more games I wanted to spotlight in written form while Liam's busy in the editing mines working on all the community videos we filmed (the first of which is out right now, chronicling the PAX Facebook group that takes a community photo every single year). It's very wholesome. We've got more community videos coming out this week, plus an article listing our absolute favourite games we played throughout the entire event, so keep your eyes peeled for those, too. For now, though, let's dive into some more indie highlights.
]]>PAX East is a great place to play the latest games, sure, but as anyone who's attended the event will tell you the games are just a small part of a wider medley of things to see and do. Last year we highlighted the show's thriving pin collecting scene, for instance, interviewing a bunch of Pinny Arcade enthusiasts about the hobby and discovering that physical badges are just a minor part of the appeal.
Encouraged by the lovely warm feeling making that video left in my belly, we set out to shine a light on other lesser-known parts of PAX East during our time at this year's show. This led us to discover the PAX East Facebook group, a community of over 8,000 members brought together through their shared love of video games, pop culture and PAX itself. The page is dominated by a striking banner image, a photograph that shows a large group of people crowded around the PAX logo that's a permanent fixture in the main hall of the Boston convention centre.
Rachel and I found this photograph fascinating. Who were these people? Do they take this picture every single year? How did something like this start, and who was responsible for organising it in the first place?
]]>Imagine for a moment, if you will, that Persona 5 let you suplex your opponents. Even better, imagine if those moves were pulled off through timing based minigames that resembled the battles found in Nintendo's excellent (and underrated) Mario & Luigi RPG series. Sounds good, right? Well guess what, that game exists! It's called Wrestle Story and it's definitely a project to keep an eye on.
After spending twenty glorious minutes with its colourful demo at PAX East, I was keen to chat to creative director Steve Jimenez about the team's inspirations, the challenges of translating wrestling into a turn-based RPG and the exciting locations that players will attempt to liberate from a group of devious heels.
]]>Earlier in the week, Liam and I had the opportunity to chat with Animal Well's solo developer and publisher Bigmode about creating their eerie subterranean world. We then had a chance to go hands on with the PAX East demo, and wow, we were both incredibly impressed. Watch the video below for our enthusiastic impressions:
]]>Show me a game about a feral, furry creature with a never ending hunger for junk food and I'm immediately interested. I played Pizza Possum on the first day of PAX and knew it would make a great indie highlight for our time here at PAX East. Liam and I have now both played the demo and you can listen to our impressions in the video below:
]]>Liam and I had a fun time chatting with the folks over at Mega Cat Studios about their upcoming wrestling RPG WrestleQuest last year at PAX West, and this time at PAX East we finally cornered them in the ring for a proper interview.
]]>I've played a bunch of indie game demos at PAX East, but none left my head reeling as much as 43 Studios' fiendishly frantic action platfotmer Hell Of An Office. It's a super fast parkour adventure in the vein of Neon White, and after ten minutes with the demo my heart race was through the roof. If I owned a fitbit it would have been screaming at me to have a nice sit down with a cuppa. Check out my full impressions in the video below:
]]>I really enjoyed dark fantasy adventure Roki when it first released back in 2020, and keen to see what developers Polygon Treehouse have gotten up to since, I jumped at the opportunity to play the PAX East demo for Mythwrecked: Ambrosia Island. You can watch my impressions of the demo in the video below:
]]>Out of all the game demos Liam and I have played at PAX East, we both agree that Animal Well is something special. It's a 2D metriodvania where you play as a little blob trying to navigate a subtterranean labyrinth filled with creatures - some cute, some not so cute.
]]>Join us for another PAX East game highlight straight from the show floor, and this time we decided to revisit a cult horror classic: Alone In The Dark. This psychological horror is being developed by Pieces Interactive with publishing backing from THQ Nordic and is a love letter to the original game released back in the 90s.
]]>We've had our eyes on Goodbye Volcano High since it appeared in Sony's State Of Play back in February and the demo at PAX East is one of the first times that the devs have placed a game preview in the hands of eager players. I had the chance to sit down with the demo and play KO_OP's teen dino adventure first hand. Check out the video below if you're interested to know what I thought:
]]>It's almost become an RPS tradition to search the show floor at PAX events and find the coolest stuff and highlight it in a video, so that's exactly what we've done at PAX East. There's a lot of cool booths, fun props, and generally weird stuff to see, so we've chosen our absolute favourites and have listed them in video form for your viewing pleasure.
]]>It's day one of PAX East and what better way to kick off our show coverage than highlighting a great indie game! We first came across Demonschool back at PAX West last year and have loved it ever since. It's a slick, tactical Persona-like where you play as a band of university students navigating school life by day and beating up ghosties and ghoulies by night.
]]>The RPS team are once again grabbing our passports and hopping over the pond to attend this year's PAX East. Liam and I are heading out to Boston this week to play a bunch of awesome indie games, have a gab with developers, attend some cool panels, and generally have a good ol’ snoop around the show floor. And the best thing is that we'll be sharing all our PAX escapades with our RPS supporters.
]]>We did a lot of cool things during our time at this year's PAX East. We attended a wonderful talk by "Skyrim Grandma" Shirley Curry. We gawked at the coolest booths on the show floor. I got nightmares after looking at a super cursed baby. My personal highlight, though, was talking to the Pinny Arcade collectors during the show's official trading event.
I’ll admit, before I went to PAX I didn’t really appreciate how big Pinny Arcade was. I’d definitely seen photos of colourful metal pins depicting characters from various video games fly across my screen as I browsed Twitter, but I had never thought much about them beyond that. I was shocked, then, to arrive at PAX and realise just how integral this collectable is to the show. Merch booths sell starter packs, individual demo stations flog game specific rarities and avid fans adorn their lanyards with their favourite pieces. It turns out, Pinny Arcade is huge.
]]>Shirley Curry, aka the wonderful The Elder Scrolls V: Skyrim Grandma, doesn't mess about. When asked by a fan (who we've since identified as YouTuber damarcodude) during her recent PAX East 2022 Q&A panel about what she'd like to say to Elder Scrolls head honcho Todd Howard if he were here in person, she had one answer: "Hurry up and finish The Elder Scrolls 6." All right, she technically would have said hello first, but the point still stands.
]]>One of my biggest highlights from PAX East a couple of weeks ago was attending Shirley Curry, aka: Skyrim Grandma's panel about her roleplaying adventures in Bethesda's enormous RPG. Despite suffering a stroke just a couple of months beforehand, the 85-year-old YouTuber was on fine form during her PAX East panel, speaking to a packed out theatre of fans and viewers who have spent the better part of six years following her various playthroughs through Skyrim as a multitude of different characters. She talked briefly about her writing and character creation process for her Let's Play-style videos, before spending a whopping 45 minutes answering questions from the audience. These covered everything from her favourite things in Skyrim to her favourite, real-life candy, and also included a surprising number of horror game recommendations. In her own words, she loves stuff that's "weird and creepy", and has recently been looking for something new to play. "I’d really like to play a dark, scary game," she said, and the audience were only too happy to oblige.
It was a truly wonderful way to spend a Saturday afternoon, and as soon as it was over, both Liam and I knew it was too good not to share. Here's a written transcript of the entire audience Q&A in full, plus a summary of her opening speech, for your reading pleasure.
]]>PAX East 2022 may be over, but we’ve still got plenty of things to talk about from our time in Boston. We have a bunch of videos in the pipeline that I can’t wait to share with you (including a fun piece exploring PAX staple collectible Pinny Arcade) but for now I think it’s about time we spoke about one of the best bits of in-person shows: the booths.
Now, we already highlighted most of the booths at PAX East in our show floor tour that we published during the event itself, but we wanted to focus on some of our favourites in a little more detail. Come and see them (and their carpets) in all their glory below. I'm not kidding about the carpets. They were astounding.
]]>If you thought Larian's walled castle booth at this year's PAX East was impressive, wait until you clap eyes on TinyBuild's full-on PAX carnival. It was here where we saw Potion Craft's delightfully detailed little magic tent, for example, as well as the world's largest luminescent, inflatable spider, who was on hand repping their new arachnid-based multiplayer lightsaber game, Spiderheck. To talk more about the stand and the publisher's upcoming slate of games, we spoke to CEO Alex Nichiporchik, all in the company of his good (and grizzly) friend Larry the bear.
]]>PAX East 2022 may be done and dusted for another year, but we've still got plenty more PAX-related goodies coming down the content pipes - and what better way to kick off our post-PAX offering than by rounding up all the best cosplay we saw down on the show floor? After all, it wouldn't be PAX, or indeed any kind of convention, without attendees showing off their incredible handiwork, so come and celebrate their sewing needle and glue gun skills by watching the video below.
]]>PAX East 2022 has officially closed its doors for another year. We've had a great time over the last four days, but alas, it's time for us to head back home to the RPS Treehouse, find a nice cosy corner, and sleep for 100 years. Before we do that, though, here's our final daly round-up video, which is all about games, games, games. Enjoy!
]]>Of all the booths at PAX East 2022 this year, Larian's Baldur's Gate 3 stand was by far one of the most impressive. Not only did they construct an entire walled city to hark back to its iconic, titular location, but they also had an enormous Nautiloid crashed into the top of it. There was a Mindflayer statue on hand as well, for fans to pose with next to their official cosplayers, and a little campfire for attendees to have a small sit down on, just like they'd do when resting in the game. It was such an incredible booth that we asked Larian to give us a tour of it, and while we did so we also took the opportunity to chat a bit about the reception of Update 7, the confirmation of its 2023 release date and more.
]]>Day Three of PAX East 2022 is done and dusted for another year, which means it's time for another daily round-up video. We had another jam-packed schedule today, checking out Dome Keeper (formerly known as Ludum Dare darling Dome Romantik) over on the Raw Fury booth, before heading over to the PAX Rising Showcase to check out a specially curated selection of upcoming indie games. We also caught up with Larian to chat about Baldur's Gate 3 (watch out for a dedicated video coming in the next day or two), and we capped off the day by attending Shirley "Skyrim Grandma" Curry's panel over on the Bumblebee Theatre stage. I'll be writing up a separate post about this in the coming days, but needless to say, Shirley was an absolute delight.
]]>The first McPixel was one of those point and click adventures that was just so wholesomely silly that it won you over with its mix of daft humour and bonkers, quickfire 'save the day' scenarios. Now, everyone's favourite bomb disposal expert is back in McPixel 3 (solo developer Sos Sosowski prefers we never mention the likes of McPixel 2), which we got to see in action over at the Devolver booth at PAX East 2022. Sosowski took the reins for us in this demo, showing us exactly how not to save the world in this equally comedic sequel, proving that the McPixel formula is still just as potent ten years on from the original.
]]>PC hardare modding is never something I had the guts to try during my time in the RPS hardware mines, but after attending The Evolution Of PC Modding panel at PAX East this week, I wish I'd been a little bolder. Moderated by Overclocking-TV.com's Isaïe "Trouffman" Simonnet with special guests Joe Gialanella from ModMyMods, Eric "hobbseltoff" Hobbs from PC Modding Enthusiast, and Justin "Robeytech" Robey, these four experts took us through the history of PC modding over the last 15 years, the highs and lows of some of their very own builds, and what lies in store for PC modding going forward. It was a fascinating panel, and we caught up with Simonnet afterwards to try and recapture some of that excellent hardware chat for you folks at home.
]]>We're now halfway through PAX East 2022, which can only mean one thing: it's time for our second daily round-up video. Instead of plonking ourselves in the middle of the empty show floor after hours, we snuck back into Devolver's booth to film our Friday catch-up, where we started our day some 10 hours beforehand. We got the lowdown on McPixel 3 from solo dev Sos Sosowski, and marvelled once again at the lovely overgrown arcade cabinets of reverse citybuilder Terra Nil. We then moved over to the Focus stand to play supernatural cowboy slayer Evil West and the ultra fast FPS Warstride Challenges. We also stopped by the Pinny Arcade communtiy meet-up today, and sat in on a couple of panels, including one about the history of PC hardware modding and a Wordle Royale. Find out exactly what that means in the video below.
]]>Pretend it's Thursday for a second. We've just emerged from Gearbox's 80-minute panel at PAX East 2022, and we're wondering how they managed to spend so much time talking about so little. You know something's gone wrong in a conference when you've got an entire segment dedicated to just merch, and Gearbox groupies are hollering for Tiny Tina G-Fuel cans like it was mana from heaven. Lucky for you, we suffered through all the merch plugs, the failed trailer loads, nothing announcements and yet another 20-minute magic set to bring you this condensed version of Gearbox's panel news, all so you don't have to suffer through that interminably long stream. Here's everything you need to know from the Gearbox Main Theatre Show panel in 5 minutes.
]]>Recently, we asked what's the deal with all the wacky golf games coming out this year? Well, we thought we better answer that question by going straight to the source. While we were out at PAX East 2022, we tracked down the director of upcoming roguelike Cursed To Golf, Liam Edwards. As well as asking him about the enduring appeal of sunny green fairways, we also putted our way through its excellent PAX East demo, discovering this golflike is anything but cursed.
]]>PAX East 2022 is in full swing, and we've been marching round the show floor to capture all the sights and sounds going on inside the Boston convention centre. After all, why should attendees have all the fun? Join us for our giant tour of the PAX East show floor, where we go behind the scenes on all the biggest stands, games and arenas to give you a snapshot picture of all things PAX.
]]>After a couple of years away, PAX East returns to Boston this week, and a couple of us from RPS are going to be there making exclusive videos for RPS premium supporters. Myself and vid bud Liam will be jetting out in time for when doors open on Thursday April 21st, covering the entire event until it shuts up shop on Sunday April 24th. We'll be sharing our thoughts on all the latest games, interviewing developers, and going behind the scenes on all the big panels, so if you fancy joining us on our PAX adventures, you can sign up to the RPS supporter program today for just £6 / $8 month.
]]>If you're looking at the 2021 calendar and really starting to miss your usual gaming convention trips, PAX has some good and bad news. The bad news is that PAX East, which had been tentatively scheduled for June 2021, is officially cancelled. The good news is that PAX Online will make a comeback in July and the organizers are feeling "cautiously optimistic" about hosting PAX West in person this September.
]]>Seems we slipped up, y'all. Apparently Rock Of Ages 3: Make & Break was announced last August but, looking through our archives, it seems we haven't actually talked about it yet. Whoops. Clearly, we were just holding out 'til we got some good, heavy footage of ACE Team's boulder-bothering threequel. This week the cardboard pantheon delivered, with 13 minutes of boulder-smashing Rock Of Ages 3 action coming hot out of PAX East.
]]>As you may have surmised from a bunch of very non-hardware-related interviews I've done recently about the likes of the excellent Nowhere Prophet, Sparklite, Unrailed, the return of Super Meat Boy and what's next for Astroneer, I was packed off to PAX East a couple of months ago. I was mostly there to host a panel about the best video game weapon of all time (the winner was the Portal Gun inside Hitman 2's homing briefcase, in case you were wondering), but I also got to play a bunch of cool games as well. Here are five of my absolute favs.
]]>Throughout my chat with Modern Storyteller's managing director Nick Pearce about his upcoming game The Forgotten City, there are two things conspicuously absent from our conversation: "Bethesda", and "The Elder Scrolls V: Skyrim". Ever since Pearce announced he was re-imagining his popular time-looping murder mystery mod into a proper game last year, Bethesda has become the publisher that shall not be named. Not in a properly evil, Voldemort kind of way, thankfully, but having to cut ties with the game that helped Pearce make his name (not to mention win him an Australian Writers Guild Award) has still made its journey to release a bit of a tricky one.
]]>If you've ever been to a big, public gaming show, you'll know a large part of your day is often spent being bombarded by at least fifteen different loudspeakers all vying for you to come and sample the source of their whizz-pop sound effects and booming trailer videos. E-Line Media's booth for ocean explorathon Beyond Blue, however, was like a small oasis of calm when I visited it back at PAX East, if only because the developers had sensibly given everyone headphones so the soothing whines of its whales and sharp clicks of its playful dolphins wouldn't get lost in the surrounding hubbub of the very loud Just Beats and Shapes pod next door.
I'm glad they did, because otherwise I'd have missed a large chunk of what makes Beyond Blue so intriguing. Developed in close partnership with the BBC's Blue Planet II documentary crew, it might not offer quite as romantic a vision of the ocean as, say, the lovely Abzu does, but its natural, semi-photorealistic divers and sea life feel just as wonderful to control and interact with. Beyond that, its emphasis on tracking, cataloguing and getting players to think critically about the state of our own real-life oceans through what sounds like an almost Jurassic World Evolution-style strategy layer suggests E-Line are dropping their anchor much deeper than other ocean explorer games have before.
]]>Space survival craft 'em ups can be pretty grim places, what with the lack of oxygen and constant threat of being eaten alive by the resident fauna and all that, but for some developers there's nowhere more hostile than the mothership from which they all originate. “Throw a dart on Steam,” says Joe Tirado, head communications honcho for Astroneer, “and you could probably hit a bunch of other things [like ours]". It's partly why Astroneer adopted such a bright and bubbly exterior during its run in early access, he adds. Originally, however, it was going to be a very different game indeed.
]]>It's been over a year since Sharkbomb Studio's rad-looking card-based roguelike Nowhere Prophet last made camp at the RPS Treehouse, but since then the game has disappeared from its early access pilgrimage on Itch and set its ever-expanding caravan towards a full release later this summer. Based on a recent build I played at PAX East recently, I'd say it's shaping up to be one hell of a trip.
In case you missed Adam's Nowhere Prophet preview last year, this is an open deck builder where the members of your caravan are the cards you play across two-to-four-lane battlefields as you lead them toward a fabled land known rather ominously as 'The Crypt' - the last peaceful stronghold on your home planet of Soma. Yes, there are probably 'metaphors' aplenty ahead with a name like that for your final destination, but even after my brief time with the game it's clear there's a lot more to this post-apocalyptic sci-fi world than meets the eye.
]]>If you’ve ever played Mini Metro, but thought your solo subway planning adventures would be dramatically improved by having another pair of hands in the mix, then make sure you book a seat for Unrailed [official site].
Unrailed, styled as Unrailed! as if it's being shouted at you with excitement, is a co-op rail-planning puzzler from Swiss developer Indoor Astronaut that will be pulling into Steam Early Access later this summer. I played an early demo at PAX East last month, and I had so much fun I almost missed the stop for my next appointment.
]]>When Tommy Refenes first sat down to prototype a new, auto-running one-button Super Meat Boy game in his GDC hotel room back in 2011, it was meant to be a tiny spin-off for mobiles that stopped after nine levels. “The scope of it was going to be very small,” the programmer of Team Meat told me at PAX East 2019 last weekend. “The idea was just to be like a palette cleanser in between our bigger projects because we were working on Mew-Genics. It was supposed to be, ‘Let’s just do this, put it out and charge like a dollar for it and then move on’.”
Fast forward to today and Super Meat Boy Forever will shortly be out on every platform with somewhere in the region of 7200 levels (or “chunks” as Refenes calls them). It’s still an auto-runner, but if you’re worried about Forever being dumbed down after beginning life on mobile, rest assured that it looks and feels just like the 2010 mega hit – right down to the speed of Meat Boy’s stubby red legs.
]]>When someone says the word ‘roguelike’, the first thing that’s likely to pop into your brain is a crushingly hard button twiddler like Spelunky, The Binding Of Isaac or Risk Of Rain. Sparklite, however, wants to do things a bit differently.
This upcoming brawler adventure game, from North Carolina outfit Red Blue Games, will be joining the roguelike ranks when it comes to PC later this autumn, but the studio’s twin brother co-founders Lucas and Edward Rowe, would really rather it wasn’t called a roguelike at all.
]]>Super Meat Boy and Bandage Girl may dash ever onwards at a steady pace in Super Meat Boy Forever, but the's game development isn't so simple, and developers Team Meat are delaying it from the planned April launch to... when it's done. Team Meat big cheese Tommy Refenes told our roving reporter Katharine, during PAX East this weekend, that the auto-running sequel to Super Meat Boy is coming along nicely but they just need more time to make all the gamestuffing.
]]>Gearbox Software are, as expected, headed back to a beat-up alien planet for more looting and shooting in Borderlands 3. They announced their third game in the FPS action-RPG series, which has also seen a prequel and spin-off from other developers, at PAX East today with a flashy trailer. A trailer which looked like heck during the big announcement presentation due to technical difficulties. Though the technical difficulties were more exciting than the slow card magic trick. Oh dear. But the handy-dandy YouTube version of the announcement trailer works just fine so hey look come and see.
]]>It seems Gearbox Software are winding up to announce Borderlands 3, or a cooperative looter-shooter which is effectively Borderlands 3, later this month. They've posted an unsubtle tweet with an unsettling ? emoji and a cartoony, Borderlands-lookin' image saying "March 28." What about March 28? Oh, nothing. Perhaps they're simply celebrating the feast day of Saint Guntram, which is the sort of name Gearbox would go wild for. All we know is that this involves someone named Boston Ma. She sounds formidable.
]]>It's a debate that has raged since the dawn of time: what is the best weapon in the whole of PC gaming? Some (i.e: those who are correct) say it's Doom's Super Shotgun. Others passionately defend Half-Life 2's Gravity Gun. However, you'll also find plenty of people who will go to bat for Portal's Portal Gun or Quake's Railgun, while others still might argue that the Hidden Blade from Assassin's Creed is more deserving of the title, or maybe even Final Fantasy VIII's Gunblade (because, come on, it's a sword and a gun at the same time).
All are excellent choices. But to help settle this question once and for all, come and join us at PAX East 2019 where we'll be pitting some of our favourite video game weapons against each other to find out which one is truly the bestest best weapon of all time.
]]>Rumours are flying that Dragon Age 3 might be something more like the sequel to Dragon Age we've been hoping for. After Dragon Age 2 came out feeling more like a side-project, BioWare have dropped some hefty hints that they're looking to redress much of that in an unannounced third game for the series. At a PAX East panel, as spotted by Eurogamer and recorded by Gamespot, Dragon Age developers discussed what a hypothetical game might contain, were it to exist, which it currently doesn't, but obviously does. It's to be a far more varied game, with new locales, and decisions that carry over from previous games.
]]>One project RPS is following with intrigue, Skulls Of The Shogun, has released a "début trailer" on PAX East. A strange term bearing in mind the previous two trailers. But it matters not a jot when this new trail is such fun.
]]>MMORPG.com have the full hour of the MMO panel from PAX East up over here. There's some interesting stuff in there, but the first question kind of wrong-foots the whole thing and makes the panel seem out of touch: "Why are there no sports MMOs?" asks one of the audience. The panel come up with a few reasons, and says that stuff will happen "in the future", but the truth is there are already some sports MMOs: Empire Of Sports, Football Superstars, Freestyle Street Basketball, Project Powder, then there's the inevitable browser-based stuff like Football Manager Online, or the American Football management MMO, Goal Line Blitz.
]]>