Whether you like to visit space, indulge in an RPGs or a grand adventure, get spooked by horror or get uber techy with hacking, the chances are that there's also a puzzle game for you - hence our list of the best puzzle games on PC. The queen genre straddles many others, so our list of the 25 best puzzle games has all that we just mentioned and more. Take a look to find a new favourite puzzle game today.
]]>Wadjet Eye Games are behind some of the greatest point and click adventures of the last two decades, and if you've been looking for an excuse to catch up on their back catalogue, Humble have put together a rather excellent bundle celebrating the developer's 16 years of operation - all for a very agreeable sum of just over £8 in the UK, and $10 in the US.
]]>Wadjet Eye Games have been around for absolutely yonks. First rising to prominence with the Blackwell series, in which you and your ghost pal help lost souls transition to the afterlife, the studio have dabbled in a host of intriguing settings and locations for their puzzle games.
Unavowed is the culmination of all the years spent perfecting the craft.
]]>The doors have been opened, the games inside have been devoured, and now it's time to recycle the cardboard. Below you'll find all of our favourite games from 2018, gathered together in a single post for easy reading.
]]>We ask the tough questions here at RPS. We’re like Jeremy Paxman but in a very long bear costume. We once asked 15 developers what they’d do if they were stuck in a room with a clone of themselves. This is important stuff.
Today, we ask another question: What would you gift the games industry for the holidays? We put this query to a bunch of game artists, writers and designers to see how charitable they were feeling. Today, you get to open these presents. Happy holidays!
]]>Unavowed is a point-and-click adventure from Wadjet Eye, who made the Blackwell series and The Shivah. I haven't played those games, and I don't usually like point-and-clicks. But Unavowed gripped me from start to finish. It has a few mechanical modernisations over other adventure games, but most of what sucked me in was just the story, and the way it's told. It's a glowing example of how to hook someone who doesn't normally have the patience for the genre, and I want to pick apart how it does that. I'll avoid spoilers beyond the basic premise.
]]>John: Hello. I’ve brought you here today to plan our next hei… I mean discuss the surprisingly involved point and click adventure game, Unavowed. A game by Wadjet Eye that I, in my review, argued advances the PnC genre forward in ways that few will ever be able to successfully copy - a blending of RPG and adventure to create a narrative-driven game that you’ll want to play again. But instead of playing it again, I made you two play it instead. So who did you play as, and what did you think?
]]>Dear RPS, Hullo everyone! Dashing off a quick postcard from my hols. Ate three sticks of rock for breakfast today. Have started wearing a hat. Sand's everywhere. Margo did it again. Sophia says she's going to kill Judith. Visited the world's largest dairy statue of Alan Shearer; have bought you a lewd souvenir. And you wouldn't believe what we found while diving in the bay - or the noise it made ha ha! All my love to Dottie, and please spoil the cats rotten for me.
Warmest regards, A
p.s. What are you playing this weekend? Here's what we're clicking on!
]]>Unavowed is unquestionably one of the most impressive point and click adventures made in many, many years. It's of a scale I wasn't at all expecting, with layer upon layer of complexity and variety in a way the genre has genuinely never seen before. It's also a darned fine yarn of demonic battling across the streets of New York, that tells its story in a way that owes as much to BioWare RPGs as it does traditional adventure gaming.
]]>Unavowed might be shaping up to be the most interesting thing to happen to adventure games in a long time. It still looks like a Wadjet Eye game - set in New York, designed in AGS, elevated by Ben Chandler’s gorgeous art - so you’ll immediately be reminded of the Blackwell series, but for his first new story in twelve years, Dave Gilbert seems to be trying to push the genre out of its comfort zone. You can get a hint of his ambitions in the new trailer, and come August, we’ll find out if Gilbert succeeded.
]]>It really doesn't feel like it, but it's been five years since Dave Gilbert released one of his splendid point-and-click adventure games, and twelve years since he worked on a brand new story, following his series of Blackwell games. Unavowed is that brand new story, due out later this year, and it's ambitious in ways I wasn't expecting: it's a very traditional-looking adventure, that belies a depth of narrative RPG ideas.
]]>Wadjet Eye’s Unavowed ticks a lot of my boxes right off the bat. It’s a new urban fantasy adventure game from Dave Gilbert, set in the same world as the Blackwell series -- though it doubles down on the fantasy half -- but inspired by BioWare’s party-based and banter-rich RPGs. It’s due out next year, but in the meantime there’s the game’s first trailer to watch.
]]>There's a real urban fantasy gap in the gaming industry, and it's never made much sense. We see a thousand Tolkienesque fantasy games a minute (rough napkin calculation) and the future's typically so bright, even the lens flares need shades. Yet when it comes to that line where the mundane meets the magical, mostly what we've had for the last few years is false hope. Hope that World of Darkness would bring the complexity of Eve to the mean streets of Chicago or wherever. Hope that the right person with a big chequebook would get hooked on something like The Dresden Files or Hellblazer. Hope that games like The Secret World would lead the way.
So much wasted opportunity, just sitting there and waiting to be seized.
]]>I'll always be excited when a new Dave Gilbert game is on the horizon. Since I first played The Shivah [official site] in 2006, a murder mystery more concerned with the Jewish faith than gangsters and gumshoes, I've felt I'm in safe hands with almost anything Gilbert puts out under his Wadjet Eye label. That includes games that he publishes as well as those he creates, and while I haven't adored every single release, I've always found something to admire. With Unavowed [official site], his next game, Gilbert is incorporating ideas from the RPG world into a point and click adventure, and the combination could lead to his most interesting release to date.
]]>Part RPG, part adventure game, Unavowed is the next project from Wadjet Eye Games founder Dave Gilbert and even though it features entirely new characters, it takes place in the same world as the wonderful Blackwell series. I met with Gilbert at GDC and he explained the game's origins and intricacies, as well as talking about his love of urban fantasy, and his development as a game designer and storyteller.
]]>On today's episode of Things That Might Have Happened And Could Have Been Cool But Didn't Happen But The Idea's Still Cool So That's Cool, it's the time retro adventure game folks Wadjet Eye might've made games based on DC Comics' moody Vertigo line. It didn't pan out, but they get as far as whipping up ↑ a nifty bit of artwork showing Hellblazer's John Constantine hanging out with The Sandman's Dream and Death.
That could have been cool but didn't happen but the idea's still cool so that's cool, and Wadjet head honch Dave Gilbert says they plan to revisit the "dark urban fantasy" idea.
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