Like many Titanfall enjoyers, I look at the gleaming success of battle royale spinoff Apex Legends with both a smidge of pride and a gutful of sadness that I haven’t had any wall-running, mech-dropping FPS adventures since. Indeed, an unannounced single-player Titanfall game was quietly shelved last year, and if there’s any burning sense of unfinished business among series devs Respawn Entertainment, it wasn’t evident during my recent visit to try out Apex Legends’ Season 20 update.
Even so, it turns out some still carry the fire, at least as source of inspiration for Apex lore and mechanics. I asked Respawn’s narrative lead Ashley Reed whether Titanfall was keeping in anyone’s minds, and was told that if anything, the references need reining in.
]]>Could Titanfall 3 finally be on the way? It’s a hope that fans of Respawn’s beloved shooter have been holding onto for the best part of a decade now, but recent evidence in the form of quiet updates to Titanfall 2 and a cryptic teaser for its spiritual successor Apex Legends has given them renewed hope that something new might be on the way.
]]>Welcome back to the third edition of The RPS Time Capsule, a monthly feature in which the RPS Treehouse puts their hivemind together to pick their favourite, bestest best games from a specific year to be preserved until the end of time. In the spirit of keeping you on your toes, this time we've set our sights on the best games from 2014. Which games will make the cut and ascend to the realms of the PC gaming elite? Find out below.
]]>"Titanfall is part of our DNA," says the latest announcement from Respawn Entertainment, before going on to reveal that they're having gene therapy. Titanfall 1, the studio's first game, is being removed from sale today and will disappear from subscription services on March 1st, 2022. It's the inevitable end for the wall-running mech battler, a multiplayer experiment that started cutting bits out of itself mere months after release.
]]>This week's episode of the Ultimate Audio Bang podcast kicks off with some chat about ice creams, which Imogen then sprinkles with some news shavings. We talk Apex Legends cross-progression, Titanfall hacking drama, and nice buffs. Also, Back 4 Blood is a bit good isn't it? PUBG has naked zombies, Splitgate is doing very well, and one Valorant Agent's feeling a bit stuck.
]]>Last month, hackers took over Apex Legends for a brief period of time to supposedly encourage the developers at Respawn Entertainment to "save" Titanfall. Both Titanfall games, over the last few months especially, have suffered hacks and DDOS attacks leaving them in a bit of a state. At first glance, it would seem the folks participating in the Apex hack were the good guys who only turned to hacking to trying to raise awareness of their troubles. Nope. It turns out the very same group behind the Apex attack are allegedly the cause of Titanfall's issues too, and it's apparently all part of a messy plot to revive the cancelled spin-off, Titanfall Online.
]]>When you're dropping heavy machinery from orbit, a few dings and bangs are to be expected. Unfortunately, Titanfall's long-overdue arrival on Steam left it more than a little smashed up. Early reports from the mech battlefields suggest the 2014 game is pretty much unplayable, locking its fascinating experimental multiplayer campaign behind server issues and broken software.
]]>I’m not sure anyone at Respawn has properly busted their ass on the curb. It hurts. The last time I cracked my rear off the concrete in a moment of skating hubris, I was limping for days. Fortunately for the fifty million folks flying around in Apex Legends, a billowing cushion of air has turned what should be an embarrassing accident into the most compelling movement skill in years. There are, uh, a few battle royale games. And each one has had to find its identity to stand out. PUBG has its impossibly large open fields and tense sniper standoffs. Fortnite requires you be a Minecraft building savant to change the level around you during battle. In Apex Legends, though? It’s all about that need for speed.
]]>Battle royale spin-off Apex Legends seems to be doing well, but it's good to know that there's more proper Titanfall still on the way. Titanfall 3 may officially not be on the cards, but according to this tweet from Respawn CEO Vince Zampella, there is something bearing the series name "for later in the year". Of course, this isn't confirmation of much beyond the continuation of the title ("the T word"), but it's nice to know that there is at least a chance we'll meet BT-7274 again, or at least befriend another slightly sassy giant warbot.
]]>Titanfall but battle royale but without the mechs: that's the word on the street about what we can expect from Apex Legends, the next game from Respawn Entertainment. The Titanfall & Titanfall 2 studio, which these days is but one limb on the EA millipede, has confirmed they'll be revealing the game today, and that Apex Legends is indeed its name.
Meanwhile, rumour swirls that it's free-to-play and will even be released this week, in "surprise! We put Bono on your iPhone" fashion. Only, dear God in heaven please, without any tax-dodging rock-lizards, presumably.
Wait, wait - Titanfall without the Mechs?
]]>Interested in how the games sausage gets made? Yes? Then you need to be following Blocktober. No? Then you need to be following Blocktober. It's a hashtag - no, come back - on Twitter this month, at which level designers on games big, small and yowza, really big are showing off what their creations looked like before artists and graphics programmers went and covered up all the cleverness with prettiness. In other words, take a look at the component parts some of your favourite games are made of, and get a real sense of how much of what we take for granted as background scenery and pathing is meticulously built.
Also: some of these unclothed visions of games such Star Citizen, Titanfall, Homefront, Yooka-Laylee, Vermintide, Bulletstorm, Dead Space, Uncharted and many more look like escapees from a beautifully minimalist alt-dimension of games that I would love to visit.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Titanfall [official site] found ways to marry the hitscan weapons and low time-to-kill combat of military shooters with the kinetic, frenetic fighting of Quake and Unreal Tournament. Those ways were called "parkour" and "mechs".
]]>The Titans are the worst thing about Titanfall 2 [official site]. In the campaign, your robot buddy BT provides occasionally amusing commentary and support, but the game really sings when you're free of him and permitted to engage in the kind of wall-jumping, face-kicking heroics that are usually the domain of cutscenes rather than actual play. Multiplayer is where Titans shine, acting as both a cathartic death-dealing reward in some circumstances, and a welcome change of pace in others, but they're still the worst thing about the game.
They're great though. It's just that everything else is so much better.
]]>It's a sign of how quickly expectations change that Respawn Entertainment's announcement that Titanfall 2 [official site] will not have a Season Pass for post-release content is something of a surprise. The new normal for big releases, particularly those with multiplayer, seems to include a pass that costs as much as the base game, promising oodles of extra maps, modes, and other DLC bits and pieces across an entire season. A season, like a piece of string, is of indeterminate length.
Titanfall 2 is having none of that: "No season pass required: all maps & modes will be free in Titanfall 2 Multiplayer", it says on the site, bold as brass.
]]>At a recent gaming convention, I had a brief conversation with someone who described Titanfall as a "dead franchise". That seemed harsh, given that there has only been one Titanfall game, which was fairly well-received even if it didn't set the world on fire. That said, I barely played the first game at all but that's mainly because I'm not a big fan of multiplayer shooters. If only it had taken all of its lovely robots into a singleplayer game.
Oh, hi Titanfall 2's [official site] campaign. You look rather splendid.
]]>Respawn has rolled out its entire titan roster for Titanfall 2 [official site], giving us a look at all six mechs in action in a new trailer. It looks like there's something there for everyone, as all of the giant, stompy robots have unique abilities and weapons to cater to individual play-styles. There are jet-packs, ample lasers, and raw fire, to name just a few of the toys you'll get to play with. Let's take a look!
]]>Respawn Entertainment are making a Star Wars game with Electronic Arts, the Titanfall developers announced today. They say their Star Wars game will be "a third-person action/adventure game" and... that's it. That's all. That's yer lot. Will players be a Jedi, a Naughty Jedi, or perhaps even one of those famous Star Wars morally ambiguous characters like a Ferengi? Dunno, man.
]]>We don't know very much about Mass Effect Andromeda, and the Titanfall sequel has only been heard of in whispers so dull that I don't think we've even mentioned it at RPS. However, we do now know a teensy bit more about both games: they're due to launch before the end of March 2017. A new Battlefield is coming soon too, unsurprisingly. I'm not sure what you'll intend to do with this information. Perhaps you're planning to have a baby in the next 14 months and might want to add some themed names to the list? Beautiful bouncing baby B3 Wingman.
]]>Titanfall was a pretty good multiplayer shooty-bang game, most especially because it made playing as a squishy little human as exciting as playing as massive stompy roboguy. Unfortunately, there just wasn't all that much of it, and what there was got a little obfuscated by too many menus and too much waiting. As such, Titanfall doesn't appear to be thriving. Maybe it's too late in the day to change that, but giving out the season pass and attendant DLC for free is a worthwhile roll of the dice. Hell, I'm extremely tempted to head back in now (it's only really a shortage of hard drive space which stops me), and I very much doubt I'm alone in that.
]]>Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.
Stomp.
In 1997, I bought MechWarrior 2 for the Playstation.
It received a lot of hype a few years earlier on its initial PC release.
MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.
Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.
I never made it very far.
]]>A co-op wave survival mode is coming to Titanfall tomorrow in its next big update, Respawn have announced. With that basic news out the way, let's focus on a tiny small bit. When players die in Frontier Defense mode, they don't sit around idly in spectator mode like in many games. Nope, they'll be circling above the battlefield in a chopper, raining inaccurate fire down from afar. That's a lovely little touch, isn't it? Down, but not out. Spectating can ruddy do one.
Soon it'll also get an awfully clever-sounding mode, Deadly Ground, which changes regular levels so "the floor is covered in deadly electrified fog". It's The Floor Is Lava with guns and mechs.
]]>Titans are fairly central to Titanfall. They're right there in the name--that's what the game calls it when your honking great mechs plummet from orbit to the battlefield. I actually preferred the plain old manshooting though, darting about, double-jumping, and wall-running as a regular supersoldier with a jetpack. Well gosh golly, the next Titanfall update will introduce a new mode with simple 8v8 manfights, no Titans and no AI battlefield buddies.
Which makes me wonder: if we can remove the Titans from Titanfall, what titular elements can we remove from other games and still have something interesting?
]]>You could finish Dishonored for free this weekend. It's free to play on Steam until 9 o'clock on Sunday evening, which certainly gives enough time to zip through and stab everyone in the neck. You would, of course, be a monster--not just for the reckless murder, but for missing some of the finest first-person sneaking of recent years. No, unless you have nowt going on, the trial will give sneaky players just enough time to crave closure. Handily, the game's on sale cheap too, as are its ace DLC chapters.
Killfreaks can alternatively play Titanfall and Borderlands 2 free this weekend, mind.
]]>Much like Barney and his beatings quota, I am way behind on giant stompy robot explosion-fests. Titanfall has a good shot for my game of the year if I ever find the time to actually play it again. Most likely everyone left on PC at this point are hyper-elite maniacs with actual cybernetic implants to control the game with their thoughts. At least we'll all be equally unfamiliar with the three maps coming in the second DLC pack, Frontier's Edge.
It's also launching a "Black Market" that will sell some cosmetic items and packs of the one-life buff Burn Cards. These are bought with a new in-game currency that's earned through normal play or by binning unwanted burn cards, effectively letting you trade in a few for one you particularly want.
]]>"Mm, yes, that's a sensible change," I mutter, reading over the next Titanfall patch notes. "Oh ho! And matchmaking did indeed need improving too. And how delightful: customisation options for your robot including decals and a snooty English butler voice named Jeeves. I do certainly enjoy customisation in games. I'm not sure about those shotgun changes mind. But yes, it's a solid patch: new features, bug fixes, balance tweaks, all that patch stuff. Certainly patch-y. Very patch-ish."
There I am, all ready to be wearily resigned about the very idea of even looking at a video game, when I notice Respawn Entertainment are also adding a rotating lineup of new modes. The first sounds pretty interesting. I think I might return to Titanfall to play that.
]]>According to Origin, I have played Titanfall for three hours. I enjoyed those three hours but look, the world has so many other video games, and I feel antsy staying indoors on a sunny day, and Titanfall's giant revolver is so far down the unlock line I couldn't bear to be apart from it. It is certainly worth a try, though, especially as it'll be free to play for 48 hours this weekend.
EA are launching an Origin equivalent of Steam's free weekends, letting everyone play the full version of a game free for a short while, under the name Origin Game Time.
]]>Graham doesn't get mad. If you cut him, he will bleed forgiveness, understanding, and reassuring smiles. Titanfall made Graham mad - not because it's bad (he adores it), but because it took something from him. His favorite game mode. And he wasn't alone. When Respawn realized two Titanfall modes, Capture The Flag and Pilot Hunter, had issues, they outright removed them from regular rotation instead of popping open the 20-foot-tall trunk and cleaning up the mess under the hood. Players were not happy, and fortunately Respawn listened.
]]>When Titanfall came out back in March, I recommended it mostly on the strength of its Capture the Flag mode. I now retract that recommendation. Developers Respawn Entertainment have removed the ability to play both Capture the Flag and Pilot Hunter modes on PC, except through the Variety option (which picks your mode at random) or Private Match beta (which pretty much requires that you have eleven friends all waiting to play with you).
In other words: two months after release, they've removed the main thing I liked from a game which costs, via EA's Origin, £45.
]]>Titanfall is getting content of a most downloadable sort, and we've already shown you still images of Expedition, as it's known, in hyper-peaceful quadrotantric un-action. What happens, though, when images spring to life, unaided by the hand of man or puppet strings or even sorcery? What then? Well, that's how trailers are born, and there's one below. It's all about maps, which I was shocked to discover is not just an incredibly catchy number by the Yeah Yeah Yeahs. Maybe I've been doing too much karaoke lately.
]]>Three contentious subjects: EA-published first-person shooters; DLC packs for multiplayer games; and news stories about little more than screenshots. But in this instance I'm willing to look deeper than my own initial feelings about all three of those. This is like when you take three foods that don't taste that great but maybe cover each of them with cheese, to trick yourself into eating them. And the cheese in this instance is Titanfall.
Look, I'm still pretty tired after the Monday break, but these Titanfall: Expedition screenshots below look pretty good, alright. Put them in your eyes.
]]>Are the best things in life free? Are they really? I don't know, but I do know that giant-robot-related things are pretty darn cool, and those are going to be free from now until the end of time. Well, Titanfall time. Respawn's laid out its update roadmap, promising more information, regular tweaks and additions, new modes, and free everything - except for map packs. That's a shame because it fragments the community, which in turn fragments my heart. OK not really, but it is kind of a pain.
]]>"Privacy? Privacy is dead!" say the cynicism-sick portions of the peanut gallery referring to the modern state of surveillance and not really shooty shooty bang bang games about giant robots at all. But if, for the sake of argument, they were upset about the multiplayer-only Titanfall's bizarre lack of multiplayer options, they'd now have one less thing to complain about. Titanfall's latest patch adds in the oft-requested option to break off from the rest of the world and host matches with friends, neighbors, fellow Illuminati members, etc. Take that, everyone else.
]]>I like Titanfall, Alec likes Titanfall, Graham likes Titanfall, and everyone else at RPS does too because Graham is our managing editor and he manages everything, including our opinions. But there is one thing that none of us particularly like, and that is the matchmaking. It's breezy yet haphazard, selecting teams based on startlingly few skill commonalities and providing almost nothing in the way of options. Now though, it seems that Respawn is finally taking steps in the right direction. Baby steps. Giant robot baby steps, but baby steps nonetheless.
]]>I do so enjoy it when game developers get creative with their anti-cheat solutions. Related: I would not recommend that you try cheating in shiny new stomp-o-blaster Titanfall. On one truck-sized, pilot-snatching hand, you'll still be able to play the game, but you'll find yourself surrounded by some rather... unsavory company. Namely, fellow cheaters. Sounds like a recipe for infuriation, frustration, and humiliation if I've ever heard one. Or maybe just sentient aimbots.
]]>Despite appearances, Titanfall is rare: a multiplayer shooter you can pop in and instantly have fun with, even if it's been a while since you last played a multiplayer game. The DLC remains a concern, however. Often the launch of paid-for modes and map packs for multiplayer shooters serves mainly to divide a community, as the majority rush towards what's new, leaving those late-comers and dabblers with an emptier experience and a feeling of being left-out.
So it's good news that Respawn Entertainment's founder Vince Zampella announced via Twitter that Titanfall's future game modes would be free for all, even if maps would remain the purview of DLC.
]]>One of the more unexpected side-effects of the difficult last couple of years I've had was that I stopped playing multiplayer games. Completely, totally stopped, to the point that I was almost phobic about them, even making excuses in order to avoid them both personally and professionally. Why? Well, "it's complicated", but I suspect it's as simple (and pathetic) as not wanting to feel humiliated in front of strangers in the very likely event I played poorly, for fear it would compound my other various self-loathings and anxieties. Don't I sound fun at parties, eh?
Now, I'm not going to claim that Titanfall is some miracle cure, or that the profundity of its multiplayer achievements puts all else in the shade. However, I have, genuinely and very quickly, found that I can tread onto a server full of strangers without worrying about it and then have a fine old time, usually ending even a losing match feeling I achieved something of personal merit and often trembling slightly with adrenal excitement. The last multiplayer game which did that for/to me was Team Fortress 2.
]]>Update: In light of recent changes to the game, which have made Capture the Flag mode playable only via a randomised "Variety" mode and in Private Matches, I retract much of what caused me to recommend the game below. See more here.
Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you're treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
]]>Update: Servers now seem to be functioning again.
Original story:
If you're wondering why we don't have a review of Titanfall yet - or why, to their credit, so many of the write-ups out there don't yet have scores attached - it's because review events hosted by EA are a poor way of experiencing EA games. It's far more useful to wait for them to hit general release, so we can see how Origin and EA's servers perform under the weight of new players.
The answer is, so far, not so great. Players currently trying to connect to Titanfall's servers, myself included, are getting an error. "Lost Connection To Server Disconnect: ORIGIN error retrieving player data from storage - code 503."
]]>Have you purchased Titanfall? Are you attempting to install it right this very second? Did you read that previous sentence and think, "Pfft, right this very second? More like, 'right this very nine hours'"? Then you are probably aware that Titanfall - much like the lumbering mechanical monstrosities that inhabit it - is GIANT. 49 GB, to be precise. I just assumed it was a matter of poor compression, and apparently I was not wrong. Turns out, however, that Respawn choice to let Titanfall's girth frolic free for a reason.
]]>I like our medium's rapid growth into more mature subject matter as much as anyone, but that doesn't mean I can't also enjoy man-shoot and robot-biff. In fact, I liked Titanfall quite a bit when I played it during its beta a few weeks back. Now the game is on the verge of being released next Tuesday - sorry, I'm supposed to say it's about to drop from orbit, but it's too trite - and that means the requisite launch trailers have been set loose. They're below. They're marketing. They've got stompy robots in and so I'm powerless to resist.
]]>Man, giant robots are such a hassle. They break everything, have no regard for my pristine white polar bear rug, and - oh yeah - they're really goddamn big. Too big to fit in closets, on airplanes, or, apparently, on hard drives. That's the only explanation I can muster for Titanfall's whopping 48 gigabyte hard drive requirement, given that it's multiplayer-only, not exactly the nexest of "next-gen" games from a graphical standpoint, and isn't utterly ridden with cut-scenes like, say, Max Payne 3. But then, maybe I'm jumping the sedan-sized gun on this one. After all, the exact nuts and bolts of Titanfall's multiplayer story are still shrouded in mystery. Which is to say, a giant robot is standing in front of them, and it won't get out of the way.
]]>There are a lot of different ways to make videogame fights meaningful. Singleplayer games do it by couching your shotgun blasts and pistol whips in the context of a story. Multiplayer games do it by emphasising competition via scoreboards, and by layering XP bonuses and equipment progression on top as rewards for each kill. Titanfall aims to do it with a mixture of all of the above, and based on its limited beta, finds mixed success.
Titanfall is a sci-fi multiplayer shooter in which you play as a futuristic foot soldier able to regularly summon a mech from orbit. The robot crashes to earth and then you can jump inside, piloting it alongside fellow mechs and ground troops like so many anime characters, across team deathmatch ("Attrition") and capture and hold ("Hardpoint") modes. I've been playing it since the beta launched late last week.
]]>I am hoping to kick off a more regular streaming schedule (with RPS staffers who are not me sometimes, no less!) soon, but for now, BOOM CRASH WHAM: random Titanfall stream while many of you are, in all likelihood, asleep. It's still Valentine's Day here in the good ol' US of That One Place I Claim To Be From, and both I and Hayden Dingman of PCWorld are painfully alone. Thus, what better way to spend an otherwise existentially uncomfortable evening than by drowning our sorrows in some sensual mechanized massacre? Don't answer that. Anyway, on with the show. We'll be kicking off at 10 PM PT/6 AM GMT. We would've started far sooner, but Titanfall's servers have been down pretty much all day. Better in beta than after, I suppose.
And we're done! You can watch a recording of the full thing below.
]]>Titanfall is great. There is no getting around that, much like there is no getting around a giant robot's titanic rhino-SUV foot cuff when it is stomping on you. But Respawn's largely treated Titanfall like an Xbox game, preferring to let the PC version live in its all-too-proprietary shadow. So far, we know that our titans will unfortunately be tethered to Origin and... yep, that's pretty much it. So I sat down with game director Steve Fukuda to find all about PC bonuses, configurations, balance issues that might arise from different control schemes, modding possibilities (probably don't get your hopes up early on), and Respawn's dislike of EA/Activision-style DLC cycles. It's all below.
]]>Titanfall's beta is officially kicking off on February 14th and lasting for, um, not very many days. Seems kind of odd in the year 2014 ADEA (Anno Domini Earlyaei Accessus), but oh well. Promotional beta or not, Titanfall continues to be worthy of a blinding, blip-blip-blipping spot on your radar. I got the chance to go hands-on with a very close to beta version for a couple hours, and not even an army of giant robots could stop me from recording a bunch of footage and word-vomiting insight all over it. The long and short of it? Titanfall continues to clomp along quite nicely, but I do have a number of balance/longevity concerns. Also, while NPCs add a new dynamic to battles, I'm not sure if they're the perfect solution to the 6v6 issue. Check out the video below to see what I think (but not Wot I Think, obviously).
]]>I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that's not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word "indie." But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what's the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.
]]>Bigger is better, says conventional wisdom. And by wisdom, I mean idiocy. "Size matters" is a phrase I've found to apply largely to jerks in giant trucks and Reese's peanut butter cups (the smaller ones taste better for some reason; it is probably wizardry). Many games, in fact, suffer with more players in the mix. So I've never really gotten the inevitable tidal wave of enraged tears that hits every time a developer announces that their multiplayer shootything won't feature 488370630-player battles. And yet, here we are. Titanfall is a 12-player affair, and many fans aren't exactly pleased.
]]>Is your game about colossal, god-stomping futuristic machines of destruction most profound? Then make a soothingly voiced "commercial" about them. That seems to be the conventional wisdom of our time, at least if Star Citizen and now Titanfall are anything to go on. It's a clever tactic, but especially in Titanfall's case, it also leads to some weird subtext. "Military grade ultra-weapons," it essentially says in a disarmingly calm growl. "Friends and inspirations to us all and also waterfalls for some reason!" But hey, there's game/weapon marketing for you. Titanfall really does continue to look utterly smashing, though.
]]>Today you may have felt a slight aftershock from a downright seismic shift over in console land. You know that Titanfall man/robo-shoot/parkour everyone (including yourself) can't stop making enthusiastic word-gurgles about? Well, it's no longer a timed Xbox exclusive. Now it'll always stomp around in Microsoft's impossibly green pastures, and Sony will just have to hope the numerically confused giant doesn't lock down a potential sequel as well. But what about little old us? Are we out of luck as well? Turns out, nope, we're a-okay. I got in touch with Respawn in fear of potential delays and arbitrary requirements for Titanfall's PC version, and the developer quickly put my worries to rest.
]]>They're just showing off now, right? Roll on March 2014.
]]>The more astute mathematicians among you will have calculated that this means Titanfall, aka What The Modern Warfare Creators Did Next, is due to arrive in March. March 11 for Americaland, March 13 for mainland Europe and March 14 for this e'er punished isle, to be exact. That's a Tuesday, Thursday and Friday respectively, you know.
]]>I'm going to start off with Titanfall by giving you an insight into, I admit, my unimpressive journalistic methods. Being old-school I attend events with a notepad rather than an iPad, and while playing I dash down a few notes by hand – weapons, levels, how it feels, those kinds of things. Afterwards these disconnected scrawls jolt the memory as I'm writing, and a preview appears. Right now I am looking at the page of my notepad reserved for Titanfall, and it's only got three words on it. “Just fucking amazing.”
Let me explain why that is.
]]>Robots. Jetpacks. Guns. Men. Parkour. I can't believe no one put it together sooner. The formula for the ultimate videogame. Then just stir until your giant wooden spoon explodes from 37 different camera angles, and you have a multiplayer shooting delicacy that's sure to get tongues wagging. I know mine is. Respawn's put out another Titanfall trailer, and it's pure robo-blasting bliss. Also, we get a really nice look at how infantry combat's shaping up, and it's basically Prince of Persia with jetpacks. And rockets. And sky-high turbo-leaps that'd make satellites think twice about looking down. And and and and and
]]>It seems that EA, unconvinced that we press lackeys were going to pay enough attention to its games at E3, actually sent its own correspondents around to interview its developers. Thanks, EA! Now, if they would just review their own games we could all put our feet up and play some Dwarf Fortress... But I digress: Titanfall looks incredible. And yes, it's basically going to be Call Of Duty with giant robots, but at the same time Call Of Duty was lacking giant battle suits, and futuristic exploding locales. So they're fixing that.
There's a lot more Titanfall footage below, thanks to EA's Stephanie Prentice. Oh, and Nathan did interview the developers while he was there. We aren't really that lazy.
]]>After eons of hush-hush legal drama and remarkably silent tinkering, Respawn Entertainment finally revealed Titanfall during E3. Gone are the rah-rah-rah military men - neck veins like titanium from a lifetime of barking orders - replaced by futuristic commandos and the mechs who love them. Or at least nearly bro-fist them into their cockpits. There's some unintentional silliness involved, to be sure, but this one actually looks rather promising. It has agile, Hawken-esque mechs, fleet-footed infantry, a campaign that intriguingly fuses single-player and multiplayer, and - tornado hurricane sigh of relief - it's not a Windows 8 exclusive. But how exactly does all of that come together? And how far along could the game actually be given that it was caught in the crossfire of a legal battle between Respawn and Infinity Ward until not too long ago? I spoke with Respawn's Joel Emslie to find out.
]]>We don't whoop, normally. But then you need to look at Titanfall, new multiplayer manshoot from Respawn (they invented Call Of Duty before reinventing themselves), and then reconsider your stance of whooping. It has roaring, gun-fizzing robots, and is making science-fiction splendours pour out of our screens.
Look below, I would.
]]>