They say you shouldn't judge a book by its cover, but when the book in question has been written by Deadly Premonition creator Hidetaka "Swery" Suehiro and is entitled "Dear Ambivalence: The Mustachioed One, The Witches, And The Suspended Body", you can be absolutely sure I'll be adding it to my enormous 'to be read' pile as soon as I've finished typing. First published in Japan last year, Swery took to Twitter yesterday to announce its English translation by Dan Luffey is now available digitally. You might want to sit down for the synopsis, though. It sounds wild.
]]>The Good Life – which has nothing to do with the 1970s British television show about a couple of doom-prepping swingers who owned an allotment in Surbiton – is a colourful open world adventure in which you play an investigative photographer charged with uncovering the secrets of an idyllic English town.
Like so many of Swery’s previous games, most notably Deadly Premonition, The Good Life is characteristically goofy and haphazard. It can be broadly categorised as a daily life simulator — in the vein of Stardew Valley and Animal Crossing, but not like either of those — with a Pokémon Snap style camera mechanic in which you take photographs of interesting things and people about town for kudos and cash rewards. You can also turn into a dog or a cat whenever you like.
]]>Small towns always seem to have secrets afoot and it's no different in The Good Life. This mystery adventure led by Hidetaka 'Swery' Suehiro of Deadly Premonition fame has been publicly kicking about for a while now. It's dug up a date at last, proudly fetching us back an October 15th launch. That's when you'll be headed to the British countryside to photograph your way out of debt and try to learn the secrets of the town where everyone turns into animals.
]]>After he directed the delightful Deadly Premonition, I'd follow Hidetaka "Swery" Suehiro into Hull and back for a new game about the characters, curiosities, and killings of rural life. Thankfully, all I must do for The Good Life is wait a while longer. Swery's new studio, White Owls, have announced they're delaying The Good Life so they can, y'know, finish it and make it proper good. After the jank of Deadly Premonition, there is no developer in the world I would give more time for refinement.
]]>Over the past several weeks I have sent a lot of interesting people who work in the games industry an email containing the following scenario:
"You enter a room. The door locks behind you. From a door opposite another you enters. This other you is a perfectly identical clone, created in the exact instant you entered the room, but as every second ticks by they are creating their own distinct personhood. The doors will unlock in 90 minutes. Nobody will ever know what happens in the room. What do you do? (assume the materials you need for whatever you want to do are in the room). Please show your working, if able."
]]>Swery65 once got in some trouble for trying to take us to Rainy Woods, back when it was the title of Deadly Premonition and back when it was a little too legally infringey upon Twin Peaks. We're going back to Rainy Woods, albeit in a much different form, as Swery welcomes us to The Good Life. We have our first real look at what the game will look like, after a less than polished demo got forced out earlier this week, in a last ditch push to get the Kickstarter over the finish line. The Kickstarter just succeeded, so congrats to everyone who gets to bring this game to life. Now on to the cute kitty cat pals...
]]>To Tom and Barbara, the good life means escaping the rat race to farm in their suburban garden and pash. To Kanye West, the good life feels like Atlanta, Los Angeles, Miami, New York, or summertime Chicago. To Deadly Premonition director Hidetaka "Swery" Suehiro, The Good Life is his next game about rural murder and mystery. Swery and his White Owls studio are currently trying to crowdfund the game, which sends an American photojournalist into an English village where people can turn into animals by night and murder is afoot, but it's still short of its goal. So last night they released a prototype demo so everyone can poke around.
]]>Hidetaka “Swery” Suehiro, director of cult favourite Deadly Premonition, recently relaunched a crowdfunding campaign for his studio's latest project, The Good Life. It’s a life sim murder mystery in a sleepy British village, where the inhabitants have a habit of turning into domestic animals. Once a month, everyone changes into a cat or dog, allowing you to roam the village at night and visit previously unreachable locations. This raises all sorts of questions, some of which I have put directly to Swery in an email interview. Come read what he has to say about life sims, Instagram, and rural towns, along with some advice for owners of bitey cats.
]]>Part of the reason I'm not a betting man is because I'm terrible at predicting odds. I figured The Good Life was a sure thing when it last surfaced: A unique premise from the quirky director of a cult hit game, with a satisfying chunky art style, a solid (or so I thought) pitch video and the most important thing of all for instant internet success: Kitties. Tons of the fuzzy little friends.
When the original funding drive on Fig tanked, I felt let down. Thankfully, Suehiro 'Swery65' Hidetaka and his crew aren't so easily dissuaded, and they've officially re-launched their attempt to fund The Good Life: Now with extra dogs.
]]>Maybe it was overly optimistic, but I was sure that surreal shape-shifting, debt-repaying, murder-sleuthing adventure The Good Life would have been funded within a week or two of its announcement. Deadly Premonition and D4 director Suehiro 'Swery65' Hidetaka is a bit of a wild-card admittedly, but he's never less than interesting.
Sadly, 'interesting' isn't enough of a hook to raise $1.5m, and so the Fig campaign has officially failed, falling short of $700k after 40 days of funding. It's not the end yet, though, as plans are being drawn up to try once again on Kickstarter.
]]>The director of Deadly Premonition, the world's worst best game, has launched a crowdfunding campaign for his next game. Hidetaka 'Swery' Suehiro has split from Access Games and founded his own studio to make The Good Life [Fig page], a murder-mystery daily life RPG set in an English village -- the happiest in the world, the locals will tell you -- where everyone turns into a cat at night. Yup. Playing as a debt-laden photographer by day and cat by night, maybe we'll solve the many mysteries of Rainy Woods. I'm well up for that.
]]>A while ago I announced that I would love for Penelope Keith to start doing the tutorials in games like Call of Duty [supporter post link]. Imagine how quickly you would improve with Margo Leadbetter shouting "Here’s how to use a variable grenade, you ghastly little child" across the training ground. When Alice pointed out a game called The Good Life a week or so back I immediately imagined that someone had listened to my demands! However, this is actually Swery's new project - him off our beloved Deadly Premonition - and it has a debut trailer!
]]>We're off to a small English town where everyone turns into cats at night with the first game from the new studio of Deadly Premonition director Hidetaka 'Swery' Suehiro. The Good Life [future Fig page] is a "daily life RPG" with a dash of mystery, roaming the town as a human by day and by night exploring places only cats can go. I adore nosing around town, meeting people, and peering through windows in Deadly Premonition -- the world's worst best game -- so this sounds splendid. The Good Life is due to launch a crowdfunding campaign in September, which sounds grand as I'd love to see Swery doing what Swery does without publisher interference (combat in Deadly Premonition was famously a publisher's idea).
]]>CryEngine tech demos make me want to go on holiday. Beautiful, lovingly crafted locations deserve to be explored with a cocktail in one hand and a camera in the other. To those who were annoyed when alien-mutant-monsters showed up in Far Cry, I say that you should have been annoyed when men with guns showed up. They ruined the laidback adventure of a lifetime. The trailer for The Good Life promises a tourism tycoon game about escaping the nine-to-five, which is far more desirable than being stuck in a war. Despite having typos and 94% less graphics than Far Cry, at least everything in it doesn't keep exploding. Watch.
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