Beloved roguelike traumatic-childhood-em-up The Binding Of Issac: Rebirth turned 10 yesterday, and it’s half off on Steam to celebrate. What’s more, maker Edmund McMillen has announced that the foretold online co-op update is due on the 18th of this month, alongside a “considerable” balance update. Consider me considering the considerability of said considerable update!
]]>After six years, The Binding Of Isaac: Rebirth has finally launched its final expansion (though the previous one was supposed to be its last). Repentance is a huge send-off, adding loads of newness while improving the old too. I cannot tell you how much it is killing me to have to 'work' and write this post rather than sack it off and go play right now.
]]>With The Binding Of Isaac: Rebirth's final, final, for real this time final expansion launching next week, lead Isaac man Edmund McMillen has spoken about his plans for what follows. One answer I'm actually surprised to hear is Isaac 2, a full-on sequel to the roguelikelike dungeon-crawler which has already had a remake and numerous expansions. That won't be for many years, mind. Once Isaac's Repentance expansion is done, one of his main plans is to finish Mewgenics, a weird cat-breeding game first announced way back in 2012.
]]>Over six years after The Binding Of Isaac: Rebirth came out, the rad roguelikelike dungeon-crawler is preparing to launch a huge new DLC. Repentance is the final expansion's name, and it's coming on the 31st of March. It'll add two new playable characters along with oodles of new items, bosses, levels, and such. As someone still playing Isaac, I am cautiously stoked.
]]>The Binding Of Isaac: Rebirth is almost finished. No, actually, for real this time. Two years after it's announcement, five years after Afterbirth+ and almost a decade after the game's flash debut, Edmund McMillen reckons The Binding Of Isaac: Repentance is just shy of finished - closing out the roguelike with one final DLC that promises a sequel-scale faecal basement adventure.
]]>AGDQ is over for another year, leaving us with hundreds of hours of fantastic speedrunning VODs to keep us entertained for weeks. I've had a browse through some of the best (and also sat at home binging them because I love me a good speedrun), and found a few more essential runs that I'd be foolish not to point everyone to.
Before we get to that though, the real news: Awesome Games Done Quick 2020 raised $3,155,199.56 (about £2.3 million) for the Prevent Cancer Foundation!
]]>By my estimates, roughly seven trillion so-called roguelikes have come out since Edmund McMillan first offered up The Binding Of Isaac back in (oh no) 2011. But you can't keep McMillan and his naked infant children out of the basement for long. The Legend Of Bum-bo, a strange deckbuilding/match-four mashup painted in cardboard, embarks on its gross-out adventure today.
]]>Nicalis, an indie developer and publisher best known for games like The Binding Of Isaac: Rebirth and Cave Story+, are at the center of a new report alleging mistreatment of its employees and partners. Speaking today with Kotaku, seven developers with links to the indie house have come forward with grievances against the company's founder and president Tyrone Rodriguez, citing racism, abuse, and exploitation.
]]>Every year on December 6th, the birthday of former Nintendo president Satoru Iwata (who died in 2015), The Binding Of Isaac: Rebirth pays tribute to him and the Nintendo games which inspired Isaac in a special daily challenge run. We get to play as a wee Iwata, clad in his smart suit and clutching the 'Gamekid' item, while loot pools are slanted towards many of the items Isaac borrows from Mario and Zelda and whatnot. It's nice. And then Iwata slaps a fetus on his face, starts wearing a sacrificial goat's scalp, and... look, it's still Isaac, okay.
]]>Just when you thought it was safe to go back in the basement, another expansion for The Binding Of Isaac: Rebirth has been announced. Following the small-ish Afterbirth+, which was supposed to be the roguelikelike cry 'em up's final expansion, The Binding Of Isaac: Repentance will be a big'un: rolling in the wild mod Antibirth, along with new stuff. First released in 2016, Antibirth adds so many new characters and floors and enemies and things that work in different and surprising ways, and feels mighty polished too. As someone still playing Isaac every day, I'm always up for more.
]]>I settled a 'Dracula vs. Frankenstein' debate the other day by referring to the authority on power rankings: Top Trumps cards, where Dracula trounces Frankenstein. Granted the debate was about the books rather than a monsterfight, but it's still fun to throw fictional folks together to see who'd win a rumble. Enter Blade Strangers, a crossover fighting game released today. Along with pugilists from previous games by developers Studio Saizensen, it draws characters from games including Shovel Knight, The Binding Of Isaac, Azure Striker Gunvolt, and Cave Story. But which is better, a spade-swinging knight or a weeping dead child? There's only one way to find out: fiiight!
]]>A party's not a party until you've necked a handful of mystery pills and wept over a poo, I always say, and soon that experience will be available in a more hygienic form. Edmund McMillen, the big man of The Binding Of Isaac, has designed a physical multiplayer card game based on the rad roguelikelike shoot 'em up, and it already smashed its Kickstarter goal. Like the virtual version, The Binding Of Isaac: Four Souls will send players to battle terrible (and often faecal) monsters and nab loot.
]]>As an avid The Binding Of Isaac player and a fan of absurd disparity in fighting game crossovers, I'm delighted to hear that Isaac has joined the cast of Blade Strangers. Isaac, a murdered child who in his native roguelikelike top-down shooter fights sentient poos by crying on them, will face a roster of heavily-armed crossover characters including Quote, the warbot hero of Cave Story. A bit like watching Butt-Head fight Godzilla on Salty Bet. That said, seeing Isaac in action in the new trailer below, I am surprised by how much of a scrapper the wee guy is. Even if he does cheat by getting his mum to fight for him.
]]>The fifth and final free 'Booster Pack' content update has arrived for The Binding Of Isaac: Rebirth's Afterbirth+ expansion, bringing a new secret character, new items, new enemies, new room layouts, and heaps more to the roguelikelike cry 'em up. The update fixes a load of longstanding glitches and irritants in Isaac too, bringing back a feeling of polish to a game which has been a bit scrappy since Afterbirth+ in particular. I'm very keen to dive in and check everything out, and especially to unlock the new character.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
'Played' in the title suggests something concluded, but clearly if you did ever play The Binding of Isaac: Rebirth (plus its various expansions), you're almost certainly still playing it. Forever and ever.
]]>My lifelong dream to become a cat lady is stymied by my flatmate's allergies, but at least I'll get to become a virtual cat lady. Edmund McMillen, the co-creator of Super Meat Boy and Binding of Isaac, has announced that he will likely resume making Mew-genics. It's a game about breeding and caring for hordes of strange cats then entering them in cat competitions, with all the mutations, oddities, and gross bits you'd expect. But McMillen and fellow Team Meat founder Tommy Refenes went quiet and what they did say made it seem unlikely to ever arrive. Well, start purring, as McMillen now says he and Tyler Glaiel are prototyping ideas for it and we're likely back on.
]]>The Binding Of Isaac: Rebirth (plus Afterbirth add-ons) is very much my jam right now. It's been in my life for a while, but December (and now January) was when I fully committed to it. By which I mean 'it took over almost my entire life.' I've seen so much, I've killed so much, and I've been killed by so much. I have a degree of skill at the game I never believed possible (and which, clearly, pales into insignificance against that of longer-term players), but even so, there are certain enemies that always, always give me grief, even as I am able to face down far great horrors.
I say enemies. I mean dicks. Absolute, total dicks who have humiliatingly cost me victory on more occasions than I could ever admit to. These are those dicks.
]]>Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
]]>Welcome back, gentle human bean, to another year of PC gaming thrills, spills and ambient anxiety about the correct deployment of the term 'roguelite' here on Rock, Paper, Shotgun. As our beleaguered forms struggle to cope with the sudden shift away from Chocolate Oranges for breakfast, now is the time for our time-lost minds to reflect upon how we occupied ourselves over the past ten days.
To wit: what videogames did we play, when time, relatives, bloating and demanding pets allowed?
]]>Alice is on holiday and she's taken all the games with her. Luckily some developers released new games after she'd left, so the rest of us still have something to play. Our choices are below, but we want to know from you: what are you playing in this weekend of plenty?
]]>Ace roguelikelike allegory 'em up The Binding of Isaac: Rebirth [official site] last night launched the fourth 'Booster Pack' for its Afterbirth+ expansion, adding new items, new enemies, new room layouts, and more. As with the other Boosters, this is bringing player-made mods into the base game. I do recognise one tasty addition brought over from ace mod Antibirth: the Schoolbag, which lets players hold an extra active item. Only one more Booster is left to come so I'm glad this update seems a good'un.
]]>Game music that responds to your actions can be a magical thing. I'm talking about sneaking through enemy lines accompanied by an eerie string quartet, or cresting a hill while the scenery and music swell around you. Joost van Dongen, the man behind Proun and Cello Fortress, recently did an experiment with live soundtrack improvisation that makes for interesting reading.
Dongen and his fellow improviser Rene Derks set up shop at the Abunai convention in the Netherlands and invited people to come in and play any of 40 games. After turning in-game soundtracks off, Dongen with his cello and Derks on a djembe drum improvised their own music in response to whatever was happening on-screen.
]]>The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations - both general tips and some newly added staff choices.
Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You're welcome.
]]>Edmund McMillen, the co-creator of Super Meat Boy and The Binding of Isaac, has announced a deadly new platformer. The End Is Nigh [official site] is its name, and coming out in July is its game. It's a collaboration with Closure creator Tyler Glaiel and no, it's Øuroboros, another platformer those two had been working on. The End Is Nigh is a "sprawling adventure platformer" past the end of the world about a blobby lad named Ash who certainly will die a lot. Have a peek in the announcement trailer:
]]>Yet more items have dropped into mom's basement with the second 'booster pack' for The Binding of Isaac: Afterbirth † [official site]. Out now, it rolls more player-made mods into the official roster. Some of them are handy, like Jumper Cables recharging your active item as you kill enemies, while others appeal to vanity, like more graphics for bomb combos and a dresser table reshuffling your appearance-changing items. And huzzah, the update has also reworked Angel Rooms to be less useless!
]]>Rad roguelikelike The Binding of Isaac: Afterbirth+ [official site] has launched its first 'Booster Pack', a collection of player-made mods now made official and rolled into the game. The first batch plucked from the Steam Workshop (and slightly tweaked) are mostly new items and trinkets, along with odds and ends like extra hairstyles for Eden and optional charge bars for Brimstone attacks. They're simply part of Isaac now, nothing to download separately or activate, appearing in all parts of Isaac. This is only the start, as new Booster Packs are due to follow "monthly(ish)".
]]>The first of the promised official mod packs for the new The Binding of Isaac: Afterbirth+ [official site] expansion should arrive in March. The developers have blig-blogged about how they'll go about rolling player-made mods into official updates and yup, we can expect them to arrive by the end of each month from March onwards.
In other mod news, the makers of the amazing mod Antibirth [official site] for plain ole Isaac: Rebirth are still fixing bugs and have smashing plans to expand and renovate bits they didn't have time to finish properly.
]]>A much-needed patch has arrived for the new Binding of Isaac: Rebirth [official site] expansion, Afterbirth+, to fix bugs and balance problems. Yes, this does address some of the irritants that Adam raised in his review. Those flipping nuisance enemy-summoning portals are less common, for one, and the Sister Vis boss battle is less of a chore. I've already put a fair few hours into Afterbirth+ myself and welcome these changes. Some parts of Afterbirth+ made Isaac simply worse, so I'm glad it's being worked on. More patches are in the pipeline too.
]]>The new expansion for the marvelous The Binding of Isaac is a mixed bag. Stick your hand in and, fittingly, given the grotesque nature of the game, you might find a pleasant treat, a razor blade or a little cluster of dingleberries. Toxic dingleberries. For the first time since its release, Isaac really is creaking under its own weight and Afterbirth † feels as overstuffed as a trio of turduckens. It's not a pretty sight, but there is plenty of meat wrapped around all those little choking bones.
]]>The second expansion for The Binding of Isaac: Rebirth [official site], the world's premiere roguelikelike shooter about crying babies, launched last night. Afterbirth+ whacks in new items and enemies and levels and another character and all that but, perhaps more importantly, brings official mod support. Given the wonders players made with unofficial tools - have you seen the Antibirth mod? - I'm mighty excited by what might happen now.
]]>Bloated blood-burping bumbleflies, electrotears, and so many more secrets are now buzzing around the basement in The Binding of Isaac: Rebirth, thanks to the release of a huge and hugely impressive community-made expansion. Yes, the second official expansion launches in a fortnight but before then absolutely do check out the free Antibirth [official site] mod. Antibirth is mahoosive, adding new characters, new enemies, new bosses, new items, new music, new... it's really big, and really well-made too. Also, this trailer is all sorts of creepy:
]]>The second The Binding of Isaac: Rebirth [official site] expansion, Afterbirth+, now has a release date: January 3rd. It'll give the roguelikelike dungeon crawler a new chapter, a new character, new items, new enemies, and that other typical expansion stuff, but also bring official mod support. Afterbirth+ was expected to launch by the end of this year but hey, I'm sure the holiday season can provide you with enough tears, torment, inner demons, and family confrontations to tide you over for another three days.
]]>Tearjerking expansion The Binding of Isaac: Afterbirth+ [official site] will add new items and enemies and bosses and all that to the baby simulator, I'm sure you know, and bring official mod support too. We've known that for yonks! Here's a neat twist: some of the best mods will be officially added to the game in updates.
]]>Receiving unwanted items is always a bummer in a roguelikelike where every drop counts, so I'm glad to hear that my favourite roguelikelike is getting a powerful new solution to that. The second expansion to The Binding of Isaac: Rebirth [official site], Afterbirth †, will add a new character with the power to receive powerful bonuses for destroying items. His name's Apollyon (or Abaddon, as you might better know him) and, as the destroyer and king of the locusts, his starting item will be the mighty Void.
]]>Ace roguelikelike cry 'em up The Binding of Isaac: Rebirth [official site] expanded only last month with Afterbirth (it's fab!), but word's already arrived of another add-on in the works. This will be a small affair in some ways, with new bosses and items and transformations and all that, but also a whole lot bigger: it'll add mod tools. Tentatively named Afterbirth †, the DLC is due in 2016.
]]>Four years after its original release, The Binding of Isaac [official site] is still one of the games I'm most likely to turn to given a spare fifteen minutes (or couple of hours). The recent release of Afterbirth, a DLC/expansion/semi-sequel has rekindled my love, and I've spent most evenings since locked in a basement of shit, blood and tears. Whether you want to classify it as an expansion or an entirely new game, it's one of my favourite things released this year.
]]>I quit. For the next three or so months, I have better things to do than write about video games: I shall be playing the one and only game, the game of games, the game's game, The Binding of Issac: Rebirth [official site]. The roguelikelike shooter's expansion 'Afterbirth' has just come out on Steam, adding a new character, hundreds of new items, enemies, bosses, areas, room layouts, and so on. Oh, plus a whole new mode, and something no day of my life will be complete without: daily runs.
]]>You probably want over a thousand new rooms, 120 new items, 8 new bosses, 25 new enemies, 4 alternate chapters, 10 new challenges, a new game mode and daily runs for twitchy Catholic horror roguelike/twin-stick shooter The Binding of Isaac: Rebirth. You probably want to know when you can have those things, too.
I will tell you: October 30th. That is one day before there are lots of student house parties attended by sexy zombies and people who think dressing as one of the Avengers counts as a Halloween costume. And one day before every single videogame in existence adds a one-day-only spooky mode. So at least the Afterbirth expansion - that name being the first time I've felt just a little bit repulsed by The Binding of Isaac's body horror grotesquery - is getting in there first.
Full details on the add-on plus a CGI-y trailer below.
]]>I had expected this week would bring a trailer announcing a release date for the Binding of Isaac: Rebirth [official site] expansion Afterbirth but no, sadly not.
Instead, co-creator Edmund McMillen has finally revealed the mysterious new mode he's been teasing. Named Greed Mode, it's a mob/boss rush-ish survival challenge mode which relies heavily on shops to give lots of options in how you build your baby.
]]>Part of the torment of tracking the upcoming 'Afterbirth' expansion for The Binding of Isaac: Rebirth [official site] is seeing its changes and additions and crying "I DIED SO MANY TIMES BECAUSE I NEEDED THAT." I get bitter about Isaac losses. Case in point: the shot-bouncifying Rubber Cement will combo with beam weapons like Brimstone and Technology to reflect shots everywhere, and I can think of at least three times it might have saved me after I foolishly picked up cruddy Technology.
Edmund McMillen's latest dev blog post shows off this and a few other combos coming in Afterbirth, along with a new boss. (Warning: GIFs ahoy (WebMs, really, unless your browser doesn't like 'em).)
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day one of the sale.
]]>Remember that time I said "if The Binding of Isaac: Rebirth adds daily challenges, I will ditch every commitment short of a funeral to hit the day's run." Well! To my friends, my family, lovers, acquaintances, colleagues, rivals, and enemies, I apologise. I shall bail on you all soon.
The 'Afterbirth' expansion for The Binding of Isaac: Rebirth will add daily runs with leaderboards, co-creator Edmund McMillen has announced. Like in Spelunky, Nuclear Throne, and many more roguelikelikes, daily challenges let everyone compete by playing on the same set of levels.
]]>Who knew crying babies could generate so much news? Anyone who knows new parents, I suppose. Jokes. But here I mean The Binding of Isaac [official site], which has exciting new things going on with both its original Flash version and the fancy remake Rebirth.
BoI's ultra-difficult 'Eternal' update is now out, introducing a new difficulty mode full of ridiculous bullet-spewing variants of enemies. It's somewhere between challenging and trolling. We also have more word on the 'Afterbirth' expansion for Rebirth, with a glimpse of new alternative levels and talk of making secret character The Lost maybe actually fun.
]]>I'm still making steady progress through The Binding of Isaac: Rebirth [official site], with 111 of 178 secrets unlocked. Not shooting for specific goals, I'm slowing down, and suspect I'll still have a fair few to go when the expansion hits. That'll "hopefully" arrive around the middle of this year, Edmund McMillen has said in a nice big blog post with more details on what to expect from the expansion. It's named Afterbirth, for starters.
]]>Though The Binding of Isaac's remake-o-expansion Rebirth has been out for a few months, and even has an expansion in the works already, dear old original Isaac hasn't gone forgotten. Co-creator and programmer Florian Himsl has announced he's working on new DLC for The Binding of Isaac: Wrath of the Lamb by himself. It'll bring a new Hard mode to the roguelikelike weep 'em up with "elite" versions of monsters, a bit like Rebirth has, along with bug fixes.
]]>It's a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there's trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here's what RPS played between the parsnips and presents.
]]>This year has been unusual for me, gaming-wise, because I haven't had That One Game. You know the one - the game that keeps you up at night while also managing to occupy your coffee breaks. The one that you can play while you're listening to the new Flying Lotus album just as easily as you can play while Corrie's on. It can take up all of your attention or the slightest part, filling whatever part of your mind you commit to it at any one time. I miss That Game.
]]>You probably could fill a notebook with all the ideas you've had for improving video games over the years, and I rather wish you had. I'm curious, is all. But if you've had an idea for The Binding of Isaac: Rebirth, Edmund McMillen wants to hear it. He and the Nicalis gang are starting to stretch, think about having a wee, fetching a glass of water, and vaguely preparing to return to work on an expansion for the splendid roguelikelike shmup. And they want to include items designed by fans.
The expansion will also bring a mysterious new mode that McMillen says "will almost double the amount of things you can do". Oh, what a tease!
]]>2011's The Binding Of Isaac was the evil, twisted twin to Spelunky - both perma-death, procedurally-generated games with superficial accessibility masking extreme precision of design and a long path to mastery. Isaac, though, went for an over-caffeinated shmup angle rather than measured puzzle-platforming. A tale of a young boy descending into a hellish world of blood, faeces and religious perversion in search of some kind of redemption, what it's really about is surviving a horde of monsters with the help of gruesome upgrades. The Binding Of Isaac: Rebirth is a new version in a new engine, with new items, art and music. It remains, uh, unsympathetic to Bible fans.
You probably already know if you're buying it or not.
]]>It's healthy to cry, They say. Better out than in, They tell me. I firmly believe that no one should cry any more than four times per year, and should carefully ration their tears lest they find themselves amidst tragedy but over quota, forced to grind their teeth and dig their nails into their palms to keep the blubbing in. This is perhaps not wholly healthy. The Binding of Isaac: Rebirth has so very many tears but I can't rightly grumble about that - because they're weaponised. Isaac is once again weeping furiously at manifestations of whatever's going on inside his head after his mother tried to sacrifice him, as the roguelikelike shmup's remake-o-sequel is now out.
]]>Roguelike-like weep 'em up The Binding of Isaac Rebirth has a new trailer, which means several things. Firstly, you can watch people nude but for the sacks over their heads stumble around accompanied musically by a warbling hymn. Secondly, the expanded remake now has a confirmed release date: November 4th. And a release date naturally means pre-orders are open too, on Steam. The discount promised to folks who already own the original game will only be available before launch, we now know, but it's a respectable 33%. Come see the sackfolk dance their merry jig.
]]>Alice already delivered information about how co-op will work in Binding of Isaac: Rebirth, but if you weren't paying attention at the back of the class, perhaps you'd like to see the mode in action. Designer Edmund McMillen has played the game for seconds shy of eight minutes, showing off some of the new co-op challenges, items and abilities that extend the Nicalis'-developed game beyond "remake" territory into the well-established "remake-sorta-sequel-sorta-standalone-expansion-sorta" territory.
Anyway. Watch the video below. It's got about a million tears in it.
]]>The Binding of Isaac: Rebirth is called a "remake" but it also bungs in an expansion's worth of new stuff for the roguelike-like shooty dungeon crawler. Developers Nicalis are working with creator Edmund Mcmillen to add loads of new items, characters, rooms, enemies, and bosses, an extra chapter, local co-op, and other odds and ends. McMillen gabs about changes and additions on his devblog, but looks at it in motion were limited to the occasional animated gif. Now the game's finally in good enough shape that he's shared a "first look" at a beta build.
]]>Local co-op coming in The Binding of Isaac's remake may sound jolly exciting but are you concerned that having help might turn the roguelike-like into a game for, not just about, babies? Relax! Take a chill pill, pal. Designer Edmund McMillen has explained how it'll all work and, from the sound of things, Rebirth's co-op will bring the joys of friendship without necessarily losing the thrills of trying not to die. See, calling in a baby friend (no, co-op players actually are babies) will cost a slice of your life, and they may come with a terrible curse.
]]>Quick, the RPS hivemind has retired to a snoozing chamber in London to absorb more knowledge into the glorious whole, so let's have a party. It'll be full of blood and guts and dead animals and religious subtexts! Not your sort of party? You probably haven't played enough Binding of Isaac, the gory 2D roguelike from way back in the mists of time, 2011. It was one of the first in the long line of every-run-is-different action games from the past few years and (particularly with the DLC) is fucking brilliant. Since we last heard from dev Mr. Edmund McMillen, he's been hard at work on a remake/expansion and putting updates on the game's blog. The main purpose is to get away from its Flash trappings so it will run acceptably on a larger number of machines, plus allow some console ports. However, there's also been music, item and enemy reveals, the best of which I've hunted down, cried at until they died and hung the corpses of on the wall below.
]]>I don't think it's an overstatement to say that we are drowning in roguelikes, roguelike-likes, like-likes, rougelikes, and Baton-Rouge-Louisiana-likes. My current poison is Risk of Rain (and before that it was Rogue Legacy, and before that it was Spelunky, and before that it was Teleglitch, and before that it was), but I'll need something else to fill the bags under my eyes before long. It's been eons in rogue-time (counted entirely in increments of "just five more minutes") since I played the original Binding of Isaac to a maggot-ridden death, so The Binding of Isaac: Rebirth is sounding more tantalizing every day. And while a finish line isn't in sight just yet, Edmund McMillen and co are getting there. In a new Q&A, McMillen noted that the game is more than halfway done and - in a welcome twist - that it won't be doing any sort of Early Access program.
]]>After Ed McMillen quietly announced The Binding of Isaac: Rebirth last year, the snazzy, SNES-style remake of the disturbing rogue-like has been fairly quiet. Almost as if it were locked in a basement, hidden from the judgmental gaze of society who wouldn't be able to just stare at the awful, lumpen horrors it possesses. But it turns out I'm applying the game's fiction to the development process, which is a huge error. I've still to see the game in action, but the atmosphere of the live-action trailer they've just released is pitch-perfect. Low-fi and utterly horrible. Please watch it with the lights on.
]]>