Teardown's first DLC will launch on November 15th. It's called Time Campers, and it seems to be about taking a time travelling caravan back to the wild west so you can dynamite your way through saloons, bridges, and steam trains. Also there's a horse. Find all of the above in the release date trailer below.
]]>Delightful destructive heist sim Teardown is getting four paid DLCs, with the first to be released on November 15th. It's called Time Campers and will transport players back in time with a caravan to tackle new heists with "old-timey tools and architecture" in the Wild West.
It'll be followed by a second DLC, the destruction derby-focused Folkrace, and two more before the end of 2024.
]]>Last week Tuxedo Labs unveiled their snazzy-looking Creative Mode in Teardown, and it's available for you to play right now. The new mode joins the game as part of its 1.4 update, and looks to be all about what it says on the tin - being creative! Essentially, the big thing it lets you do is build your own unique voxel structures by, essentially, painting them in the air. Think of it as a sort of paired back, voxel-focused approach to a piece of 3D modelling software like Blender.
]]>The excellent wall-demolishing heist sim Teardown today launched a free update adding a new mini-campaign starring the daughter of a character from the original campaign. Across the five new missions of Art Vandals, she's out to get revenge on an artist by raiding a modern art museum in a scenic seaside village. New crimes, new crimetools, and a new crimeplace? I thought I had retired but you got me: I'm in.
]]>It’s a running gag that Swedish conglomerate Embracer Group regularly buy up large chunks of the games industry, but now they’ve only gone and bought a whole universe. Embracer have acquired the rights to J.R.R. Tolkien's The Lord Of The Rings and The Hobbit properties from long-time owner The Saul Zaentz Company. That includes games, along with movies and other media content, folks. Ol’ Embracer have also acquired seven companies within the gaming realm.
]]>The excellent destructive sandbox heist game Teardown is winding up to leave early access and launch in full, today announcing a version 1.0 release date of April 21st. Teardown's a cracking game, about carefully poking holes in destructible environments to prepare for a madcap high-speed heist once an alarm's triggered. I'm excited for it to be done. For now, check out a new trailer show off some of the newness they've added across early access.
]]>Teardown is maybe my favourite game from the past couple of years, and today it smashed through another wall on the way to being finished. The newest update adds "part 2", completing its campaign by adding new missions and maps - as well as robots and mod tools.
]]>"Sorry about the programmer art," ends a recent tweet from Teardown developer Dennis Gustafsson. He needn't apologise. His tweet contains a video of a pathfinding robot navigating the destructible, constantly-changing world of one of last year's best games, and the robot is simultaneously terrifying and cute.
]]>Videogame awards are good for three things: they encourage people to continue creating new work; they direct attention towards particular pebbles among the otherwise amorphous landslide of new game releases; and they give bystanders like me something of mercifully little consequence to gripe about when nominations don't align with our personal tastes.
I'm sad to report that the Independent Games Festival has delivered only two out of three in 2021. The nominations for this year's IGF Awards were announced yesterday, but they have left me little to gripe about.
]]>I never much cared for de_dust2, which left me slightly dismayed when it rapidly took over the entirety of Counter-Strike and became its most popular map ever. Thankfully now I can have my revenge. A modder has re-created de_dust2 in Teardown, the destructive heist sim, so I can blow the famous level apart brick by brick until all that's left is... dust.
]]>I've said it before, but Teardown is that rarest of things: a technological gimmick with a game that utilises it to its full potential. It's a first-person heist 'em up set in an entirely destructible world, in which you must smash and explode routes through buildings to grab your targets and escape before a timer runs out.
Now it has Steam Workshop support, with over 100 mods already available.
]]>Perhaps it says something about the state of mind around here that early access building smasher Teardown has been quite popular with the RPS hivemind. The extreme destruction crime simulator lets you put your mark on places as you decide the best ways to rip your way through windows, walls, and the like to steal some goods and get out. You can make it even more your own now as Tuxedo Labs have released a level editor for you to build your own smashing sandboxes.
]]>What's up gamers? It's 2021 and that means it's time to round up the team's favourite games of 2020. You'll already know our selections if you read our annual Advent Calendar, but this post gathers all those words and games together in one convenient package.
]]>Games about destruction tend not to do the whole destruction thing very well. Put it this way: for years Red Faction has been the banner for destruction in games, despite its most recent instalment releasing nine years ago and its core being rather more about shooting than destruction. While you can destroy lots of things in Red Faction, there’s not much of a game in it.
Thankfully, we now have a new banner destruction game: Teardown, a game in which you can destroy pretty much everything. But Teardown’s serendipitous and difficult journey from tech tinkering to release taught lead developer Dennis Gustafsson something important about the whole idea of letting players demolish stuff. “There’s this expectation that more destruction in games is always a good thing. But actually, it’s really, really hard to design something around a fully destructible world.”
]]>Outside of Teardown, most of us will never know the thrill of bombing industrial lots or driving a dump-truck into a billionaire's mansion. But while I won't be taking a sledgehammer to my office anytime soon, I can rest easy in the knowledge that I may soon be breaking it down on my desktop - with one programmer showing off a delightfully destructive montage of real-world wreckage inside Tuxedo Labs' digital smashing yards.
]]>The shortest distance between two points is a straight line. "As the crow flies," they say. But in Teardown, I can't fly. Instead, I am more like a worm. I eat my way forward, creating straight lines of travel by smashing, crashing, and bombing through warehouses and mansions. I will emerge from one building then dive through a self-made entrance into another - and I will do it all so I can rapidly steal or destroy the contents inside.
]]>There's nothing quite like a fully destructible world to relieve a little stress, is there? Smash 'n' grab heist 'em up Teardown came out in early access today, inviting you to absolutely demolish some voxel environments. In it you'll get to use explosives, vehicles and all kinds of tools to tear down walls and buildings to pull off the perfect (and messy) heist.
The trailer gives me GTA-meets-Minecraft vibes, but with a very healthy dose of ruthless destruction thrown in there. It looks: great.
]]>Now here's some properly "breaking" news. Dennis Gustafsson's delightfully destructive smash 'n' grab Teardown finally has a release date, and will be breaking its way onto Steam's shelves by the end of the month. After all, what better way to roll into the end of 2020 than smashing it all into tiny, satisfying voxel chunks?
]]>For all the fancy shooting and whimsical adventures offered up during tonight's Opening Night Live showcase, Teardown's appearance reminds us that sometimes it's just fun to take a hammer to a brick wall. Launching later this year, the smash 'n' grab heist game from Tuxedo Labs has returned with a new trailer. It might only be a minute and a half long, but blimey, I could watch these buildings crumble for hours.
]]>Crime is all about decisions. Do you wanna leave a scene full of revealing clues? Fingerprints in the dust of a windowsill, footprints in the mud? Or do you wanna leave the fuzz with an absolute bombsite. Why's that car wedged into the ceiling? Never mind who opened these doors, none of them are on their hinges anymore. Didn't this office have a roof? Where did Building C go? The key to a good caper, I reckon, is leaving every crime scene without a single brick standing.
Teardown, a delightfully destructive sandbox heist game, has scheduled its opening day for some time next year. Myself? I'm ready to take a sledgehammer to the nearest wall right now.
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