It may not be Halloween for a while, but there's no reason you can't celebrate horror as a genre all year round. In fact, it's one of our favourite genre of games, so we've put together our list of the 25 best horror games to play on PC right now. It really showcases the breadth of horror on PC right now, from visual novels to shooters to survival to weirdo demon games and text adventures, so it's a real joy to peruse.
]]>It's a busy day over on the Epic Games Store. On top of the expected fortnightly giveaway - this time the excellent horror-adventure Stories Untold - they've launched their first big sale. You can snag Stories Untold here for free, and I highly recommend it even if point & click (or even parser-based) adventures aren't usually your thing. Developers No Code's upcoming followup, the space-disaster AI thriller Observation, isn't out until May 21st but pre-orders are down from £20 to a surprising £7.99/€8.89/$12.49 in this sale. Many games are similarly discounted until June 13th.
]]>"Get this tweet to 10k RTs and we will make Pekken" says Jon McKellan of No Code, the studio behind the lovely Stories Untold and upcoming Observation. Pekken is a two-player fighting game starring violent pigeons, in the Tekken paradigm. A short video of a prototype build delighted the hearts and minds of the internet yesterday, because PS1-styled pigeon brawlers is an inherently wonderful concept.
I... I don't really want it to happen. Am I a bad man?
]]>If you’ve choosed-and-adventured through Bandersnatch, the recent Black Mirror thing on Netflix, and aren’t already a fan of experimental interactive fiction: I envy you. It means you’re able to play actually good examples of interactive fiction for the first time.
Sure, Bandersnatch has funny lines, surprises and scene stealing performances from Will Poulter doing a “pretty much exactly how I, the writer, talk in real life” voice. But as a whole, video games have been iterating deeper on the main themes of control, authenticity, forced choice, meta-recursion and non-linearity for years, without also including an unhelpful portrayal of paranoid schizophrenia. When you love enough people who hear voices and suffer from castigatory delusions, maybe you become less enthused about media which depicts sufferers committing murders or throwing themselves off buildings. Fix it, Brooker. The same plotpoint was in White Christmas and it was shit back then.
]]>What would you do in HAL 9000's position? Beyond venting everyone into space, I mean - that's the question that Observation looks to be posing. Announced today and due out early next year, it's a sci-fi thriller from No Code, creators of the excellent Stories Untold. Similar to their previous game, it's an adventure where you're cleverly limited in your interaction with the world. In Stories Untold it was because you were using mechanical and computer interfaces - in Observation, it's because you're a space station AI. Check out the debut trailer below, hosted by IGN.
]]>I’ve been playing the endless Assassin's Creed Origins, a game so gargantuan that the time on my save file lasts longer than Ancient Egyptian civilization did. This is a revenge mission stripped of all urgency by the simple fact of being five million hours long. Whatever big bad awaits at the end can rest easy knowing there are 800 fortresses to clear out before I reach him. Fearing a loss of sanity, I needed to remind myself of what progress actually felt like, so here are ten games you can see from start to finish in a more reasonable three hours.
]]>The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly’s office? “I’d get behind my desk and make sure it wouldn’t see me,” says the game’s creative director Alistair Hope. “Then, you’d need to get to the fire escape. Maybe I’d move desk to desk and distract it. If you are confronted by it, what do you do? What do you know about it? What do you know about what it knows about you? That felt pretty cool, and it wasn’t relying on scripted events.”
Most of us know the feelings of dread that accompany playing a horror game. But how do developers create those feelings from scratch? What are the tricks that developers use to scare us, and create a sense of atmosphere? How do they go from imagining a lion in a studio, or an empty bathroom, to moments that will scare the pants off us? I spoke to four of the top minds in the industry to find out.
]]>Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua's Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we've also been playing some other good 'uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm.
]]>Update: The year is finished, which means you can now read the final list of our favourite games of 2017.
2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that's worth playing is a tough job, but we've got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.
We've all picked our favourites, and present them here in alphabetical order so as not to start any fights. You're bound to have a game you'd have wanted to see on the list, so please do add it to the comments below.
]]>I am dad, hear me whinge. Too many games, not enough spare time, for all my non-work hours are spent kissing grazed knees, explaining why you cannot eat the food in that cupboard, constructing awful Lion King dioramas out of toilet roll tubes and being terrified that the next jump from the sofa to the armchair will go fatally wrong. I'm lucky in that my job to some extent involves playing games, so by and large if there's something I really want to check out I can find a way to, but I appreciate that there are many long-time, older or otherwise time-starved readers for whom RPS is a daily tease of wondrous things they cannot play.
Now, clearly I cannot magically truncate The Witcher 3 into three hours for you, but what I can do is suggest a few games from across the length and breadth of recent PC gaming that can either be completed within a few hours or dipped into now and again without being unduly punished because you've lost your muscle-memory.
]]>Gosh, we’re living in brilliant times for interesting games. It seems barely a month goes by now without something novel and fascinating appearing, pushing at the edges, upcycling old ideas for new minds, and messing with our brains. The latest that fits all these categories is the really very splendid Stories Untold [entirely pointless official site], ostensibly a collection of four novella-like adventures linked by an opaque theme. It’s part parser-based text adventure, part horror peculiarity, part 80s TV show... It’s unlike anything you’ve played before, despite being built from the half-remembered remains of a childhood of gaming.
So a familiar caveat to accompany such a review: if you trust me, if you want to experience the game with as little information as possible so everything’s a surprise, then take the above paragraph as everything you need and spend £6 on this. If you want more details (wonderfully written and spoiler-free), then read on.
]]>You might remember us speaking (quietly and warily) about The House Abandon in our free games roundup. It was a short horror game, a spooky yet swanky piece of interactive fiction about playing an old text adventure on an old computer in your family’s old holiday home. It had some parser issues but it since got a polishing and ended up being one of the best free games of last year. If you liked it, guess what? There’s a collection of tales of its ilk coming your way in the form of Stories Untold [official site], from the same developers.
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