Originally released as a VR-exclusive game, Star Trek: Bridge Crew not-so-boldly went back to the mainstream back in December, opening its universe of co-op online Star Trek roleplaying to those with more traditional controllers. Now it's recapturing 90s nostalgia in a new expansion released yesterday (and back in May for PS4). Star Trek: Bridge Crew - The Next Generation is now available whether or not you've got a fancy space-visor.
]]>An expansion for Star Trek: Bridge Crew will boldly go to The Next Generation, Ubisoft announced today, including Picard's Enterprise NCC-1701-D rocketship and TNG baddies like the Romulans and Borg. It'll add a new chair to the bridge and new mission types too. Do remember that the cooperative command 'em up has made VR optional, so you needn't be gogged up to make it so. Yeah yeah, but when are Ubi making a bartending simulator set on Deep Space Nine?
]]>In what feels like an unusual sign of the times, the formerly VR-only Wobbling Around While The Camera Shakes simulator Star Trek: Bridge Crew is now open for all PC players of all stripes to enjoy, rather than just the silly headgear contingent.
The non-VR patch for the also adds support for Windows Mixed Reality headsets, which seem to be increasingly common these days, giving huge Trekkie nerds even more opportunities to speak Klingon at each other, despite flying a Federation ship. Nerds.
]]>Bossy captains can now order their crew about simply by shouting in Star Trek: Bridge Crew [official site]. No, I know that's how the VR spaceship-commanding game already works in multiplayer, but this is in singleplayer. Ubisoft have rolled in IBM Watson's voice-recognition technology, which means AI-controlled crewmates can follow orders you holler. Voice control in games is usually a bit wonky but, having watched what happened when Pip & co. played Bridge Crew, I suspect even the worst voice control would be better shipmates than some real people.
]]>Virtual reality Kessel Run 'em up Star Trek: Bridge Crew [official site] has dropped out of hyperspace and into cybergoggles. It lets players pop on their goggs to serve as crew aboard an Empire starship, each taking control of one specific bridge station and hopefully not totally botching it. It's a bit like Artemis but less serious or Spaceteam but less silly. You can also play on your lonesome with AI crewmates, if you'd like. Star Trek: Bridge Crew is out now for Rift and Vive cybergoggles.
]]>A long time ago in a city far, far away (E3 2016 in Los Angeles), Ubisoft announced virtual reality spaceship command 'em up Star Trek: Bridge Crew [official site] for release in autumn 2016. Well! A fair few Kessel Runs later, it's been delayed again, this time to May 30th. Many Bothans died to bring us this information but, on the bright side, they did also bring word that it'll have an option to fly aboard the USS Enterprise from Episode IV: The Original Series. Jump to hyperspace!
]]>As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we're looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one - in the world of games at least - but, ever the optimists, we're hoping next year will be even better.
]]>Star Trek: Bridge Crew [official site] - Ubisoft's virtual reality starship command adventure - has had its release date pushed back into 2017. March 14, 2017 to be precise. The game had been scheduled to come out before the end of the year but Ubi say they need to delay in order to "deliver the best game experience possible at launch".
]]>While most big publishers are being conservative about the latest virtual reality fad - unsurprising, given that cybergoggles can cost you eight hundred chuffing quid - Ubisoft are diving right into the cyberpool. Ubi already making eight-player VR games, which seems a touch optimistic. But hey, you need games to spread hardware, so points for effort! Today Ubi announced release dates across October, November, and December for their first three big VR games: the long-time-ago-in-a-galaxy-far-away co-op spaceship 'em up Star Trek: Bridge Crew [official site], the free-flying Eagle Flight [official site, and the party game adaptation Werewolves Within [official site].
]]>Star Trek: Bridge Crew [official site] was one of the games which caught my eye this E3. It basically looked like Artemis Bridge Simulator in VR and I figured that would be really fun. Also Levar Burton was on my screen being enthusiastic about things and that's always infectious. Well played, Burton.
But then I was a bit hazy about the specifics (because: wine) and I got distracted by all manner of other things in the days since so it wasn't until reading the Ubiblog about Star Trek: Bridge Crew this morning that I learned a bit more of the fine detail.
]]>In the post-currency, proto-post-scarcity Federation of Star Trek, you and all your chums can hang out in virtual reality together on holodecks. Ubisoft have gotten a little ahead of themselves, forgetting that the current state of Earth is perhaps best described as 'pre-collapse sigh' or 'whyyyyyy', and announced a Star Trek virtual reality game made for multiple players with their own cybergoggles. Star Trek: Bridge Crew will let up to four players slip on their cybergoggles to man a station on the bridge of a starship, as four former Star Trek crew members demonstrate in this trailer:
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