Gods. Those jerks. You know what the problem with god games is? They've got no subtlety. It's all open worship and overt power, conquering and seizing so you're only superficially different to a 4X or management game.
Shadows Of Forbidden Gods is different. It's all about building the power of your evil god under the radar until it's too late for anyone to defeat you. The more I've played it, the more I start to suspect that this concept will always suffer from being gamed by player who'll seek the most efficient paths. Any system of influencing and manipulating characters will necessarily be abstracted, and at some point subtlety becomes just another numerical value.
I suppose what I'm saying is that SOFG is more fun if you revel in scheming and causing chaos, and given the choice between effective and interesting, will always do the right thing.
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