Resident Evil 4 Remake’s Separate Ways DLC - following the adventures of Ada Wong while Leon Kennedy is busy fighting giant fish monsters and escorting presidents' daughters - has been fully revealed, and it’s out soon. Next week, in fact.
]]>This year’s Resident Evil 4 remake marked an incredible return for one of the greatest games of all time, turning the best game of 2005 into (probably) the best game of 2023 (so far, anyway).
]]>Don't look now, but we're almost halfway through 2023. How is that even possible? I hear you cry. Well, I'm not entirely sure either. The last time I checked it was freezing cold outside and the sun went down at 3pm, but here we are with long, sunlit evenings and that sticky sheen of an early, muggy summer. Or at least it's been quite clammy in the RPS Treehouse this month, as we've all been sweating over our favourite games of the year so far.
]]>Capcom have added the Mercenaries mode to Resident Evil 4's remake as a free bit of DLC, alongside some curious microtransactions to the base game. Just like the original Resi4, Mercenaries puts you up against a timer as you race to roundhouse kick foes and chase high scores.
]]>The Resident Evil 4 remake is a mostly cool runner on desktops, and good news if you’re recently picked up a certain handheld PC in the sales: its Steam Deck performance is alright too. Maybe not to the battery-sipping, framerate-abundant extent of the very best Steam Deck games, but with the right settings, nu-Resi 4 can keep its burlap sacked head well above 30fps even in its most visually demanding scenes.
]]>Unlike Liam, I started on the Resident Evil 4 remake without the roundhousing know-how of someone that repeatedly beat the 2005 original. Still, twelve maulings, three beheadings, and one chainsaw disembowelment later, I’ve got enough of a handle on Leon S. Kennedy’s disappointing Spanish holiday to help you get the most out of the new model’s PC performance. Including a guide to its best settings, which can especially help on lower-end rigs.
]]>Where can you find all the weapons in Resident Evil 4? In true survival horror fashion, the Resident Evil 4 remake features an array of ranged and melee weapons, allowing you to mow down the infected hordes in whatever way feels most appropriate in any given moment. Building up your arsenal takes some work, however.
Even long-time Resi fans might find themselves at a loss in places, as our resident Resident Evil expert Liam tells me that weapon locations aren't all the same in the remake as they were in the original, and that some weapons you could simply buy back in 2005 now need to be looted from the appropriate location. Newcomers and grizzled zombie fighters alike will therefore benefit from a list of Resident Evil 4 remake weapon locations. Just like the one we've laid out below, as it happens.
]]>What is inside the locked drawers in Resident Evil 4? As you progress through Resident Evil 4, you'll have plenty of freedom to loot enemies and the environment for everything from ammo to treasure. But occasionally you'll be faced with a problem even one-man cheekbone army Leon S. Kennedy isn't immediately equipped to deal with: a locked drawer.
The problem of these drawers is twofold: how to unlock them, and what to expect to find inside once you get them open. On this page, we'll help you out with both.
]]>When is the Steam release time for Resident Evil 4? The long-anticipated remake of Resident Evil 4 is out tomorrow, March 24th, and it's fair to say that all of us horror fans are a little bit excited. So excited that many of us might want to ensure we start playing just as soon as we can.
If you're eager to join Leon S. Kennedy on his latest horrifying adventure, read on below for Resident Evil 4 release times in your region, as well as details on how to preload the game.
]]>Resident Evil 4 Remake is just over the horizon - coming March 24th - but Capcom are remaking the action-horror classic in a cheerier form, too. Over the past few days, Capcom have released two 1-minute episodes of the Resident Evil 4 anime Masterpiece Theatre called Leon And The Mysterious Village, a childlike take on the classic gothic journey. It’s beautifully animated and hilarious, even without context for Resi4. The only problem? These shorts are too damn short!
]]>In the run-up to its original 2005 release, Capcom was refreshingly - and publicly - clear about their intentions for Resident Evil 4. Feeling that the classic fixed-camera formula that had seen the series thrive during the 90s had grown stale, this follow-up was to be a total reinvention of survival horror as a concept. Something fresh. Dynamic. Exciting. The slate was wiped completely clean, and from that blank canvas, something exceptional was created. A game that not only redefined the franchise, but third-person action games as a whole.
For eighteen tumultuous years, Capcom has tried to surpass the success of Resident Evil 4. The fifth and sixth entries doubled down on the action to mixed results, while seven and eight focused on scares as seen from a first-person viewpoint. Meanwhile, 2019’s Resident Evil 2 remake looked to the past for its inspiration, delivering a masterful retread that blended responsive third-person combat with the exquisite production values of the series’ more modern titles. But with the release of Resident Evil 4 remake, Resident Evil has finally come full circle. Whereas the original release was a rejection of the games that came before, this remake is instead a celebration of where the series went next. Action-focused combat. Photo-realistic environments. Gooey monsters, hammy characters, ridiculous storylines. What better way to remake the highest peak of the series, than to build it upon the foundations of the very games it went on to inspire? Resident Evil 4 is a rambunctious thrill ride that is as good - if not, dare I say it, a bit better - than the original game.
]]>Modders are having fun with Resident Evil 4's Chainsaw demo. Earlier in the week, they replaced Leon’s gun and knife combo with a banana and a spoon - optimal zombie-slaying tools, but now some more, err, drastic mods have been created for the horror action revival. By drastic, I mean modder IvenXIII has replaced the chainsaw-wielding Salvador with Shrek.
]]>Resident Evil 4's Chainsaw demo dropped last week, offering an early section of the game with zero time limit and lots of villagers who'd like to add your guts to their dinner. Modders have since taken to the demo, making it more in line with their, err, tastes. Turns out they like potassium served with spoons.
]]>Resident Evil 4's demo dropped on Thursday and in all likelihood its ganados-packed village is difficult and scary enough for me. If you're made of stronger stuff, you might be interested in the demo's secret ultra-hard "Mad Chainsaw Mode", though.
]]>Resident Evil 4's remake launches in just a couple of weeks on March 24th. If even that is too long to wait, you're now in luck: Capcom just released a demo. It features an early section of the game and no time limit.
]]>When Capcom showed off their latest Resident Evil 4 remake trailer the other week, they promised a playable demo would be coming ahead of the game's launch on March 24th. At the time, no date was given for when the demo might be arriving, but thanks to some seemingly early Twitch ads doing the rounds today, it would appear that Resi 4 demo will be coming later today - presumably once Capcom's Spotlight Showcase stream has wrapped up this evening. Here's hoping it will also be available on PC, and not just PlayStation this time.
]]>The Resident Evil 4 Remake is only a mere month away, but I still had plenty of questions about what’s in the action horror revival. Can I wrestle old ladies? Roundhouse kick a clergy of priests? Shoot grenades at the Spanish Amish? Capcom’s newest trailer reveals all and it looks like Leon Kennedy’s dance moves are still intact.
]]>Happy New Year, folks! Crikey, there are a lot of games coming out this year, aren't there? When I first asked the team to put together their most anticipated games for 2023, I was thinking we'd have a reasonably sensible number of things we were all looking forward to, you know, somewhere in the region of the 43 games we highlighted at the start of 2022. Very quickly, though, it became apparent that, actually, there are simply loads of games the RPS Treehouse is personally excited about this year, and cor, it would be rude not to include every last one of them. I'll be upfront: there are a fair number of TBA games on here that probably aren't going to come out in 2023, but as ever, we remain hopeful and optimistic all the same. So let's dive in.
]]>The other week I played a short demo for the upcoming Resident Evil 4 remake. You’d think being lucky enough to actually play the damn thing would have numbed my hyper-fixation about it a touch, but, nope. I’m afraid not. It turns out the guy who owns eight physical copies (and four digital) of the original Resident Evil 4 is still pretty excited to play the remake. Who ever could have predicted this?
The day my preview went live, Capcom showed off a couple of additional bits as part of a hefty Resident Evil showcase. Alongside a fresh story trailer the company also discussed the various gubbins you’ll receive if you fork out for the game's special edition as well as a short gameplay demonstration. Surprising no one, I’ve watched these clips so many times I now have a load of thoughts that are not only completely useless but are taking up vital brain space I usually reserve for things like pin numbers and dates. If I don’t vent all of this garbage out of my skull there’s a chance I’ll forget my Mam’s birthday again, something that genuinely happened once when I was 17 and I haven’t stopped feeling guilty about it since. I bought her a plant from a Tesco Express three days later thinking that would help. It didn’t. This event haunts me more than any Resident Evil jumpscare ever could.
]]>About three years after I graduated, I returned to the city where I went to University. Immediately after arriving, I embarked on an early-evening pilgrimage of sorts, my only goal to wander once familiar paths in an attempt to capture a spark of the life I no longer lived. As I ambled past houses that used to be homes, local haunts and darkened lecture halls, it was the differences that stood out the most. Pubs with names I didn’t recognise. Shops in locations that were more convenient than the ones I used to rely upon. Huge buildings that had seemingly sprung out of deserted scrubland. The city felt intimate yet alien. I was both a stranger and a local, a foreigner in a place I’d once adored.
I was thinking about this experience a lot when I was invited to play a short hands-on demo of Capcom’s upcoming Resident Evil 4 remake. Here is a remake of my favourite game ever made, a title I have replayed countless times in the 17 years since its original debut, and all I can do is think about the little things. Tiny alterations that feel much larger when surrounded by something so immediately recognisable. This was the same Resident Evil 4 I’ve always known, but one that feels bigger, better and more dynamic. I left my session excited to play more, cautiously optimistic that Capcom may be in the process of crafting their best remake to date.
]]>It’s officially the spooky season now, so that makes it a highly appropriate juncture for some survival horror. Good job that Capcom have announced they’re streaming a Resident Evil showcase this Thursday, October 20th, then. They’ve even roped in Resident Evil Village’s Merchant to narrate the trailer for it. Watch below for a quick look at what’s coming up in the showcase stream.
]]>Earlier this month, RPS turned 15 years old, so it only seemed right that this month's Time Capsule entry should be the year of our birth: 2007. Looking back, it was a good year for PC gaming, with the release of Valve's Orange Box alone giving us three new stone-cold classics to enjoy. But what other games from the year of our Horace deserve to be preserved and saved above everything else? Find out which games made the cut below.
]]>New puzzle game Save Room is, unashamedly, Resident Evil 4's inventory management spun off into a separate game. And why not! I've certainly enjoyed rotating guns around grids and cramming eggs into crevices, and you lot even decided that inventory Tetris is better than fishing minigames. For less than two quid, yeah, I've been happy with this one.
]]>Capcom released an 'HD' remaster of Resident Evil 4 in 2014, but their official makeover is nothing compared to the work by a small team of modders across almost eight years. Their mod, the Resident Evil 4 HD Project, is out now, and I think it's the most impressive remaster mod ever made. In replacing the game's textures and models with high-def versions, they've tried hard to replicate both the form and the style, and even tracked down locations and objects Capcom had photographed to work into textures. Dead impressive.
]]>One of the most impressive mods going is the Resident Evil 4 HD Project, a full retexture and visual polish of Capcom's horror shooter, and it's finally nearing fruition. The developers have announced plans to release version 1.0 on the 2nd of February, 2022. The care and attention to detail of this mod is stunning, looking so much nicer than both Capcom's official makeover and the recent Resident Evil 4 VR, and I can hardly wait to play RE4 again with it.
]]>October is creeping up on us all and, like a proper jump scare just before I'd expected it, so has Resident Evil 4 VR. Leon Kennedy's spooky cult adventure begins again in the first-person and hands-on version that's arriving on the Oculus Quest 2 next month. Now that you'll be getting all up close and personal with Salazar and Saddler and El Gigante and all, they've gotten some fresh pixels as well, which you can catch a look at once again in a new trailer.
]]>An artist has filed a lawsuit against Capcom alleging that the game developer used her photography in games including Resident Evil 4 and Devil May Cry without permission. Polygon report that the lawsuit includes over 100 pages of documentation highlighting places in different Capcom games that allegedly use these photographs, including the Resident Evil 4 logo.
]]>During last week's Resident Evil Showcase we found out about the upcoming Resident Evil 4 VR that's coming to the Oculus Quest 2. Oculus have now had their own showcase event, and they've revealed more about its VR features and remastered visuals. It's launching later this year, they've now confirmed.
]]>Capcom have announced the much-loved Resident Evil 4 is coming to VR, and will launch exclusively on the Oculus Quest 2 at some point in the future. The reveal came during last night's Resident Evil Showcase, where the developers showed some early gameplay footage. Below, you can see how it'll look playing as Leon in first-person, juggling his knives and guns, backing away from scary people and interacting with a 3D inventory management system.
]]>Last night, Capcom's Resident Evil Showcase shared some more details about the spookfest Resident Evil Village. A new trailer shows poor Ethan Winters getting dragged around endlessly, and the developers announced some new demo dates for fans to try out the game before it comes out this May. On top of that, they revealed the arcade-style Mercenaries mode is coming to Village, showed a new trailer for upcoming Netflix series Infinite Darkness, and announced Resident Evil 4 VR.
]]>One of the most impressive mod projects going is Resident Evil 4's HD Project, a replacement texture pack which is so dedicated to the original look that the makers have even tracked down and rephotographed some of the buildings Capcom photographed for their original textures. After six years, the mod is nearing completion and... now here come rumours that Capcom are planning a full remake of RE4. While I wouldn't expect the mod to give up, I am still glad to hear them shrug off the rumours and say ye olde RE4 still deserves a makeover.
]]>Capcom were nice enough to release an HD version of Resident Evil 4 back in 2014, but it only really updated the textures of some stuff and not all the stuff, so a team of dedicated fans has spent the last few years picking up the slack. The Resident Evil 4 HD Project has two co-leads who keep updating this personal endeavour, and a near-finished product is finally available. Check out their impressive work in the comparison video below. Incidentally, I've come to really love these, because I did not realised I cared this much about how bottles on wine looked on a shelf or how a particular set of shadows falls but oh god I REALLY DO.
]]>Resident Evil 4 is one of those games I'm happy to call a classic. It was probably my single most played thing on the Gamecube back in the day, and I've re-bought it since for both Wii and PC. While its mechanics may hold up great, it's hard to deny that some of its textures are little more than blurry splotches of colour, owing to RAM and storage limits of the era. This July, everything gets pulled into focus as the fan-made HD mod is due for its next major launch, re-texturing every single map in the game and giving the lighting system a significant overhaul too.
]]>A new-ish Twitter account is collecting the save rooms, bases, shops, quiet zones, and other "safe rooms" from games (well, safe-ish) - places which I'm always happy to visit while playing, and glad to see pop up in my Twitter feed. The Safe Room is almost a safe room itself, a pleasant moment on that punishment of a website. Who doesn't hear the calming Resident Evil 4 shop music when they see a screenshot, or remember Firelink Shrine as a homely hostel? Curated by Dillon Rogers, who's currently making Gloomwood, it's well worth a follow.
]]>If you've ever played an RPG, you've probably fallen prey to the siren song of pointlessly complex inventory management. Making sure you have exactly what you need, stacked in the most accessible and aesthetically pleasing way possible... and then fifty surplus healing items, because what if you need them?
Jack and Casie [official site] is fresh on Kickstarter (but already past its base funding goal) and turns inventory management into the whole game. Stack guns up top to attack, cram loot into storage, and find some time to cook a hot meal every now and then, even in the heat of battle. Watch the trailer and try out the prototype demo after the jump.
]]>The Resident Evil 4 HD Project [official site], a hugely impressive fan project painstankingly prettying-up Capcom's classic spooky shooter, has released its overhaul of the Castle chapter. Unlike many 'HD' mods, this one is so faithful to the original look that the makers even track down Spanish buildings that Capcom had photographed for texture bases. It's a cracking update to a smashing game. The modders haven't finished overhauling the whole game yet, so they're releasing it chapter-by-chapter. Here, check out how much nicer the castle looks:
]]>The next chapter of the hugely impressive Resident Evil 4 HD Project [official site] will arrive on March 31st, its makers have announced, overhauling the game's castle areas. This is possibly the best fan-made overhaul I've seen, and certainly goes far beyond Capcom's work in the official HD re-release. Working with unofficial tools, the RE4HD Project's makers have added more 3D detail to the world, relit areas, and taken such care in recreating textures that they even track down buildings Capcom photographed as source material. Check out this new comparison video showing off improvements:
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
Resident Evil 4 [Steam page] is a great game that I resent. I don't resent it because the SAVE THE PRESIDENT'S DAUGHTER PLOT is ridiculous in a way that I find grating rather than enjoyably camp, and I'm perfectly capable of brushing aside Sera and his enthusiastic reference to Ashley's "ballistics". The game is good enough to survive those horrors. But in among the SyFy channel mutants and daft heroics, there's an actual horror game screaming for attention, and I feared the bombastic joys elsewhere might have strangled the terror out of Resi for good.
]]>Resident Evil 7's [official site] demo, Beginning Hour, isn't available on PC but the final game will be in January 2017. I've played through the demo several times and have some doubts as to how it'd translate into a longer game, but I also think it's the most exciting thing to happen to the horror series since Resident Evil 4. The key to it all is found footage, an often maligned term thanks to the many movies that treat a handheld camera or webcam as a stand-in for a decent script. In Beginning Hour, however, VHS tapes hold the promise of something truly startling and sinister.
]]>A couple fans of Resident Evil 4 who decided to take it upon themselves to fix up the graphics of the game's 2014 Ultimate HD Edition have released a new in-game video showing the latest results of their labour. It's the work of two guys called Cris and Albert, who as we mentioned earlier in the year, have basically outdone the work of Capcom by any measurable scale that's based on Looking At Things With Your Eyes.
The mod, which carries the ever beauteous name RE4 HD Project, does a full clean-up job of the game's textures and is roughly 50 percent done; however, an HD texture pack for the Village section of the game is already out.
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale.
]]>If I were prone to making rash, sweeping declarations, I might say "Resident Evil 4 is the best action game." Then I'd hastily add "Wait, maybe this side of Vanquish?" Then "Hang on, what do I mean by 'action game'?" And "I'm not sure I mean that." Followed finally by "I shouldn't have said that." Let's settle for: Resident Evil 4 is very good. And now it can be a fair bit prettier, if you want.
The first big release of texture pack RE4 HD Project dropped over Christmas, making over the first section of Capcom's own HD revamp. The makers are trying so hard to recreate it faithfully, they're tracking down real-world places and objects Capcom digitised.
]]>Start To Spooky Hospital: 16 seconds. Yep, horror game, goddit.
]]>The problem with a classic is that it's a classic. The medium doesn't matter – if enough people agree something's great, then discourse around it is reduced to little more than glowing generalisations and snarky counter-thrusts. Some consider Resident Evil 4 one of the best vidyagames ever created; others counter that, good as it may have been, the world has long since moved on from grotesque monsters, tank controls and rescuing the president's sizeably-bosomed daughter.
Resi 4 deserves more so, with a little help from director Shinji Mikami, let's look at the anatomy of a classic.
]]>It's that time of week again, the strange, giddy twilight between the new week and the old. It gives me strength, allowing me to briefly evolve from my larval news slave form into a full-blown human being with thoughts and feelings and a face. "What should I do with this incredible yet oh-so-fleeting window of opportunity?" I wonder aloud. "Fight crime? Raise money for good causes? Escape from RPS' dank news basement and finally start a family?" But usually, I just end up playing videogames with a camera on my face. Yes, we're rather late with this week's episode due to various complicating factors, but shhhhh, shhhh, it's all going to be OK now.
This time, Floorlord Hayden Dingman and I are going to jump between Thief, Resident Evil 4 HD, and maybe a little Warehouse and Logistics Simulator because I don't even know why. We'll kick off at 6 PM PT/2 AM GMT. Tune in below!
Update: we're done! You can watch a recording of the whole thing below. Sadly, there was not time for Warehouses or Logistics, but we will venture down that unknowable rabbit hole in the future.
]]>Or, at least, like a PC game from 2007 should have look. Sadly the 2007 PC port of what's widely considered Resident Evil's finest hour was a half-hearted, shonky, perfunctory thing, and today's announcement of an 'Ultimate HD' version should really be interpreted as an apology that's seven years too late rather than a cause for celebration. Capcom's new version promises a solid 60 frames per second, 'a complete visual overhaul' and the bestest graphics ever for a game originally released in 2005, and which has since been ported to every platform in the world ever and probably a few which don't exist yet too. Have a look below. It looks decent enough for sure, but yeah, it ain't hiding its 2007iness.
]]>I have pulled on boots and a hat, grabbed my pistols from the drawing room, and I've attempted to plait my hair but my fingers got all tangled up and oh how do you do these things anyway you need like six hands ugh.
]]>It seems like Resident Evil films come out more frequently than Resident Evil games these days, unless I'm ignorant of an Ada Wong visual novel spin-off series that's only playable on digital watches. Capcom don't seem concerned about matching the output of projected vomit though, at least not as far as PC ports are concerned, with Senior VP Christian Svensson stating on the company's official forum that the Resident Evil 6 port will be taken seriously. "When they get treated as trivial, you end up with Resident Evil 4 PC", he added. The full quote, explaining why no date for the release can be given yet, is below.
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