Arkane Austin's ailing vampire shooter Redfall has received its final update, as the developers themselves are purged by parent company Microsoft. Announced a few weeks back, Redfall game update 4 introduces a much-requested offline mode and single-player pausing, together with some new progression features and activities: a Community Standing bar whereby Support currency can be spent on rewards from the Safehouse Skill tree, and Elder Nests, aka vampire nests with specially modified vampire bosses. That's in addition to new enemy encounters in Redfall Commons, improved AI and a new Unrivaled Weapon.
]]>Redfall is getting a final update which will add an offline mode and singleplayer pausing, among other changes. The news was announced via the Redfall account on X, which also thanked players for their "supportive messages" in light of developer Arkane Austin's imminent closure by Microsoft.
]]>Vampire shooter Redfall was to receive an offline mode via update this very month before Microsoft staked creators Arkane Austin, according to a report. To spell it out, the cancellation of the offline functionality means that Redfall will now be officially playable for only as long as Microsoft run the servers. Another win for videogame preservation!
]]>Microsoft are shutting down multiple game studios including Redfall developers Arkane Austin and the creators of Hi-Fi Rush, Tango Gameworks. The news was delivered via an email to staff from Xbox boss Matt Booty which has since been seen by IGN. Booty calls the decision a "consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP."
]]>Redfall was a disappointment upon release, thanks to its open world which felt - as Ed wrote in his Redfall review - like "playing through an already abandoned live service."
Yet though its sparsely populated world made it feel that way, Arkane haven't abandoned Redfall. Yesterday they released its second major patch with a spate of fixes and attempted improvements.
]]>Overnight, in what Edwin called an "unredacted document oopsie" related to Microsoft trying to buy ActiBlizz, two things have been revealed that interest me. Well, three. Firstly, Phil Spencer capitalises "Gaming", which I hate. Secondly, as noted in that linked story, Phil Spencer wants to buy Nintendo and, in pitying also-ran brackets, Valve, which has some of the same energy as me walking into an estate agent and demanding a six bedroom house with a new fitted kitchen and a hidden library. And thirdly, according to a release schedule from a presentation dated 2020, Bethesda and Zenimax have planned out their next few years of games in depressing MCU presentation-style. Boy, are the next couple of years going to be whelming.
As is predictable now, it is largely a list of sequels and remasters, many of them dated quite optimistically, it must be said. This document pegs Starfield for 2021, for example, and obviously that didn't happen. There are also two unnamed games on there for this year (Projects Kestrel and Platinum; 2021's Project Hibiki we know refers to the surprise-released Hi-Fi Rush) and it seems unlikely they're going to appear before the end of the year. We know The Elder Scrolls 6 isn't coming for at least another five years. They're going to remaster Oblivion (but not Morrowind, the weird cousin everyone else likes most, but whose parents aren't sure what job to give them in 2023). And they're going to make Dishonored 3. I'm excited about that! But also fearful.
]]>It’s fair to say that Arkane’s vampire-slaying co-op game Redfall was… not well received when it released back in early May.
]]>Redfall took a beating at launch for its bugs, its lackluster AI, and its bare open world. There were swift apologies from its developers and pledges to improve the experience, a process which started today with the release of Redfall's 1.1 patch. It offers "incremental improvements" to combat, AI and visuals across the open world vampire shooter, alongside a commitment that there will be more updates to come.
]]>Redfall suffered from a tumultuous development cycle where developers from Arkane Austin hoped that Microsoft would either reboot or cancel the project, according to a new report from Bloomberg. The co-op shooter launched to mostly negative reviews last month, which was uncharacteristic of Arkane’s usually excellent pedigree.
]]>Beleaguered vampire huntin' FPS Redfall has at least one seal of approval, even if our reviewer Ed was left cold. Shortly before release, Valve bestowed it with Verified status for the Steam Deck, a coveted green tick that represents more or less complete compatibility and suitability for the portable PC.
I wouldn’t normally curl an eyebrow at this sort of thing – having more great Steam Deck games is good for PC gaming – but given how all-over-the-shop Redfall’s performance is on desktop PCs, could it really settle in on the less powerful Deck? A few ambulatory vamp slaying jaunts later, I can conclude that it... maaaaaybe can. Sort of.
]]>Redfall, an open world FPS by the folks over at Arkane, plays like a game that was pulled in so many directions over its development that it exploded into various bits, which were then patchworked together into a live service game that already feels like it's been abandoned. Flashes of Arkane's brilliance make an appearance, but they are a rare find amidst a bland, incoherent world that clearly points to deeper issues in a game that's been drained of its magic.
]]>Redfall currently has 'Mostly Negative' reviews on Steam, reflecting a co-op shooter that feels sparse, unsatisfying and buggy to players. Our Ed is no fan either. In an interview with Kinda Funny earlier today, Xbox head Phil Spencer talked at length about Redfall's issues.
"I'm upset with myself," said Spencer, while defending the decision not to delay the game.
]]>You’ve probably head by now that Redfall is a few virgins short of a vampy picnic, mainly by un-virtue of its undercooked co-operative cryptid blasting. But there are plenty of PC performance problems to contend with as well, despite it getting a helping hand from DLSS and FSR 2.1.
]]>Want to know which Redfall character is the best? In the town (and game) of Redfall, there are four brave characters willing to fight back against the vampires. They're a cool bunch, so it's a shame they've decided to fight the vampires rather than be the vampires, but I won't judge them too much. When it comes to fighting the vamps, each character has three unique skills that you can use to turn the tide of combat, but which character is best?
In this guide, we'll explain which is the best character in Redfall, and provide a short breakdown of their unique skills and why they've ranked in their current spot.
]]>So far, I wouldn't say Redfall is a "mess". A mess, to me, implies an excess of things that become a horrible, overwhelming tangle. Having played the vampiric FPS for a clutch of hours now, I'd say it feels more like an "absence". Arkane's latest strikes me as an open world shooter with a few simple strands that never seem to go anywhere. Occasionally, there are flashes of a team that - as we all know - are capable of brilliance, but Redfall has me following a path of irritation, and feeling a slight sadness for what might've been.
]]>Redfall is Arkane, developers best known for singleplayer immersive sims, trying to take a vampiric bite of open world multiplayer pie. It's out next week and we now know its system requirements. It's also, perhaps surprisingly, already Steam Deck Verified.
]]>Grab a holy cross, maybe make some friends, and spray yourself with gross garlic water. Vampire-hunting shooter Redfall is only a mere week away, so developers Arkane have dropped a fun launch trailer to celebrate. It gives us another look at the titular rural town, haunted by fanged monsters, violent cultists, and psychic anomalies that distort the environment in weird and wonderful ways.
]]>Game Pass people likely have their mouths full with this month’s earlier offerings, which included the never-ending Loop Hero and the meaty Goat Simulator. But Microsoft have already announced the next wave of Game Pass additions for April, and there are some even tastier treats on the table.
]]>Arkane’s upcoming co-op shooter found itself in hot water when fans heard of Redfall's always-online requirement, even when playing alone. This deflated some longtime Arkane fans since their other immersive sims - between Dishonoured, Prey, and Deathloop - had either no online functionality or were still playable offline. Thankfully, in an interview with Eurogamer, game director Harvey Smith said the team are now working to U-turn the decision.
]]>Remember when Arkane said their co-op vampire 'em up Redfall is more akin to Far Cry than Left 4 Dead? I do! I remember a chill ran down my spine as I cast my mind back to Far Cry 6, where the tutorial island itself was longer than anything else I'd played that year. I was scared Redfall might succumb to a similar fate. I imagined it filling my head with map markers until my head swelled, popped like a balloon, and dropped grey rarity brain matter.
Well, having given Redfall a go for 90 minutes I was, perhaps, being a bit dramatic. The game may be open world, and may have some slightly jarring open world-isms, but I felt like Arkane's magic wasn't diluted by it all. Their talent for storytelling and level design bubbled to the surface constantly, making exploration a genuine joy. Sure, I have some reservations, but I can't deny that I'm itching to play it again.
]]>Arkane’s co-op vampire hunter Redfall has received a new trailer ahead of its May release date, showing off its twisted open-world and magic-infused shooting. It looks like a bloody visual feast, but the bigger news is how Redfall’s open-world multiplayer is untethered, meaning a four-player squad can separate and fight bloodsuckers in different parts of the coastal town.
]]>Arkane’s co-op, vampire huntin’ shooter is only a couple of months away, but there's some eyebrow-raising news in Redfall land. On top of being a vampire-filled hellscape, Redfall will also require an always-online connection, even when playing the game in single-player without buddies. This comes courtesy of a Bethesda FAQ page that states a “persistent connection is required” for co-op and single-player, and that a Bethesda.net account is also necessary to play the game. Many co-op and multiplayer games have required a persistent connection as of late, but it’s disappointing in Redfall’s case since the game is playable alone.
]]>While Tango Gameworks' Hi-Fi Rush was the big surprise of tonight's Xbox developer showcase, there was other news, too. For example: Redfall, the open world co-op vampire shooter from Arkane, now has a release date. You'll be able to find out exactly how much like Far Cry it is on May 2nd.
]]>Want to know all about Redfall? Redfall is the next game due for release by Arkane Studios, the developer behind the Dishonored series as well as Deathloop, 2017's Prey reboot, and latterly the Wolfenstein spin-offs. Along with publisher Bethesda's in-house project Starfield, Redfall is one of the most anticipated games of 2023; but, like Starfield, it was delayed last year, with details of its new release window left quite vague.
Uncertainty around its release date hasn't stopped us here at RPS from declaring Redfall one of our most anticipated games of 2023, so it's safe to say that we're pretty darned excited. Read on below for everything we know about Redfall right now, from details on the release window and platforms to gameplay, story, and more.
]]>The rumours were true: Microsoft will indeed be showing off Arkane's co-op zombie shooter Redfall on January 25th, while saving Starfield for a presentation all of its own at a later date.
All the other details were spot on, too. The show's called Developer_Direct, and will also include a peek at new regions in The Elder Scrolls Online, along with fresh footage from Forza Motorsport and Minecraft Legends.
]]>If you’ve been waiting patiently to slay some vampires with your pals then you might only have a few more weeks to go until a release date for Redfall is revealed. Windows Central report that an Xbox showcase could be lined up for January 25th at 8pm GMT/9pm CET/12pm PT, but that might still change. It’s believed that this stream will focus on Arkane’s co-op horror shooter, which was originally due to launch in summer last year before a delay into 2023.
]]>In 2021, Arkane revealed Redfall, a co-op vampire slayer we immediately termed "Left 4 Red". It was one of several games seemingly aiming to follow in Left 4 Dead's swarming zombie footsteps - a trend we celebrated.
'Nuh uh', say Arkane, in a new interview with Games Radar. Redfall apparently has more in common with Far Cry than Valve's co-op classic.
]]>Happy New Year, folks! Crikey, there are a lot of games coming out this year, aren't there? When I first asked the team to put together their most anticipated games for 2023, I was thinking we'd have a reasonably sensible number of things we were all looking forward to, you know, somewhere in the region of the 43 games we highlighted at the start of 2022. Very quickly, though, it became apparent that, actually, there are simply loads of games the RPS Treehouse is personally excited about this year, and cor, it would be rude not to include every last one of them. I'll be upfront: there are a fair number of TBA games on here that probably aren't going to come out in 2023, but as ever, we remain hopeful and optimistic all the same. So let's dive in.
]]>Bethesda Game Studios seem to have recommitted to a “first half of 2023” release window for their long-awaited sci-fi RPG Starfield. Per VGC, this info comes from a Bethesda support site that went live earlier this month. There are three other questions/answers about the game on the site, but no new info - which isn't weird considering, y’know, the game’s not actually out yet - aside from the message “Starfield arrives exclusively on Xbox Series X|S and PC in the first half of 2023.”
]]>Co-op vampire slay ‘em up Redfall might be opening itself up to an invasion of beta testers, if a Bethesda EULA dug up on Steam is anything to go by. Still, it’s one to take with a pinch of salt, which probably wards off the undead too. There’s been no word from devs Arkane on whether rumblings of a Redfall beta are legit yet, but The Game Awards are only a few weeks away so we might see something announced there.
]]>This year’s QuakeCon begins today, and it’s once again being staged as a digital-only event. The organisers say they’re committed to being an in-person event again in 2023 but for now there’s still some intriguing streams to tune into starting from 6pm BST/7pm CEST/10am PST. Read on for more info and our personal highlights on what’s happening at QuakeCon 2022.
]]>The Ultimate Audio Bang is back! Yes, after a sad albeit festive farewell to Imogen (RPS in peace) I've since roped poor Hayden in to chat with me. As it's his first rodeo, we keep this episode fairly relaxed and get to know a bit more about our new pod bud, then follow it up with our Point Of Interest: Summer Geoff Fest. Namely, the shooters and shootery things that caught our eyes from its many showcases.
]]>Not E3 2022 is over. It's done. I think? I mean there's a Nacon showcase in July but, I mean come on now, we can't start classing events that occur outside of June as being part of the event formerly known as E3 can we? That would be preposterous. Before long it would spool out across the entire year, absorbing every month until E3 is a constant series of video events that could happen at any point. Do you want to live in a world where Geoff Keighley is allowed to drop a World Premiere at 4PM on Christmas Day? It doesn't bear thinking about, really, does it.
]]>It was on the cards, and tonight at the XBox & Bethesda Showcase we indeed got a look at some vampire slaying in Redfall. Arkane's spooky co-op FPS has been on my most anticipated list for a while, especially because I was hoping the studio would put their signature weird twist on things. Judging by the big guns and big abilities you have at your disposal, they have - and the vampires should be watching their be-caped backs. Never thought I'd see the day when someone made being a vampire hunter look cooler than being a vamp, but we might be getting there.
]]>Bethesda have just announced they're delaying Starfield and Redfall until the first half of 2023. Bethesda's RPG space epic was originally due to arrive on November 11th 2022, with Arkane Austin's first-person vampire survival game Redfall arriving sometime this summer, but now both titles have been shifted back to an unknown time between Janauary and June next year.
]]>2022 is finally here and that can only mean one thing. We've got another year of hip new video games to look forward to, and we've been busy rustling up the ones we're most excited about. In truth, there are tons of games on the horizon that could easily sit on this list, and some of them are so close to release we can practically already see the pixels on our screens morphing into their lush, polygonal landscapes. Games like Monster Hunter Rise, God Of War and Rainbow Six Extraction. You won't find them here, but trust us, you'll be seeing a lot of them over the coming weeks.
There are always more games coming out than we have fingers to write about them, but the 2022 games we've listed below are the ones the RPS team are personally most looking forward to playing. We've got games big and small here, and they're all listed in alphabetical order. After all, release dates are increasingly slippery beasts these days. Think we've missed something? Why not take to the comments below and tell us all about it. You might just convince us to put it on our radars. But enough from me. Here are our 43 most anticipated games of 2022.
]]>Oh Xbox Game Pass, that subscription service I constantly forget that I have. It's always nice to be pleasantly surprised by new games I didn't expect to play (or had no plans to buy outright). Microsoft have detailed a bunch more games I'll likely be surprised by coming to Xbox Game Pass for PC when they launch over the next year or so - from epic space RPG Starfield, to Arkane's vampire hunting adventure Redfall. It looks like they're revealing more later this week too.
]]>E3 is finally over for another year, and golly there were a lot of new games announced, weren't there? Having waded deep through the flood of streams from practically every publisher under the sun, we've emerged with our filleted highlights of the best games of E3 2021. With this year's show taking place soley online, we haven't played as many of these as we'd normally do during E3, but these are the games that excited us the most and whose trailers we've had on repeat ever since we clapped eyes on them.
]]>It was a weird E3. A lot of video games we already knew about, and more CG trailers than we might like, but there were still some notable announcements and gameplay reveals. While Kevin Hart didn't seem too pleased with his involvement in the festivities, those watching at home had an alright time.
]]>There was a moment over the E3 weekend where Alice0 pointed out that a lot of people are remaking Left 4 Dead - apart from Valve. I have mentioned this before, but playing L4D2 accounted for about 60% of my time at university. I have a tattoo of the safe house symbol on my ribs (it is terrible).
The Left 4 Dead formula is simple on paper - small team of co-op players vs monster horde, getting from point A to point B with potential incidental side objectives on the way - but is tough to nail. You need to get the mix right. And this year's E3 has revealed a lot of people are rolling up their sleeves to have a go. Let's have a look.
]]>Arkane Austin, the studio behind 2017's Prey, revealed their next game as part of tonight's Microsoft E3 conference. It's called Redfall, and it's an open world game about a gang of magic-users co-operatively slaying vampires in a Massachusetts town shut off from the world around it.
It looks rad as heck and the reveal trailer is below.
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