Last month, Wolfire Games - developers of bunny kung-fu game Overgrowth - filed an antitrust suit against Valve. In the suit, Wolfire Games and two other plaintiffs allege that Valve have employed "anti-competitive practices" to "protect its market dominance."
In a new blog post published May 6th, Wolfire Games co-founder David Rosen writes that he felt he had "no choice" in bringing the suit, after Valve told him "that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere."
]]>I bestowed Receiver 2 with a coveted Bestest Best sticker in my Receiver 2 review, despite it having big pacing problems. The tension of trawling across rooftops was enough to cut through the repetition, and the panic of fiddling with a firearm that requires a dozen button presses to reload remained sublime. It takes a loooong time to progress to the point where you get new enemies and new guns to shoot them with though, partly thanks to the game dropping you down a progression rank every time you quit. Developers Wolfire games say they're patching that out "ASAP".
That's great, but also a bit irrelevant, as I have discovered there's a cheat you can use to instantly give yourself another rank. You should. You deserve it.
]]>If you get your gun out too quickly in Receiver 2, you'll shoot yourself. Pop a bullet through a window while you're standing too close, and you're asking for a shard to slash through your jugular. Or maybe for the debris to jam up your rounds, leading to deadly miscalculation the next time you run up against a turret. Bleep. Click. Dead.
The slightest mistake can be fatal, and this is what makes Receiver 2 one of the most captivating games I've ever played.
]]>I've played Receiver 2 for all of 20 minutes, and my heart is ready to vacate my mouth. The sequel to 2013's tense and fiddly roguelike is out, and it is immediately electrifying. It's about crawling over dark rooftops punctured by the ominous blue of murder turrets, while screaming at guns that demand you press a gazillion buttons before they fire.
Please do not let this one pass you by.
]]>If you haven't played 2013's Receiver, you've missed out on some of the best shoots in videogames. It's an FPS roguelike where you roam about on rooftops, fending off turrets and drones with a gun that needs more attention than a two-year old. There are separate buttons to slide in individual bullets, fiddle with safeties, and do that primey thing where you slide the top back. I've got no interest in real-life firearms, but panicking about this stuff in the middle of a shootout is great.
Developers Wolfire games have just revealed Receiver 2 is coming out on April 14th, and will let me do all of this again with fiddlier and prettier weapons. I'm going to have so much gun.
]]>"Give the guy a gun and he's Superman," Russian playwright Pavel Chekhov said in his manifesto. "Give him two and he's God." The same is usually true in video games, except in Receiver. There, giving me even one gun turns me into a fumbling idiot, unable to shoot because I forgot the the safety off, accidentally dropping precious bullets when trying to reload... I hope and pray I am not given two guns in Receiver 2. Over the weekend, Wolfire Games announced a sequel to their fantastically fiddly first-person shooter where it's vital to master the mechanical procedures of firearms.
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