After teasing a 3D sequel when Prison Architect received its final update last May, developers Double Eleven and publishers Paradox Interactive have announced that, yep, Prison Architect 2 is indeed a thing that is happening - and in 3D, no less. Prisons will now have multiple floors to police, as well as a whole new inmate behaviour system to navigate along the way that will feed into gang warfare, escapes and other budding management problems. It's coming out surprisingly soon, too, with its reveal trailer dating it for March 26th.
]]>Prison Architect has received "the Sunset Update", which developers Double Eleven say is "focused on improving the player experience as much as possible." That's because it's their last update to the prison simulator originally created by Introversion Software. The update was also released alongside a trailer thanking fans for supporting the game, which also seemingly teases a 3D sequel.
]]>Prison Architect continues to expand. Just a short while since the arrival of the undead comes the "Future Tech Pack". It adds a set of new technology with which to surveil and track your inmates, as well as robot dogs. You'll find a trailer below.
]]>Prison Architect's next expansion will arrive on October 11th, just in time for spooky season. The timing is significant because the DLC is called Undead and its main new feature is zombies.
]]>Prison Architect has received a new DLC and free update. The Gangs DLC introduces - no surprise - new gangs to your prison and expands their significance, allowing them to grow in power by recruiting new members and forcing you to struggle to rehabilitate them. The free update, meanwhile, includes bug fixes and a handful of new features.
]]>Prison Architect and Darwinia developers Introversion Software have taken to Twitter to announce they’re working on a new spaceship management game, The Last Starship. It’s a procedurally-generated romp through various mission types such as asteroid mining, battling space pirates and rescuing ships in distress, all spread throughout the galaxy. Introversion have quite a bit more to say on what they call their “broken, unfinished and bug filled prototype“ in their announcement video, which you can watch below.
]]>The latest DLC for Prison Architect was both announced and released yesterday. It's called Perfect Storm and it adds 'Calamities' to the game - disasters which can befall your prison that you need to build contingencies for and overcome. That includes weather such as lightning storms, heatwaves and snow storms, but also rat infestations.
]]>The two latest games to be offered free to keep from the Epic Games Store couldn't be more different. In one corner, the grim management sim Prison Architect, in which you carefully house and profit from criminals. In the other corner, Godfall, an ARPG looter-shooter about looking fabulous and smashing monsters to bits.
]]>Prison Architect is looking to the future in its new DLC. Second Chances is all about letting your inmates out of prison, but on purpose. If you're lucky, you won't ever see them again. Have a nice life, folks! Second Chances adds several new rehab programs focused on lowering your prisoners' sentences and making sure they stay out when they leave. It's out now, alongside another free game update called The Pen.
]]>I thought the original Prison Architect did a pretty job of letting you build different kinds of prisons, and letting you try to effect the rates of recidivism among your population. It seems the next expansion is going further down the rebah route, though.
Prison Architect: Second Chances will introduce new ways to prepare your population for life after prison, from animal therapy to conflict resolution classes. There's a trailer below.
]]>Prison Architect's next expansion is called Going Green, and it marks the incarceration simulator's arrival in the pantheon of games that really want to be Stardew Valley. It introduces farming as a new type of labor your inmates can undertake, the food they grow can be turned into meals or exported for profit, and it also creates the possibility sneaky prisoners might grow illicit "herbs". Oregano, I assume?
]]>Every developer, I reckon, has a dusty folder of abandoned, cancelled or otherwise lost projects. Hell, I've even got a few lurking on my desktop myself. While these unfortunate prototypes rarely see the light of day, Prison Architect creators Introversion have begun releasing their doomed prototypes, bringing them out one-by-one as part of a new YouTube series to raise money for conflict charity War Child.
]]>The last couple of years have been pretty good for management games, but only the select few have made the cut for our list of best management games you can play right now. If you're looking for something to sink into over the holidays, check out our picks below.
]]>From our first years we know what it means to build. As babies we're given clacky wooden blocks and colourful Duplo bricks. We are architects long before we are capable eaters of raw carrot. If you're anything like the staff of RPS, you've not outgrown the habit of child-like town planning. Yes, building games often take a managerial approach (at least many on this list do), but a sense of play is always present. It's there when you draw out a road in Cities Skylines, just to watch it populate with toy-like traffic. When you brick up another hole in your mighty Stronghold to fend off enemy swordsmen. When you painstakingly dig a trench for water to flow in Timberborn, just like you did all those years ago on the beach, in an effort to stop the tide washing away your sandcastles. You'll find all these games and more on our list. So here you go: the best building games on PC.
]]>What better barrier than the sea? Arriving next month, Prison Architect's next expansion is Island Bound, letting you trade out those impractical land-loving fortresses for the sheer simplicity of a big scary rock in the sea. Forget barbed wires and concrete walls, the roaring abyss will prevent even the most rebellious inmate from attempting escape - at least, not until they discover boats.
]]>After the blurry blue delights of last month's Sonic fest, those bundle fiends over at Humble have put together a brand new pack of game goodies for December, this time focusing on Paradox's best management games to celebrate the early access launch of Surviving the Aftermath. Ironically, Surviving the Aftermath did not, in fact, survive the cut to get into the bundle itself, but Humble's Paradox management bundle does include the most excellent Surviving Mars, Cities: Skylines and Prison Architect and all their various expansions for under $20.
]]>Prison Architect will bring an expanded version of its Psych Ward update to PC on November 21st as DLC, following its release on consoles back in distant 2017. Produced by UK studio Double Eleven, who have been working on the game since Paradox bought it from creators Introversion in January, it's the first proper paid DLC for Prison Architect on PC. What's more, it's going to be banged up good and proper with a free content update (whose details are not yet clear), and there's another expansion on the way in 2020.
]]>Paradox Interactive have bought Prison Architect off creators Introversion Software, nabbing the rights and assets while muttering about potentially making new 'Architect' games of their own. Introversion say that after over eight years of development, "we've taken Prison Architect just about as far as we can" and they're doing something new. If Paradox, the publishers behind strategy games and build 'em ups from Crusader Kings II to Cities: Skylines, want to give 'em moolah in exchange for something they're about done with, hey, bonus.
]]>Prison Architect has a little present for everyone before Introversion Software go into holiday lockdown. First debuted in September as a special opt-in build, the carceral management sim's online multiplayer mode is now polished enough to be included in the game proper. Online mode is still considered 'alpha' and has some limitations, but they've otherwise got the core of the tiny-person punishment game working online. Probably best not to run an entirely public server - this one's best with friends, for obvious reasons. Check out the developer announcement video below.
]]>As grim as its subject matter may be, Introversion's carceral management sim Prison Architect has carved out an oddly social niche as a game to play while streaming and chatting with friends. Today, those building brutalist monuments to man's inhumanity to man can finally share the experience with chums, thanks to a public alpha test for multiplayer.
Expect bugs and a few features locked away, but if you feel like sharing the warden's hat with your pals, check out the patch notes here with info on how to join the alpha testers. You can also watch Introversion (awkwardly) demoing the new mode in the update video below.
]]>Look, y'all know me. I'm your friend Brock. I love anything having to do with a cult. Hell, I went out and found my own, once. And this week, I talked about cults and games YET AGAIN. So, I was a little surprised when an indie cult game snuck under my radar. It is named, pleasantly, Honey, I Joined A Cult. The game looks to be Prison Architect but for building and controlling a gaggle of beautiful dummies that want to worship whatever type of dumb God you want to make up. There's also a bounty of funky 70s jams to keep the mood light as you fleece your flock.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Prison Architect delivers all the satisfaction of a traditional Bullfrog-style management game. You place walls, lay pipes and wires, and soon slip into a zen state familiar to anyone who played Theme Park. What makes the game special is the simulation of the game's people, which reminds you over and over that you're not building Disneyland.
]]>As you may already have spotted, Theme Hospital joins the legions of 90s PC games being blessed with 21st century spiritual sequels. The Sega-published Two Point Hospital is the first game from Two Point Studios, the new endeavour from Bullfrog and Lionhead alumni Gary Carr and Mark Webley, Their plan, ultimately, is to follow-up Hospital with a clutch of other theme/sim/management games set in the same world - picking up, perhaps, where the Peter Molyneux-founded Bullfrog left off when EA closed them down.
I chatted to Carr, Webley and Two Point technical director Ben Hymers (himself an ex-Lionheader) about why they're returning to Theme Hospital, why now, the importance of humour to it, what's the same and what's different, how the audience has changed since 1997, how they've been inspired by Prison Architect, Planet Coaster and Twin Peaks, and their plans for that world of sim games.
]]>The Simpsons, Aardman Animations, Twin Peaks, Prison Architect and, quite naturally, Theme Hospital - these are the major inspirations behind Two Point Hospital, an upcoming sim/management game from some of the folk responsible for Bullfrog's Theme glory years. Two Point Hospital, a combination of management and comedy in a fantasy healthcare centre, is due for release - via publishers Sega - later this year, and the first trailer is below. I also had a big chat with lead devs and Bullfrog/Lionhead veterans Gary Carr and Mark Webley about the game over here.
]]>A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner's central conceit - using a laser scanner to 'paint' dot-array colours and shape onto your pitch black, subterranean surroundings - is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have.
]]>The top-down shanking simulator Prison Architect [official site] has received an update that introduces needs for the prison's staff, including the desire to go for a whizz, eat food in the canteen and the need to feel safe while working. The game was supposed to be fully cooked, or at least that's what developers Introversion said in August with their 2.0 "final" update, saying that it wouldn't be getting any more features. But they've gone back on their word, the dogs, saying that this feature has been "something that has been niggling away in the back of our minds".
]]>In case you've not picked up on all the hints: Devil Daggers [official site] is my favourite new game of 2016, and I'd say the best-looking game in yonks too. Devil Daggers is Geometry Wars thrown against a satanic altar in a darkened room made of Quake [see me -metaphors ed.]. I do recognise a leaderboard-climbing first-person shooter in skull-filled satanarena is a hard sell for some so here, look, it's in the latest pay-what-you-want Humble Bundle along with Prison Architect and more games. Maybe that makes it cheap enough for you to give it a try?
]]>Cos this stuff comes up in comments most every time I run one of these: these charts depict the top ten best-selling games on Steam as accumulated over the week leading up to Sunday just gone. They are not what are the top ten best-selling games at this moment in time, as seen on the front-page of Steam and which are invariably a little different. They come from this here Valve RSS feed. If there is any massaging of figures or weighing of e.g. revenue earned vs copies sold then I do not know of it, but neither can I say for certain that there is not. This is, however, pretty much all that Steam ever lets slip about what's going on, though you can look to the guesstimates on Steam Spy if you want to try and drill down further into actual figures.
So: Steam's ten biggest games last week. Well, nine and a half. Deus Ex has been dethroned already.
]]>Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They’ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it’s a bit of an old-fashioned addition, because it adds the ability to use cheats.
]]>Prison Architect [official site] technically left early access ten months ago but developers Introversion Software have kept updating their build-o-management game as before. Now they're finally almost done. After the upcoming release of version 2.0, Introversion plan to call it a day and - aside from fixing bugs which pop up - focus on new things like their pretty cave-scanning game. V2.0 will properly launch next month but you can try a preview version today if you fancy playing with tricky events like food poisoning and mass tunnelling.
]]>We're coming to the end of the Summer Steam Sale so chances are you've picked up the things you'd already got your eye on, but there are always games that sneak under the radar or come from genres you might usually ignore. That's why we've put together our final recommendation list. Here's a whole list of things we love and why we think they're worth your time! (Don't forget to check out our earlier picks and the comments, though - I picked up a bunch of games that had escaped my own notice through reader enthusiasm...)
]]>Prison Architect has been adding extra dimensions to its simulation of prisons for years now, but this is a big one: it now has a 3D mode. The option is semi-hidden but can be activated by a small 'TT' button in the bottom left of the game's "Extras" menu. It doesn't require any mods, but it will convert your existing 2D prison into a three-dimensional representation of same, complete with prisoners, furniture, vehicles and a camera that can swoop and dive among the corridors. You'll find a video and more details below.
]]>Prison Architect [official site] emerged from its long stint in Early Access earlier this year and recently clinched the Best Management Game accolade in RPS's Advent Calendar 2015. Now it has, finally, added female prisons. Luckily, there's more to it than simple sprite swapping, as Introversion's Chris Delay and Mark Morris detail in the accompanying video featured below.
]]>What is the best management game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today's door is ...
]]>As far as Early Access games go, Prison Architect [official site] is one which did it right. Over three and a bit years, developers Introversion Software have added, tweaked, and tuned, and now it looks and plays now so very different. It may have left Early Access and formally launched in October, but Introversion are still fiddling away and yesterday released the first post-release update to add even more. Naturally, they have another long video developer diary explaining what's new too:
]]>I never intended for that picture to become the official header for What Are You/We All Playing This Weekend, you know. I found myself in charge of this section one week and thought I'd find a nice picture of a pond - which was where I intended to mostly spend my weekend. Finding nothing in antique illustration archives (we have our whole antiquated Britishness schtick, yeah?), I turned to what else I'd be doing: appearing in visions, indulging my nymph side, and firing cannons at ghastly moustaches.
Anyway, what are you playing this weekend? Here's what we're into:
]]>I can't stop fighting. I wonder if this is a common feeling for prisoners, but in my case it's literal. No matter how many times I press it, the button to lower my fists and surrender doesn't do anything, and even though I'm cuffed, the guards still consider me hostile. That's how I ended up unconscious and in the infirmary; the door to my cell in solitary opened, an armed guard saw me restrained and stationary inside, and immediately shot me twice in the chest.
This was a concern, at least until I pulled the greatest escape of all. I vanished.
Prison Architect's escape mode is compelling, but not without its problems.
]]>Alice has been away this past week, and so I'd imagine is presumably playing the game of "If I swim to the other side of this loch and run away, perhaps I'll not have to return to work on Monday." The rest of us however remain on dry land and I've gathered the team to ask them what they'll be playing this weekend. Leave your own response in the comments below.
]]>It wasn't long after I attacked the officer that I was killed with a shotgun. A fight had broken out near the cell block entrance and my friend Tapper and I decided to use the opportunity to gain some prison cred by battering the guard who came to break it up. It did not go well. My character, Pratt, is now lying in the morgue and I have become Tapper, inheriting his body in a ghostly fashion. I am locked and restrained in my cell. Through the bars I can hear the faint sounds of a riot. I am sad to be missing out.
This is Escape Mode, just one of the features added to Prison Architect [official site] for its final release. After four years in development and alpha the game is finally out. Is prison the absolute LOL sesh it is made out to be in popular television show Orange is the New Black? Or is it more like the Midnight Express? Come with me, into this dark corner of the holding cell, to find out Wot I Think. Please mind the vomit.
]]>I thought I was done writing about Prison Architect [official site] updates when Introversion announced that the prison management sim would leave early access on October 6th. Yet here I am again, because at this weekend's EGX, Chris Delay and Mark Morris demoed some of the features that will be new to v1.0 - including a new escape mode.
]]>Prison Architect [official site] is being released. Get it? Released. That's a thing that also happens to prisoners. Prisoners like the sort the game is about managing. Get it? Yeah. Prison Architect will join society on October 6th.
]]>The seemingly endless expanse of alpha updates that make up our coverage of Prison Architect [official site] - we're up to Update 36 now, friends! - is coming to an end. It's true, these collective hands of rock and paper will no longer know the gentle touch of Introversion Software's regular patches. As we draw closer to its eventual October launch, the final Alpha update reads as follows:
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day 3 of the sale.
]]>Introversion Software previously made a game called DEFCON [official site], a strategy game in which you launch often unprovoked nuclear attacks upon other countries. Global thermonuclear war is the core of the game, and necessary if you're going to defeat your opponents, but it never revels in the wanton destruction you're carrying out. As the death toll rises into the millions, the grim reality of what's happening is gently communicated through the stark white alerts of how many millions have been killed and through the addition of quiet coughing to the game's soundtrack.
I've killed million and millions in DEFCON. I'm not sure I could bring myself to kill just one person in Prison Architect [official site] using update 31's newly introduced execution chambers. There's a video below showing how the process works.
]]>In a recent talk about maintaining motivation and marketing for his game Spy Party, Chris Hecker mentions that "every damned update Prison Architect does" gets a post on RPS because someone who works there just happens to like the game.
o/
Alpha 27 of the prison management sim is out as of late last week and adds a new supply and demand system for food, along with the ability to tap phones and more. The traditional update video is embedded below.
]]>All strategy games strive to reach a certain balance; the point at which the player feels responsible for their successes and failures, but where the simulation is so complex and alive that a perfect, static system can never be built. That's apparently what motivates Prison Architect's 25th alpha, "one of the biggest updates" Introversion say they've ever done. The main new addition is prisoner reputations, a system of personality types that will make creating a perfectly functioning, forever peaceful prison practically impossible.
As ever, there's a video talkthrough and some more detail of the changes below.
]]>Prison Architect developers Introversion Software joke in their latest update that the dev team is now "more like half a million." As well as an amusing way to introduce the changes to their mod system, which is now much more robust and capable of adding almost anything to the game, it's also sort of true. Their massive, ever-growing userbase will now add anything they can imagine, for better or worse, and folks will balance out what they want themselves. Others will improve the systems already there or build collections of mods that interact particularly well. Sit back, Introversion, you're basically surplus to requirements now.
]]>Logic can be dangerous. Minecraft players have built everything from room-sized games of Pong to autocannons with its redstone logic circuits, and that's a relatively peaceful game. If you combined logic circuits with, say, the prison-industrial complex, I dread to imagine what dehumanising mechanisms might be built around inmates. So let's see what happens now Prison Architect has done just that.
It's fine, though. Prison Architect isn't quite so freeform, and Introversion imagine the new automation and logic tools will be used for things like remote door control systems and sharing clock signals. Which does almost sound like a challenge.
]]>It's possible that some of you have overdosed on Prison Architect update videos by now, but if you're like me and still in the throes of a monthly addiction to the incarceration management sim's new features, then this month's hit is a good one. As explained on the official forum, the major new addition: your prison's inhabitants can now smuggle in drugs, get hooked on them, and go into withdrawal or overdose. Inject the trailer below directly into your eyeballs to beat the blood-brain barrier.
]]>How many posts have I written about Prison Architect alphas since joining RPS last October? Checking the tag page for the game suggests seven thousand. It's not my fault, it's just that each one adds a feature or set of features I find irresistible. The latest, alpha 20, introduces a set of failure states to the game, including the ability to be convicted of criminal negligence. You will then "spend time within your own jail as a prisoner."
The regular developer video showing the new features is below.
]]>After recent updates added bulletproof vests and shotguns, it was probably inevitable that Prison Architect would continue it's escalation towards more and more exciting additions with each alpha. The trend continues in alpha 19 with a broad revision to the game's finance systems, which introduces new rules for borrowing, the need to pay corporation tax, and the ability to sell shares in your prison to investors.
Video update below while I try to explain why I'm not being sarcastic.
]]>Prison Architect is forever trapped between two political poles: the side that says that prisoners should be locked up, punished, and left to rot; and the side that thinks they should be reformed, educated, and made better able to return to society and not re-offend. Introversion want both methods to have value within their management game, and alpha 18 takes the first steps towards enabling the liberal half by adding therapists.
Also tazers. New update video below.
]]>It's been a little while since I've seriously played Introversion's incarceration sim Prison Architect, but I've come to enjoy reading and watching their monthly updates just as much as playing it myself. Alpha 17 is now live and the video below details the various additions. The big one: you can now build an armoury in your prison and deck it out like one of those rooms that used to come before a boss fight in first-person shooters. The kind of room full of shotguns, ammo and bulletproof vests.
The kind of room prisoners might want to break into in case of a riot.
]]>Prison Architect is an ever expanding incarceration management game, currently in alpha and on a monthly update schedule. If it's not growing fast enough for you, the most recent update adds something that will help: proper modding support.
Also, staff rooms, for when your little guards get sleepy. Come watch the update video.
]]>Introversion’s deservedly popular Shawshank simulator is a lot of fun. It's also incredibly difficult to manage. If a full-scale riot isn’t the problem (rarely), then a lack of funds is. And I don’t think building Cell Block B without any plumbing helps. I’ve run my fair share of ruinous hellholes but now that several updates have been added to give the player some more control over the disorder. In lieu of this, I wanted to see if it was possible to create a lovely, warm, sweet-smelling prison, just like ma used to make. CCTV, perimeter walls, sniffer dogs and guard patrols are sure to help make this a reality.
Welcome to Brendan’s Nice Prison For Agreeable People.
]]>I don't normally like business news, but I can write all day about indie designers done good. Prison Architect - the alpha-funded, Early Access, prison management game from Introversion Software - has sold 250,000 copies and made $8 million. That's a lot for a team that only recently risked bankruptcy.
]]>Oh, this is so good. This is so very, very good.
]]>If you've been playing Introversion's Prison Architect, you might have noticed that it was a tough game. Like, unfairly tough. And being overall nice peeps, you'd have shrugged and thought "Hey, I'm sure it'll all work out". You're nice. I like you. PA is tough because it's still in development, and a lot of the mechanics that have been dropped into the prison sketching sim have been a bit skewed towards prisoner activities. That's been somewhat fixed in the latest update: to give the player more power to detect criminals being criminals, Introversion has added dogs to aid the detection of contraband and escape tunnels. They are SUPER CUTE!
]]>Weeeee-ooooooo, weeeee-oooooo, weeeeee-ooooooo! It's the news alarm! Prison Architect's latest update has escaped the seemingly impenetrable holding cell of Introversion HQ and come running to us for somewhere to stash the goods. Ha! Little bastard's going straight back to the hole once he's told us everything he knows. Like about the new tunneling system that's forcing prison redesigns the world over or customisable punishment regimes that finally let you create the fascist nightmare of your dreams. You can take a glance at everything we got out of that scum bucket before we sent him off here or video evidence once you've been searched.
]]>*Gavel thumps* "Silence! Bring the prisoner forward. Craig 'Thomas' Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we'll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul."
]]>"Oh boy! I can finally get into prison early!" Oh videogames, don't ever stop allowing me to create phrases of such ear-perking outlandishness that people could mistake me as ringleader of a merry band of elves. Other gems now possible thanks to Steam's paid-alpha-centric Early Access program include "Hooray! Frighteningly authentic war's happening even sooner than I thought" and "I wasn't planning on being shipwrecked with no hope of escape today, but I certainly can't complain." But Prison Architect, Arma 3, and Under The Ocean are only three of the 12 inaugural games on offer. The rest - and perhaps even some freshly baked wordthinks - are after the break.
]]>While I may still be searching my rotten soul for how I really feel about Prison Architect's concept and attendant amorality, I remain highly interested in its ongoing development. The fifth alpha build is now available to pre-orderererers, and among its new features are sexy firemen. Well, firemen, anyway.
]]>Prison Architect is a management game from Introversion, makers of Uplink and Darwinia. They're currently running a pre-order system in which you get access to ongoing alpha builds. I've been playing virtual, invisible warden in the most recent one, which though lacking several features and an ultimate objective offers a good flavour of this game of construction and containment.
Why? Why do they hate me so? I go out of my way to be nice, to give them plenty of free time and fresh air, to give them varied meals and hot showers. I give them TVs in their rooms. They miss their families, so I build payphones that they might talk to them.
So they smash the payphones. They smash the TVs. They smash the showers. They smash the meal trays. They smash each other.
]]>Pretty much the type of comment I hate most here is "shame on you RPS for not posting about game/event x". No, shame on you for being a plonker. But this time and this time only you are allowed to say "shame on you" to me. Why? Because I still haven't played Introversion's Prison Architect, even though I have a copy of the alpha.
Shame on me.
I do intend to correct this very soon though, and fortunately I'll be going into a newly-updated build which corrects the notorious fog of war issue.
]]>Prison Architect really seems to be turning around Introversion's fortunes. With more than $400,000 made since the release of the alpha, their out-turned pocket linings might be facing inward once again. And now the alpha has reached its third stage, adding in fog of war, and a new CCTV system. There's a video to prove it.
]]>Introversion's management sim/financial experiment Prison Architect has done reasonably well for itself off the back of an alpha version alone, managing 10,000 sales and not too far south of $400,000 as a result.
Those are small beer numbers for a full release game, but we're talking about a far-from-finished alpha only available direct from the developer. In that context, it is BIG BEER.
]]>Eurogamer are reporting that Introversion's Prison Architect Alpha access has been a significant success, with $100,000 made in the first 72 hours. There were 2667 sales, with four people opting for the $1000 Warden-creating option. Mark Morris said he and Delay are "absolutely stunned".
]]>Prison Architect is coming along nicely, as I've reported previously. Now though, the Introversions - Chris Delay and Mark Morris - want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there's now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview - and watch the videos - below.
]]>Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It's certainly worth a look, and you can watch the session - which includes some footage of Subversion - below. Relatedly, you can also read my take Prison Architect here and here.
]]>This is my second time with a pre-release version of Prison Architect. You can read my first impressions right here. This time I've played a slightly more advanced version, albeit one that is not tuned for IGF judges. Fresh thoughts stockaded below.
]]>They say you should always be prepared to kill your darlings. Darwinia creators Introversion have taken it one step forward, creating nothing short of a Darwinian snuff movie to mark their transition from little computer people to... prison architects. Yeah, that's still a little weird. But never mind. Help them celebrate this glorious new age of Not Darwinia by enjoying 2:36 minutes of burning, shooting and stabbing that really puts the 'aaaaargh!' into 'carthasis'.
]]>Introversion’s Prison Architect is the mysterious tumour that ate away at Subversion. Wait, that’s a horrible thing to say! Let me get my Men In Black Mind Eraser thing and we’ll pretend I never said - *flash* [Editor's Note - at this point Craig accidentally flashed his own memories. He doesn't know who he is, so we've told him he's Oor Wullie]. Crivens! Thuy sais it’s oot fur a’body aroond September, if yer up for contributin’ tae tha alphu.
]]>The cancellation of Introversion's Subversion has at least borne some fruit. Our interview with lead programmer Chris Delay explain that a prison breakout level in Subversion, combined with a visit to Alcatraz, gave rise to an idea for a prison management game, Prison Architect. I've been playing some of the IGF build of that game - so far from release, but totally playable - and I've written up a few impressions below.
]]>Roving gangs of clever internet-users have tracked down the first Prison Architect video (below) thanks to the clues provided in Introversion's treasure hunt. The video shows sped up footage of a prison being constructed, with prisoners and guards milling about at high speed. The Introversion-dominated Humble Indie bundle has also been updated so that you get the additional games, now including the excellent Dungeons Of Dredmor, if you beat the average offering for the pay-what-you-wantness, which is currently $3.96.
]]>Hmm! Introversion are up to something. They've sent us a mysterious image, which you can see below. They tell us it is part of some kind of treasure hunt thing. PCG have the first image. The email from Introversion reads: "The clues are all from Introversion’s next game Prison Architect, and showcase Ryan Sumo’s amazing art. Some of the clues are buried in the Humble Introversion Bundle."
Intrigue-o-tron!
]]>Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they're returning to their original approach of being bedroom programmers.
]]>Introversion's Chris delay sends word that their new project, Prison Architect, is a game in which you "Build and manage a maximum security prison". Crikey! Unexpected. But then it was unexpected. That's the first image up there, too. This is the title the pioneering indie dev are working on now that their procedural heist game, Subversion, has been put on hold.
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