Operation Flashpoint: Dragon Rising is getting an expandalone/sorta sequal at some point "between April and June" next year! There's a hot new trailer out, and you can watch it below.
At first glance it might seem like a sweaty cache of live-action bravado that tells you little to nothing about the game, but I'm an old hand at this viral video stuff. There's a coded message in this trailer. Just listen to the Johnny Cash song in the background.
]]>Intel have supplied a rather splendid chip for one lucky RPS reader to build their next PC around. And that's not all. Those splendid fellows at Codemasters are giving away a whole bunch of Operation Flashpoint: Dragon Rising goodies too. Read on for complete details of what you can win, how to enter, and other relevant details.
]]>A single-mission demo for Operation Flashpoint: Dragon Rising has been released, and it can apparently be played single player and online with chums. Codies explain: "As part of a Special Forces squad inserting behind Chinese PLA lines, players must eliminate a strategically critical radar station and missile sites to allow the USS Iwo Jima, carrying the main USMC battalion, to safely approach the island of Skira." The full details for the demo including mirrors and systems specs can be found here. My thoughts about the game on release can be read here.
]]>The promised Operation Flashpoint: Dragon Rising downloadable content, which is free for PC users, will be available tomorrow along with the new patch. Codies info and trailer below.
]]>Codemasters' soldier sim sequel, Operation Flashpoint: Dragon Rising, hit the shelves this week in the US, and is out tomorrow in Europe. But is this open-world shooter as tight and tough as we'd hoped, or is it all bravado? Here's wot I think.
]]>I've alt-tabbed out of a game so I can write this post. It looks suspiciously like an unreleased military shooter. Hmm. Perhaps I'm playing it with a view to writing a critical analysis of its workings in the near future? Who can say! In entirely unrelated news, I've just spotted a new trailer for Operation Flashpoint: Dragon Rising, which just happens to be released in the UK on October 9th. The footage shows helicopters, smoke, big guns on armoured vehicles, "CONTACT!", dudes getting shot, and other military things that are a complete mystery to me. Go take a look.
]]>There's an element of military titillation in this latest Operation Flashpoint: Dragon Rising trailer (below), with the development team get a bit hyperbolic about smoke, impact effects, environmental detail and visual feedback for the player in this contemporary soldier game. I've seen the game running on PC a couple of times during its development, and it has impressed me each time, particularly with these battlefield smoke effects and other war-grime detail. Also: the dying. There's a lot of that. Go take a look, anyway, and hopefully we'll have a verdict on the game for you in the next few weeks. It's out on October 6th in the US and October 9th in Europe.
]]>Only about three more weeks until Operation Flashpoint: Dragon Rising appears. Unless it slips again. But presuming it doesn't, you can finally find out whether it's better or worse than ARMA 2 on October 9th. In the meantime there's a new video that apparently demonstrates the head-to-head multiplayer mode, showing how you can take control of either a USMC or Chinese PLA troop and then shoot helicopters out of the sky. There's also a new collection of screenshots.
]]>(Which is a much better subtitle than Dragon Rising, I think.) Following up on my interview with producer Sion Lenton from last week, I thought I'd better catch up on the Operation Flashpoint 2 footage. The first piece is particularly illustrative of the sort of thing Lenton was talking about, as it shows off "hardcore mode", in which the game removes all HUD elements and player assists to create a rather more realistic and demanding experience. I spent some time reading up on this over the weekend, and I'm wonder if the game will come as more of a surprise to console players than PC players. We are, after all, getting used to the notion of an open world FPS, where the linear or the multiplayer-map are still the most explored. I'm seeing lots of mentions of Modern Warfare 2 and Battlefield with reference to Operation Flashpoint, which, of course, aren't really relevant to how the game will play out. Also, I suspect - as Kieron mentioned the other day - both this and ArmA are being introduced to a modern audience that never played the original Operation Flashpoint, and has little idea what to expect. Anyway, three videos of the game in motion sit beneath the click.
]]>A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters' take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the "documentary" feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.
]]>The Modern Warfare 2 Ultro-Nerd Edition famously comes with a pair of functioning night-vision goggles, and now it seems the Uber-Geek Edition of Codemaster's not-actually-Operation-Flashpoint-2-is-it Operation Flashpoint 2: Dragon Rising will come similarly laden with head-mounted silliness. Specifically, a full-size army helmet that's roughly 48 million times larger than the game CD itself. What next - Mafia 2 Special Edition, complete with freshly-severed real horse's head?
]]>Operation Flashpoint: Dragon Rising has a release date. According to Eurogamer, it will arrive on the UK shores/airdrop into our cities/invade this country/storm our beaches/infiltrate British stores/come on RPS you're better than this/go on sale on the 9th of October. To commemorate this momentous announcement, Codies have released a new trailer showing off various weapon types which you can see below.
]]>In the great Operation Flashpoint 2 Vs. ArmA II debate, I'll tell you which side I come down on. I'm on [the opposite side to you]. I can't believe you think the other game is the better one! What about all the inevitable problems with AI?! It's so unrealistic in your game that you can run so far/reload so quickly, and it's just ludicrous that you [something about damage]. What ARE you thinking? In case there's anyone who's yet to pick a side (because it is AGAINST THE LAW to want to enjoy both), there's a new trailer showing off OpFlash 2's spooky night time paranoia, and a military tactics montage from ArmA II. The latter is of course already released, and you can read Jim's review here. OpFlash 2 is due in September-ish.
]]>Operation Flashpoint 2 has now been pushed back to the Autumn, apparently to give the team more time on improving the player experience. This announcement arrived along with a new trailer, and a comment from Codies executive producer Sion Lenton, who had this to say about the game's island territory: "Skira makes for an immense and, with the latest visual pass, a magnificent battlefield; we’re exceptionally proud of the build so far. Creating this vast island, populated by unscripted AI military forces, is no trivial matter and so, to get this absolutely right, we’re now investing additional development time.” Of course this also means that it'll no longer be head-to-head with Arma 2, which is still scheduled for release in June. We should have more detailed impressions of Operation Flashpoint pretty soon, so we'll let you know how it looks.
]]>I had a look at Operation Flashpoint: Dragon Rising the other day, and then happened upon the notion of writing down what I saw and publishing it on an international gaming website. And so it came to be that Eurogamer has a couple of thousand words of details as well as interviewy gobbets with lead AI man, Clive Lindop. It goes,
]]>EDIT: Footage gone now. Boo.
Hyper-dynamic newsblog VG247 found this, and it seems to be footage from some kind of GameStar TV show? Anyway, the narration is in German, but some kindly soul has added English subtitles to it. The game sure is fancy lookin', although it's still something of an unknown quantity in terms of the soldier-sim-ness of it all. Expect the game to arrive this summer, and we'll try to find out more before then.
]]>And it's ArmA2. This is fascinating. The situation where a developer keeps the technology and the publisher gets the name is common enough. There's always obvious competition between the keeper of the flame and the keeper of the name (e.g. Football Manager versus Championship Manager, Far Cry 2 versus Crysis, etc). But Bohemia, in a recent press-release, have made that incredibly explicit. To quote the opening: "Is the upcoming Codemasters game really 'the much anticipated return of the genre-defining military conflict simulator' Operation Flashpoint: Cold War Crisis? Is it really 'the official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis'? Bohemia Interactive says: 'No! What matters is the game, not the name.'" Seeing Bohemia's fury at Flashpoint 2 being described by Codemasters as the "return of" or "official sequel to" is without precedent in recent gaming history. Read the whole thing for more. Crikey.
We took the opportunity to chat to Bohemia CEO Marek Spanel about the whole situation...
]]>The Firstlook 2008 games event took place in Amsterdam last saturday and a few interesting materials are emerging. One is the Operation Flashpoint 2 presentation which PS3Life.nl have up on their site, and I've embedded after the jump. Despite the rather wobbly camera action it does demonstrate the impressive level of detail in the forthcoming soldier sim. As we've mentioned many times before, it's no ArmA, but in that Far Cry/Far Cry2 way, it looks like it might be developing into something really interesting on its own right. Thanks to Nabeel for the link.
]]>Want to see what it looks like when a tank fires in Operation Flashpoint 2? Well, that's a specific relief, as that's exactly what the brief video below will show you.
]]>I'm no fan of CGI trailers, but there it is.
]]>More Operation Flashpoint 2 news! So soon? Why yes: Codies community manager Ian Webster sends word that he's going to be posting images from the upcoming CGI trailer over on this official forum thread, all afternoon. Meanwhile PC Gamer UK's Tim Edwards has posted his enormous OpFlash 2 feature up on CVG. He says stuff like this:
]]>PCGames.de has a bunch of new screenshots from ArmA 2, the sequel to the non-sequel to Operation Flashpoint, by original developers Bohemia Interactive. They sure do look like some kind of excellent war game. But will they hold a candle to Codemasters Operation Flashpoint 2, which has been unveiled in astonishing detail in this month's PC Gamer UK? Honestly, get hold of a copy of that magazine and suck in the images with your eyes. The words too. The game left Tim from PC Gamer feeling a bit flabbergasted - and with good reason: the Codemasters wargame is setting its sights on some high ground indeed.
]]>Some new OpFlash 2 images have turned up over on the Czech Tiscali Games’ gallery, which is odd, if you think about it, because OpFlash 2 isn't being developed by Bohemia Interactive, who are Czech, and made the original game. Anyway, these look a bit more like concept mock ups than in-game images to me, but I've been wrong before. (But only once, whilst drunk, fifteen years ago, in the dark...)
]]>Codies have announced Operation Flashpoint 2's full name: Operation Flashpoint: Dragon Rising.
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