I've been doing a lot of tinkering recently. Endless iterations of death-dealing drones, flying factories, huge robotic worms and automated weapon platforms - I've lost count of all my experiments in destruction. Nimbatus’ drone editor is a complex, liberating tool where patient engineers can craft a bewildering array of exotic, inventive machines. Then a giant snake blows them up.
When my massive artillery drone - the better part of an hour of work - was smashed to bits in less than a minute, I was less than chuffed. It was bristling with missile launchers and surrounded by shields, but it got stuck on a barely-visible piece of scenery and then blown up by the aforementioned scaley menace, who, it turns out, is invincible. I’ve become well acquainted with these setbacks, watching my glorious drones suffer inglorious ends, but I keep finding myself back in the workshop, slapping on new components and trying to figure out how the heck logic gates work.
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