Fast car fiddler Motorsport Manager has a new expansion that adds 6-hour endurance races, announced Playsport Games. These require swapping out your tired drivers for fresh-eyed speedsters mid-race. Of course, this is a management sim and the fast forward button is there to be used. But the new race lengths of 90 mins, 3 hours and 6 hours are designed to give you a new type of challenge, in which you have to build vehicles with longevity in mind and look out for your drivers’ stamina bars, lest they become bored and start pooping at the wheel, or whatever it is motorsport competitors do when they get tired and cranky.
]]>The full version of Motorsport Manager [official site] is free to play until Monday, giving plenty of time to check out Sega's first foray into being a carboss. Our Adam's a Football Manager fan and quite enjoyed his time with the PC adapatation of Playsport's racecar management sim, so you might fancy a crack too.
]]>I love Motorsport Manager [official site] even though I don't know an exhaust flange from a dipstick. It's easy to learn, doesn't demand I bring a load of technical knowledge to the pits and it's about human characters as much as cars and cash. News that DLC adding a GT series, with two divisions, is coming next Wednesday is exciting then, not because I know what a GT car is, but because more Motorsport Manager is welcome whatever shape it takes. There'll also be a free update that allows you to make your own team rather than taking over a pre-built one. VROOM.
]]>Modding support has arrived in Motorsport Manager [official site], letting sportsdads fiddle with the game's guts in many ways. Perhaps you'll replace car models with real Formula 1 vehicles. Or create obscene liveries. Or replace videos with cats being cute or some serious Formula 1 cutscenes. Or... a pleasing amount can be changed, and I imagine folks will soon crack on with some fairly expansive overhauls. Make it into a game about racing hovercars. Skateboards. Hoverboards.
]]>Motorsport Manager [official site] made its first appearance on PC last month as Sega slipped cars without football into their management sim portfolio next to football without cars. Our Adam wasn't as taken with it as he is Football Manager, though he says that's likely because he's more into kicking. But hey, the game will soon welcome a wider potential audience as an update this week is adding a "2D mode" which looks less pretty but will allow the game to run on slower computers and laptops.
]]>It's only three days ago -- on the 7th -- that Adam told us all Wot He Thought of new sportsdad 'em up Motorsport Manager [official site] yet it feels so much longer. Should you have been dazed and possibly a bit drunk this week, slightly out of sync with the world, you might well appreciate a reminder that the game has now actually come out, launched overnight. This here Motorsport Manager is an expanded spin-off from Playsport Games' mobile series of the same name, but don't be put off by that. Adam will tell you this is good stuff.
]]>The sponsors won't pay out if at least one of my two drivers doesn't finish in the top six. There are six laps to go and Mustafa El Sadat, my best hope, is in fourth place, and far enough behind the three leaders that it doesn't seem sensible to adopt an aggressive strategy. If he can maintain his current pace, he should be able to finish fourth and while I'd prefer a podium finish, a season of work has taught me that Motorsport Manager [official site] does not reward over-ambition. This is a game in which to choose your fights carefully and to celebrate every small victory rather than pushing for the big win against the odds.
]]>Sega are expanding their portfolio of sports management games again this year, slipping the non-footballing cars of Motorsport Manager [official site] in alongside their iced hockey sim, carless football sim, and copy of The Beano they covertly read during conference calls. Our Adam has enjoyed what his time managing an (off-brand) Formula 1 racing team in previews, and soon we'll be allowed a crack. November 10th is when Motorsport Manager will launch, Sega announced today.
]]>Motorsport Manager [official site] is about people as well as their cars. While you can spend time tinkering with the setup of the vehicles to some degree, all of your engineering and design work will come to nothing if your team can't stand one another, and don't understand their roles. As a person with little interest in cars wot go fast, I wasn't sure this would be the game for me, despite my love of sports management, but after sitting down with the developer at Gamescom and spending some time with a preview build at home, I'm hooked.
]]>Even though Sega have been publishing PC strategy and simulation games for years now, I still can't see the company logo or hear the word without thinking back to hours spent at schoolfriends' houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a very simple question: "Do you want to marry PC strategy games?"
At Gamescom, I sat down with Jurgen Post, COO of Sega of Europe.
]]>Sega are expanding their line of sports management games beyond ice hockey, kickyball, and Waaagh! to include racecars too. Today Sega announced Motorsport Manager, a PC spin-off from the pocket telephone game of the same name by Playsport Games. Honestly, I do question defining this as sport, considering that the cars have to do all the running - the so-called 'sportsplayer' just sits on the car's back to stroke its antenna and whisper encouraging words if it starts to panic.
]]>