Rock Paper Shotgun Metal Gear Solid V: Ground Zeroes Feed

enThu, 07 Jan 2021 07:30:47 +0000Have You Played... Metal Gear Solid V: Ground Zeroes?https://www.rockpapershotgun.com/have-you-played-metal-gear-solid-v-ground-zeroesColm AhernThu, 07 Jan 2021 07:30:47 +0000https://www.rockpapershotgun.com/have-you-played-metal-gear-solid-v-ground-zeroesKojima ProductionsStealthMetal Gear Solid V: Ground ZeroesHave You PlayedFeatureKonami

I was so disappointed the first time I saw the credits roll in Metal Gear Solid V: Ground Zeroes. I'd heard it was short before I booted it up, but I don't think I knew how short. Where were my oddly-timed codec conversations about how Jack met Rose? Why didn't I have to climb a giant ladder while an acapella version of the theme faintly played in the background? Why didn't a man that was clearly in disguise reveal his true identity by taking off his sunglasses?

Then I saw a load of side missions unlocked and I started over again. And then again. And again. And again.

Read more

]]>
Metal Gear Solid 5 finally lets you play as sniper Quiethttps://www.rockpapershotgun.com/metal-gear-solid-5-quiet-now-playableDominic TarasonTue, 24 Jul 2018 22:15:07 +0000https://www.rockpapershotgun.com/metal-gear-solid-5-quiet-now-playableStealthModsAction AdventureMetal Gear Solid V: Ground ZeroesBlockbusterMetal Gear Solid V: The Phantom PainKonami

Messy spinoff Metal Gear Survive might not have landed with much grace, but Konami know better than to kill their golden goose; Metal Gear Solid 5: The Phantom Pain. Even if its exiled director is busy hanging out with Norman Reedus and Mads Mikkelsen, they've still got a few people working on MGS5, and their latest annual update finally gives players the chance to play as underdressed and overpowered mutant sniper lady Quiet. Right now she's restricted to the semi-online FOB invasion missions, although given MGS5's mod scene, that may change soon.

Update: That changed. See the mods below.

Read more

]]>
Metal Gear Solid V prematurely celebrates nuclear disarmamenthttps://www.rockpapershotgun.com/metal-gear-solid-v-players-no-nukes-cutscene-triggeredAlice O'ConnorMon, 05 Feb 2018 12:44:23 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-players-no-nukes-cutscene-triggeredStealthMetal Gear Solid V: Ground ZeroesMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

After two-and-a-half-years, Metal Gear Solid V: The Phantom Pain on PC has finally unlocked a hidden cutscene celebrating complete nuclear disarmament. This has been a semi-secret community challenge, waiting for players to destroy all nukes built by players in the game's 'Forward Operating Base' multiplayer invasion mode. However! In a very Metal Gear-y conspiracy theory twist, it seems that celebrations are premature, because Konami say that the event was triggered when the nuke counter was not at zero. We're celebrating peace while thousands of nukes are still unaccounted for. If you load MGS V now you can see the cutscene, or watch it here:

Read more

]]>
Metal Gear Solid V: The Definitive Experience Releasedhttps://www.rockpapershotgun.com/metal-gear-solid-v-the-definitive-experience-releasedAlice O'ConnorThu, 13 Oct 2016 12:09:52 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-the-definitive-experience-releasedStealthMetal Gear Solid V: Ground ZeroesBlockbusterMetal Gear Solid V: The Phantom PainKonami

If you're one of those "I'll wait for the Game of the Year Edition" types, good news: a new stealth game called Metal Gear Solid V [official site] has just become available to you, and I think you really might like it. Metal Gear Solid V: The Definitive Experience has arrived on PC, packing both the small, directed MGS V: Ground Zeroes and the sprawling open-world MGS V: The Phantom Pain along with the multiplayer Metal Gear Online and all their DLC. That's a respectable slab of sneaking for £25! For all its flaws, I still really like MGS V - and you might too, you ol' GotYhead you.

Read more

]]>
Games I Was Wrong About: Part Onehttps://www.rockpapershotgun.com/games-i-was-wrong-about-1Alec MeerWed, 13 Jan 2016 19:00:34 +0000https://www.rockpapershotgun.com/games-i-was-wrong-about-1The WitcherThief: Deadly ShadowsMetal Gear Solid V: Ground ZeroesFeatureMetal Gear Solid V: The Phantom PainSupporters onlySid Meier's Civilization V: The Complete EditionStrategyFinal Fantasy VII

I’ve playing MGSV obsessively at the moment. You might have noticed. This is a statement which would make 2005 me punch 2015 me in the nose. A decade ago I was so much more forceful and intolerant in my opinions about videogames, and one of the recipients of that unyielding ire was Metal Gear Solid. I played some of 2, felt as though it was simply wasting my time, and that was it, the entire series was irredeemable. Everything I read now suggests I’d still feel that way about MGS2 particularly, but in the wake of Ground Zeroes and The Phantom Pain, I do realise that in decrying the entire series, I did myself out of some particularly excellent stealth gaming, and a playful streak a mile wide. Which leaves me thinking – what else did I dismiss - or praise - out of hand and now regret?

Read more

]]>
The 25 best stealth games on PChttps://www.rockpapershotgun.com/best-stealth-gamesAdam SmithTue, 17 Nov 2015 19:00:51 +0000https://www.rockpapershotgun.com/best-stealth-gamesGameLoftNintendo GameCubeXbox OneHorrorKojima ProductionsPandemic StudiosBethesda SoftworksMonaco: What's Yours Is MineThird personPS4Tango GameworksSquare EnixMetal Gear Solid V: Ground ZeroesUbisoft MontrealGunpointiOSNintendo DSBestest BestsRocksteady StudiosThief 2 The Metal AgeSuspicious DevelopmentsNEON STRUCTFeatureArcadeN-GageThe Evil WithinTigon StudiosMultiplayer CompetitivePCMacMultiplayer CooperativeAlien: IsolationBatman: Arkham AsylumStarbreeze StudiosCD ProjektAtariThe Chronicles Of Riddick: Assault On Dark AthenaPuzzleDesperados: Wanted Dead or AliveCreative AssemblyArkane StudiosHumble GamesMark of the NinjaUbisoftBithell GamesIncNintendo SwitchVolumeShooterXbox 360Strategy: Turn-Based StrategyEidos505 GamesAspyrGlobal Star SoftwareElectronic ArtsHitman: Blood MoneySide viewAction AdventureXboxMajesco EntertainmentKonamiPlatformerFirst personFightingHack & SlashStrategyPS3Commandos 2The SwindleCurve DigitalInvisible Inc.SegaKlei EntertainmentThe SaboteurMonolith ProductionsDishonoredNintendo Wii UPayday 2Metal Gear Solid V: The Phantom PainIndieCyanide StudioLooking Glass StudiosPlayStation VitaRPGSingle PlayerPS2Overkill SoftwareStyx: Master of ShadowsMicrosoft StudiosSimulationSize Five GamesNo One Lives Forever 2AndroidEidos InteractiveInfogramesBird view / IsometricHidden & Dangerous 2Take-Two InteractiveDeus ExFocus EntertainmentThe Creative AssemblyBlockbusterPocketwatch GamesTom Clancy's Splinter Cell: Chaos TheoryIO InteractiveStrategy: Real-Time Strategy

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we'll make it to the end.

Read more

]]>
MGSV: The Phantom Pain Is Making It Too Easy For Mehttps://www.rockpapershotgun.com/mgsv-the-phantom-pain-hardcore-modeGraham SmithFri, 02 Oct 2015 17:00:07 +0000https://www.rockpapershotgun.com/mgsv-the-phantom-pain-hardcore-modeKojima Productionsno-adsGame of The Month: September 2015Metal Gear Solid V: Ground ZeroesFeatureGame Of The MonthMetal Gear Solid V: The Phantom PainShooterSupporters onlyKonami

I expected MGSV: The Phantom Pain [official site] to be punishing - the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me.

I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I'm much more surprised to find myself feeling so far towards the other direction. The Phantom Pain is too easy.

Read more

]]>
Metal Gear Solid V: Fobbed Offhttps://www.rockpapershotgun.com/mgsv-fob-missionsAlec MeerWed, 30 Sep 2015 18:00:28 +0000https://www.rockpapershotgun.com/mgsv-fob-missionsMetal Gear Solid V: Ground ZeroesDiaryppdiaryFeatureMetal Gear Solid V: The Phantom PainShooter

Oh God suddenly my private desert adventure is a PvP game in which other players can invade my base and steal my stuff and my men at any time. THIS WASN'T WHAT I SIGNED UP FOR HELP HELP

Read more

]]>
Watch Metal Gear Solid V's Lost Endinghttps://www.rockpapershotgun.com/metal-gear-solid-v-extended-endingAlec MeerWed, 30 Sep 2015 08:42:39 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-extended-endingGame of The Month: September 2015Action AdventureMetal Gear Solid V: Ground ZeroesHideo KojimaGame Of The MonthMetal Gear Solid V: The Phantom Pain

While most of us continue to be starry-eyed about MGSV: The Phantom Pain [official site], there has been no shortage of Internet Grumbles about its ending, and concerns that it wasn't finished-finished (possibly related to Kojima and Konami's latest round of spats?). I'm not going to get into OPINIONS on that stuff myself, primarily because I'm not personally invested in MGS lore, but yeah, there really was an original, longer ending sequence with MORE RIDICULOUS DRAMA and arguably a greater sense of closure, both for Big Boss/Venom Snake himself and in terms of closing the loop between the two main Metal Gear Solid timelines.

This other finale, set on a jungly island, was partially completed before whatever happened happened, and is included on the MGSV bonus disc from the PS4 collector's edition. You can watch the whole, 18 minute sequence below. Spoilers, inevitably.

Read more

]]>
Six Things MGSV: The Phantom Pain Could Do Betterhttps://www.rockpapershotgun.com/six-things-mgsv-the-phantom-pain-could-do-betterDaniel HindesMon, 14 Sep 2015 18:00:52 +0000https://www.rockpapershotgun.com/six-things-mgsv-the-phantom-pain-could-do-betterKojima ProductionsGame of The Month: September 2015Metal Gear Solid V: Ground ZeroesFeatureGame Of The MonthBlockbusterMetal Gear Solid V: The Phantom PainKonami

Metal Gear Solid V: The Phantom Pain [official site] may be the best stealth-action game ever made, but it's not flawless. The game's massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive - however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain's own phantom pains - without plot spoilers.

Read more

]]>
One Man's Epic Quest To Retrieve Take On Me In MGSVhttps://www.rockpapershotgun.com/mgsv-musicAlec MeerWed, 09 Sep 2015 18:00:28 +0000https://www.rockpapershotgun.com/mgsv-musicGame of The Month: September 2015Metal Gear Solid V: Ground ZeroesppdiaryGame Of The MonthBlockbusterMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

I haven't got anything like as many cassette tapes as I'd like in The Phantom Pain [official site]. A combination of a determination to be non-lethal, to knock out or capture everyone and my inherent ineptitude means most base raids go South pretty quickly, and I end up in a desperate sprint to a checkpoint in order that I don't lose all my progress. No time to clear out all the buildings: just run, run until that magical yellow save circle appears in the top right of my screen, and I know my prisoners are safe and my diamonds are in hand. I've left tapes behind that way, and it breaks my heart. Rebel Yell and Love Will Tear Us Apart are definite casualties, the latter of which I can barely cope with the loss of. If it turns out I've abandoned Bowie's Cat People somewhere, I'll almost certainly lose my mind.

When I heard the distant strains of Take On Me while trying to rescue a prisoner from a particularly well-guarded base, I knew my priorities had to change. Physician heal thyself. The trouble is, I didn't hear those strains until everything had already gone to hell.

Read more

]]>
The RPS Verdict - METAL GEAR SOLID Vhttps://www.rockpapershotgun.com/mgs-v-review-pcAlec MeerTue, 08 Sep 2015 16:08:19 +0000https://www.rockpapershotgun.com/mgs-v-review-pcKojima ProductionsGame of The Month: September 2015verdictAction AdventureMetal Gear Solid V: Ground ZeroesFeatureGame Of The MonthMetal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain [official site] is our Game of the Month for September, but why has this traditionally non-PC series infiltrated our chests and Fulton'd our hearts? Alice, Adam, Alec and a Graham gathered to discuss stealth, balloons, dogs in eye-patches, making enemy grunts feel alive and accidental kill-sprees.

No plot spoilers here, but if you still hope to go into the game entirely blind, be warned that we do discuss some of the game's systems and mechanics in some detail.

Read more

]]>
Game Of The Month: September - Metal Gear Solid V: The Phantom Painhttps://www.rockpapershotgun.com/metal-gear-solid-v-awardRPSMon, 07 Sep 2015 17:00:23 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-awardGame of The Month: September 2015Metal Gear Solid V: Ground ZeroesHideo KojimaFeatureGame Of The MonthBlockbusterMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

Game Of The Month returns, haunting the first Monday of the month with the answer to life's eternal question: "I do not have time to play all of these games so which one should I pick?" There are so many worthy games that it's hard to pick just one but in this month of September 2015, one game has dominated our waking hours with its extraordinary take on open world stealth. It's Metal Gear Solid V: The Phantom Pain [official site].

Read more

]]>
Wot I Think: Metal Gear Solid V - The Phantom Painhttps://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pain-reviewDaniel HindesMon, 07 Sep 2015 12:30:06 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pain-reviewKojima ProductionsMetal Gear Solid V: Ground ZeroesHideo KojimaReviewsFeatureBlockbusterMetal Gear Solid V: The Phantom PainWot I ThinkKonami

Like Snake with the open expanse of Soviet-occupied Afghanistan stretching out before him, we've got a lot of ground to cover. Metal Gear Solid V: The Phantom Pain [official site] is a massive game, both in terms of the systems that drive it and the number of plot threads it feels obligated to weave together. This breadth is the game's triumph, as well as its downfall. The Phantom Pain is the best stealth-action game ever made, and one of the worst Metal Gear stories ever told.

Read more

]]>
Photorealism Is Crucial To Gameshttps://www.rockpapershotgun.com/photorealism-is-crucialAlex WiltshireThu, 03 Sep 2015 18:00:02 +0000https://www.rockpapershotgun.com/photorealism-is-crucialCrysisMetal Gear Solid V: Ground ZeroesDayZFeatureBlockbustereditorialCrysis 3Far Cry 4graphicsMetal Gear Solid V: The Phantom PainUnityUnreal Engine 4

Global illumination. Volumetric clouds. Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

Read more

]]>
Metal Gear Solid V: The Phantom Pain - Faults And Fixeshttps://www.rockpapershotgun.com/metal-gear-solid-v-phantom-pain-pc-fixesAdam SmithTue, 01 Sep 2015 09:34:31 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-phantom-pain-pc-fixesKojima ProductionsMetal Gear Solid V: Ground ZeroesHideo KojimaBlockbusterMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima's final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to 'prologue' mission Ground Zeroes?

Remarkably, The Phantom Pain hasn't gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

Read more

]]>
Why Metal Gear Solid Mattershttps://www.rockpapershotgun.com/metal-gear-solid-v-previewRobert FlorenceThu, 27 Aug 2015 12:00:14 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-previewMetal Gear Solid V: Ground ZeroesHideo KojimaFeatureBlockbusterMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.

By feel alone.

Read more

]]>
Memories & Murderbots: Metal Gear Solid V Final Trailerhttps://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pain-launch-trailerAdam SmithTue, 25 Aug 2015 13:46:08 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pain-launch-trailerKojima ProductionsMetal Gear Solid V: Ground ZeroesHideo KojimaBlockbusterMetal Gear Solid V: The Phantom PainKonami

If you want to go in cold when Metal Gear Solid V [official site] lands next week, you probably shouldn't watch this brand new 'launch' trailer. In fact, you probably shouldn't even go anywhere near the discussion around it because as soon as I clicked through to Konami's YouTube page, I saw speculation and rumours that have now wormed into my brain. Of course, the whole thing might be a bait and switch, designed to provoke certain trains of thought so that the game can happily derail them as it twists and turns like a weird combination of M. Night Shyamalan and an Olympic high-diver.

Is it possible to go in cold at this stage though? We're all red hot, if we're interested in the slightest. It's below of you want it - a spectacular five minute burst of memories, melancholy and military murderbots.

Read more

]]>
Metal Gear Solid V: The Phantom PC Review Code And News Of Microtransactionshttps://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pc-review-code-and-news-of-microtransactionsAdam SmithMon, 24 Aug 2015 10:12:13 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-the-phantom-pc-review-code-and-news-of-microtransactionsMetal Gear Solid V: Ground ZeroesHideo KojimaBlockbusterMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

If you pay any attention to the internet, you may have noticed some rather glowing write-ups of Metal Gear Solid V: The Phantom Pain [official site]. You may also have noticed some quibbling and equivocating about the appearance of microtransactions in the Forward Operating Base competitive multiplayer mode. Yes, that's a PvP mode called F.O.B. that may be fobbing people off with in-game purchases to speed things along. Below, I've gathered what information I can about those pesky microtransactions and explained why we haven't been able to pass judgement on the game yet.

Read more

]]>
Rock, Paper, Shot Takes: Hype, Bullshots & No Man's Skyhttps://www.rockpapershotgun.com/no-mans-sky-hypeAlec MeerFri, 10 Jul 2015 14:00:16 +0000https://www.rockpapershotgun.com/no-mans-sky-hyperock paper shot takesThe Talos PrincipleSpyPartyNo Man's SkyverdictMetal Gear Solid V: Ground ZeroesGone HomeUbisoft

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?

Read more

]]>
The Man Who Stares At Goat Photos: 40 Mins Of MGS Vhttps://www.rockpapershotgun.com/mgs-v-e3-2015-gameplay-demoAlec MeerThu, 18 Jun 2015 17:00:04 +0000https://www.rockpapershotgun.com/mgs-v-e3-2015-gameplay-demoKojima ProductionsAction AdventureMetal Gear Solid V: Ground ZeroesMetal Gear Solid V: The Phantom PainE3 2015

We've seen some of the Kojimaisms awaiting us in this Autumn's Metal Gear Solid V: The Phantom Pain [official site], but what about the bits where you actually do stuff instead of endure/enjoy sustained psychic assault by cutscene? Seems like there's plenty of sneaky Snaking to be had too, building on the excellent stealth of prequel Ground Zeroes.

And, well, there are a great many in-game Kojimaisms too. Not all good ones unfortunately, but some of the good ones are really good ones.

Read more

]]>
Metal Gear?! Kojima And Konami Dance Around Rumourshttps://www.rockpapershotgun.com/hideo-kojima-konami-rumoursAlice O'ConnorFri, 20 Mar 2015 21:00:59 +0000https://www.rockpapershotgun.com/hideo-kojima-konami-rumoursKojima ProductionsMetal Gear Solid V: Ground ZeroesHideo KojimaBlockbusterMetal Gear Solid V: The Phantom PainKonami

You know those rumours going around that Metal Gear mastermind Hideo Kojima and publisher Konami have fallen out, and he'll be leaving the company after Metal Gear Solid V: The Phantom Pain, throwing the series into turmoil just as it starts settling down on PC? Well!

Following statements to press saying everything was hunky-dory, Konami and Kojima have issued a public statement which carefully avoids confirming or denying the juicy bits of the rumours. It mostly says what we know: Kojima will finish MGS V, then Konami will keep on making Metal Gear games with or without him.

Read more

]]>
Rumour: Hideo Kojima Leaving Konami After MGS 5https://www.rockpapershotgun.com/kojima-leaving-konami-rumourAlice O'ConnorFri, 20 Mar 2015 09:00:19 +0000https://www.rockpapershotgun.com/kojima-leaving-konami-rumourKojima ProductionsIan Video GamesMetal Gear Solid V: Ground ZeroesHideo KojimaBlockbusterMetal Gear Solid V: The Phantom PainrumoursKonami

Sometimes I'd swear that Ian Video Games is deliberately trying to ruin everyone's fun. Just as we're getting used to Metal Gear games settling on PC (not just Solid - we mustn't forget Platinum's Rising), Big Mouth strikes again and starts spreading rumours of strife.

Hideo Kojima, Metal Gear creator and director, and other senior members of Metal Gear Solid devs Kojima Productions are at odds with owners and publishers Konami, Ian says, and will leave once MGS V: The Phantom Pain is done. So Ian says, anyway. Konami say all's hunky-dory.

Read more

]]>
Peeping Mission: Metal Gear Solid V First-Person Modhttps://www.rockpapershotgun.com/metal-gear-solid-v-ground-zeroes-fps-modAlice O'ConnorMon, 12 Jan 2015 08:00:29 +0000https://www.rockpapershotgun.com/metal-gear-solid-v-ground-zeroes-fps-modMetal Gear Solid V: Ground ZeroesShooterMod

You and I, dear reader, we're not Big Boss. We can't sneak into heavily-fortified areas unseen, we can't carefully put hundreds of guards to sleep then vanish into the night, we can't foil pursuers by hiding inside cardboard boxes, and, as much as we might like doing it, we can't quite growl "Metal Gearrrr" in the right way. No, we puny humans don't have his legendary senses, situational awareness, and skills, so when we play Metal Gear Solid V: Ground Zeroes we have a magical third-person with indicators and information galore to fake it. But if you want to try actually being Big Boss and peeping through his eyes, an FPS Mod is now out.

Read more

]]>
6 Things I Learned Playing Metal Gear: Ground Zeroeshttps://www.rockpapershotgun.com/ground-zeroes-pcAlec MeerThu, 08 Jan 2015 17:00:59 +0000https://www.rockpapershotgun.com/ground-zeroes-pcAction AdventureMetal Gear SolidMetal Gear Solid V: Ground ZeroesFeature

I bailed on the Metal Gear Solid series fairly early on in MGS2, as I found its frenzy of cutscenes both patience-testing and risible. Safe in my PC ivory tower of sneering youth, I was happy to dismiss anything that followed as bunkum, swaddled in unfiltered narrative excess that seemed to be its own fanservice. Maybe I was right, maybe I was wrong, who knows? Part of me wouldn't mind seeing how I felt about it all now these old eyes are less snobby than they used to be, but time, oh time. One thing I certainly lost sight of is that, somewhere underneath all the melodrama, MGS is supposed to be a stealth series. I've been hankering for a bit of 'pure' stealth lately, so when I heard the phrase 'open world stealth game' applied to last month's Metal Gear Solid V prequel Ground Zeroes, I paid unexpected attention. Those are four extremely appealing words.

Deep breath. Embrace that which you believe you hate, Meer. So I did. And I'm very glad I did.

Read more

]]>
Wot I Think: Metal Gear Solid V - Ground Zeroeshttps://www.rockpapershotgun.com/wot-i-think-metal-gear-solid-v-ground-zeroesRich StantonThu, 18 Dec 2014 14:00:52 +0000https://www.rockpapershotgun.com/wot-i-think-metal-gear-solid-v-ground-zeroesKojima ProductionsMetal Gear Solid V: Ground ZeroesReviewsFeatureBlockbusterMetal Gear Solid V: The Phantom PainWot I ThinkMetal Gear SolidKonami

Hideo Kojima is one of console-land's greatest champions. Over the past two decades Konami's Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year's full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

Read more

]]>
Decoy Dog: Metal Gear Solid V Multiplayer Announcedhttps://www.rockpapershotgun.com/metal-gear-online-phantom-pain-multiplayerAlice O'ConnorMon, 08 Dec 2014 13:00:40 +0000https://www.rockpapershotgun.com/metal-gear-online-phantom-pain-multiplayerKojima ProductionsMetal Gear OnlineMetal Gear Solid V: Ground ZeroesMetal Gear Solid V: The Phantom PainKonami

I could not tell you exactly how this toy dog plushie works, how exactly people are distracted by it and end up gazing adoringly into its plastic eyes, but I am keen to find out. Konami have announced that Metal Gear Solid V: The Phantom Pain will have a multiplayer side, bringing back Metal Gear Online. That there dog is one of the class-based sneak-o-shoot's gadgets, which also include the likes of minimechs, cloaking systems, and sentry turrets firing Fulton balloons. I want to play the wacky teamplay mode this first trailer shows.

Read more

]]>
La Li Lu Le Ho Ho Ho: MGS 5 Ground Zeroes In Decemberhttps://www.rockpapershotgun.com/metal-gear-solid-ground-zeroes-pc-release-dateAlice O'ConnorMon, 06 Oct 2014 17:00:28 +0000https://www.rockpapershotgun.com/metal-gear-solid-ground-zeroes-pc-release-dateKojima ProductionsMetal Gear Solid V: Ground ZeroesKonami

While we've been getting all excited about Metal Gear Solid V: The Phantom Pain, as publishers Konami fling videos all over the place like so many guard-distracting nudie magazines, let's not forget that its short standalone prologue Ground Zeroes hasn't come out on PC yet. We still have a while to wait, but we do now have a Steam release date: December 18th. Konami also confirmed today that the PC version will look a little fancier than its its console counterparts.

Read more

]]>
Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-lyhttps://www.rockpapershotgun.com/metal-gear-solid-5-the-phantom-pain-videos-go-quiet-lyGraham SmithThu, 18 Sep 2014 14:00:34 +0000https://www.rockpapershotgun.com/metal-gear-solid-5-the-phantom-pain-videos-go-quiet-lyKojima ProductionsMetal Gear Solid V: Ground ZeroesMetal Gear Solid V: The Phantom PainMetal Gear SolidKonami

I'm excited enough at this point for Metal Gear Solid V: The Phantom Pain that I'm willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos - a three minute trailer and a twenty-one minute playthrough - both come from the Tokyo Game Show, and not being in English means I don't have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

Read more

]]>
Looking Solid: Metal Gear Solid 5's Gamescom Trailerhttps://www.rockpapershotgun.com/metal-gear-solid-5-gamescom-trailerGraham SmithFri, 22 Aug 2014 18:00:42 +0000https://www.rockpapershotgun.com/metal-gear-solid-5-gamescom-trailerKojima ProductionsMetal Gear Solid V: The Phantom PainMetal Gear Solid V: Ground ZeroesKonami

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I'd be giddy. That's what Metal Gear Solid 5: The Phantom Pain is. That it's also part of a series I haven't played since 1998's Metal Gear Solid, and that it's burdened - or strengthened - by Hideo Kojima's batshit lore, only serves to make it more interesting.

At this year's Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

Read more

]]>
This Is A Sneaking Mission: Metal Gear Solid V On PChttps://www.rockpapershotgun.com/metal-gear-solid-5-pc-steamAlice O'ConnorThu, 14 Aug 2014 11:00:19 +0000https://www.rockpapershotgun.com/metal-gear-solid-5-pc-steamKojima ProductionsMetal Gear Solid V: Ground ZeroesGamescom 2014Metal Gear Solid V: The Phantom PainKonami

As daft and self-obsessed as it became, Metal Gear Solid is a wonderful thing. The series has only been spotted on PC a few times over the years, but delightfully we will get to interrogate its two shiny new games. Open-world sneak 'em up Metal Gear Solid V: The Phantom Pain and its short standalone prologue Ground Zeroes are both coming to PC via Steam. Maybe PC folks are lucky, knowing less about the knots the backstory tied then bloody-mindedly untangled at agonising length in MGS 4. For many of us, it might simply be a pleasant and silly open-world sneaky game.

Read more

]]>