Metal Gear Rising: Revengeance allows you to slow time and slice objects into pieces, their 3D models bisecting precisely along the lines of your swipes. For this reason alone, I think you should own it. Now you can own it DRM-free on GOG.
]]>Last time, you decided that parrying projectiles is better than a customisable horn honk, and I wholly agree. I adore my collections of GTA clown cars but it's no match. This week, we must choose between two slightly wistful things, one that's come and gone and one that's confined to a single game. And, ah, I cannot deny having been influenced by last week's vote for one of these options. What's better: feelies, or RULES OF NATURE? Vote now!
]]>You thought it was over. You believed the year of anguish would be a memory by now. I’m sorry, you were wrong. The carousel of disharmony will never cease, and neither will the bumper car motorcade of video games. This week, the United States of America chooses a President in a logistical process entirely in-keeping with the carnival metaphor I am here constructing. Even in video games - no strangers to ineffectual binary choice - there is a more varied selection of candidates. Here are 7 Presidents other than those offered on this week’s ballot.
]]>Welcome back to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time, we look at “Spectacle Fighters”, or “Character Action Games” if you like your genre names vague and uselessly ambiguous.
What’s so spectacular about these fighters, then? It’s Spectacle Fighters, a genre of mostly third-person action games that focuses on the visual spectacle of combat above all else. These are games designed to make you both feel and look like a badass through a huge range of freedom in combat options. They also tend to rate your performance with a score, rank or grade of some kind, usually from D through to S.
]]>Following yesterday's Metal Gear Rising: Revengeance post, we have received a number of letters wishing to know more about the "rules of nature" that I--and so many others--shout about any time someone mentions the game. What are these rules? Must we all follow them? Seeing as 2018 is the year of Revengeance, it's only sensible to brush up. Here are the RULES OF NATURE!
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
The dawning of a year means a little more of what was once the near-future is now the present. While most games set in 2018 squandered this just-out-of-reach year by simply speculating that sports teams might have slightly different lineups--a shameful lack of vision from PES 2018 and NBA 2K18--one dreamed big. 2018 is the year of Metal Gear Rising: Revengeance. 2018 is the year to swordfight a giant robodinosaur. Here in 2018, we drink from spines. In 2018 a US senator tries to spark international war as part of a plan to-- and he actually says this--"make America great again." It's 2018 and hell, I'll take any excuse to talk about Revengeance again.
]]>We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here's what we chose and why.
]]>Revengeance is a real word, you know. It's an obsolete, and a mite ostentatious, form of 'revenge'. But my, how ostentatious is Metal Gear Rising: Revengeance! The tutorial level's mid-point is a fight with a robot dinosaur where you leap between its missiles in mid-air and ultimately cut it in half lengthwise, coolly sheathing your sword as it explodes behind you. The tutorial!
I'm glad that we're awarding Revengeance a trophy for Bestest Best Word, because if it were Bestest Best Ridiculous Amazing Oh Gosh Wow Just The Best Fighting, I wouldn't be equipped to write about it. That's something I'll never fully experience or understand, and more's the pity.
]]>I've gone retro with my gaming for this weekend, but what era am I revisiting? The low-bit arcade stylings of the late 80s? The JRPG heyday of the PlayStation years? Ten years ago, when Half-Life 2, World of Warcraft and Vampire: The Masquerade - Bloodlines all came out within a week of one another? No! I've been travelling the mysterious, mystical land of, uh, 2013. A frightening time.
But what are you playing?
]]>One of the downsides of being a games journalist (violins please) is that you don't play many games that aren't also 'work.' I secretly indulge a Counter Strike habit and the odd round of Hearthstone behind the sheds, sure, but mostly I play stuff I'm writing about or might write about. To break into that cycle takes a special kind of game. Something unique in style and structure. Which is another way to say I can't stop replaying Metal Gear Rising: Revengeance.
Hit the jump to learn of ZANDATSU.
]]>Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds - masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace - isn't unheard of, but it's far from the norm. Then again, Metal Gear Rising: Revengeance isn't your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear's, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here's wot I think.
]]>Edit: Steve Key, European Brand Manager for Konami, confirms that this was an accident rather than a DRM issue and the publisher has applied a fix: "MGR PC Update - offline problems *should* now be fixed." That's quick work and commendable.
Oh no, say it ain't so. Another single-player game that boots its owners back into cold, cruel reality the second an Internet connection drops? That would be the saddest of shames if it were the full story. Fortunately, that doesn't appear to be the case. While it's true that Metal Gear Rising: Revengeance on Steam falls to freshly sliced pieces when an Internet connection isn't holding it together, the issue is apparently not intentional DRM. Signs instead point to a Steam API error, though Konami and Platinum have yet to respond in any official capacity.
]]>Doing all your Christmas shopping for your distant desert-island-stranded relatives who you've not heard from in over a decade on Steam? Well, relish the convenience while you can, because Valve's added an option for developers and publishers to disallow cross-region gifting and trading. In addition to the obvious ramifications, this may pull the rug out from people who use those features to get around arbitrarily raised regional pricing and/or censorship. In the words of a handless person who's just come across the world's most pettable kitty, "bummer."
]]>We've known for a while that Metal Gear Rising: Revengeance (because why have one meaningless subtitle when you can have two and invent a new word) would eventually turn its helicopter-bifurcating blade on PC, but that's all we've known. Like a ninja or secret agent from any series other than Metal Gear, Konami's been pin-drop silent on details. BUT NO MORE. Metal Gear Rising: The Redundancing now has a Steam listing, and it offers a just-close-enough-for-comfort January date.
]]>"Any day now" is the timeframe given for the release of Metal Gear Rising: Revengeance in a recent Kojima Productions Alert podcast. Responding to concerns that the port had been cancelled, host Sean Eyestone says that's not the case at all:
“It’s in the final stages right now. You’ll be seeing it pop up on Steam any day now.”
This being the shooty-slicey side of Metal Gear rather than a game of the prowly-prolix variety, I'm hoping for DMC style silliness, with tongues thrust so far inside cheeks that everybody involved has begun to resemble the terrifying TV-dwelling puppet, Pob. I was slightly unnerved when I found a Youtube video containing every cutscene and cinematic in the game. It's two hours and nineteen minutes long. The opening cinematic is below - fancy another two hours of that sort of thing?
]]>The news infiltrators of Joystiq have blown cigarette smoke over the laser-beams of the internet to reveal that a Hideo Kojima podcast contains the enigmatic announcement that Metal Gear Rising: Revengeance will be coming to PC. This has apparently been confirmed by some kind of senior chat at Platinum Games. "I am excited to see Rising hit the PC," he says. Well, us too, twitter man.
There's a trailer for you to be pleased with, below.
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