I never thought I'd hear the words 'roguelite' and 'Minesweeper' together in the same sentence but here we are. Let's! Revolution! is a joyous mix of both Minesweeper and a roguelite, tasking players with hunting down a deliciously repugnant king through a series of increasingly complex tile maps to enact their titular coup. With all tiles facing down on arrival, you'll need to hop from square to square to flip them over and reveal the king's hiding place before progressing to the next level. But with several of his royal agents stalking the roads and highways, you'll need to choose your route carefully, making good use of your character's unique set of skills to arrive at your final destination of Beebom City. That, and employing a bit of the old Minesweeper noggin, of course.
You see, tiles come in two types in Let's! Revolution! The aforementioned road tiles, and surrounding landscape tiles. The latter all have numbers denoting how many road tiles surround it, giving you just enough information to build up a picture of where the road (and the king's lackeys) might be lurking. Take care, though. This lot are a tricksy bunch, and can quite quickly overwhelm if they're revealed too soon and all at once. That's Let's! Revolution! in a nutshell, at least, but the real joy of this run-based rogue comes from its gorgeous presentation and its brilliantly conceived character classes that twist and mould its basic building blocks into fresh new forms each and every time. It's great fun, and I can't get enough of it.
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