The last ten years have brought us many joys. We've already celebrated the best games of the past decade, but with such scattergun nomination comes neglect. Only three of the fifty games we picked had grappling hooks, so clearly the entire endeavour was pointless and you will need an alternative resource.
Here's my definitive guide to the swinging tenties. I haven't mentioned Worms, because they get everywhere and I don't want to spend my whole day talking about helminths.
]]>When Graham asked if you'd played Just Cause 2, he (correctly) spent most of his time praising the extent of its wanton destruction. Then he claimed that the multiplayer mod "lets you wreak the same havoc – and much more – in huge multiplayer servers." I don't think he realises how right he was.
]]>When I received definitive confirmation that Just Cause 3 [official site] wouldn't have any multiplayer support out of the box, I felt like I'd been punched in the gut. If memory serves, I was talking to one of the game's producers at the time so it's entirely possible that I left the room wincing, with a wounded expression on my face. Later in the day, when I'd recovered, Avalanche told me that their dedication to modding support would allow for all manner of enjoyable shenanigans and, sure enough, the team behind the Just Cause 2 multiplayer mod have released the first footage of Just Cause 3 Multiplayer. Delicious.
]]>Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Just Cause 2 [official site] doesn't have a great mission in its entire running length, although it has some pretty OK ones. What it does have is a beautiful, diverse open world in which to wreak havoc of the most over the top kind, with land, sea and air vehicles, a re-usable parachute and a grappling hook.
]]>Happy nearly-birthday to the Just Cause 2 multiplayer mod [official site], which came out just about two years ago and has graduated into its old age with a nip and tuck in the form of quite a hefty update which you can check out here.
The update, which ticks over into 0.2, is in public beta at the moment and adds a whole lot of bug fixes and features. But more on that after the jump.
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale.
]]>As cool ways to get around go, grappling hooks are up there with skateboards and motorbikes. Unlike boards and bikes, however, the super-rad accidents grappling hooks cause won't have you lose significant patches of your skin. Not your own, anyway.
You can now grapple around San Andreas to your hearts' content in Just Cause 2 style, swinging to buildings and tying vehicles together, thanks to a mod for Grand Theft Auto V [official site].
]]>It's... a funny old day. Big stuff, big response, not entirely sure how to feel about it all, no clue what happens next. Personally, I'm going to try and take my mind off it. This first glimpse at the don't worry about a thing mayhem of Just Cause 3 [official site] is probably an OK way to do that, for a few seconds at least.
]]>Will Just Cause 3 have multiplayer? Just Cause 2's wonky-but-ace Multiplayer Mod showed that - surprise surprise - running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won't have one, Avalanche Studios have said. Probably. At this point of the game's marketing campaign, it's hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don't get your hopes up, in short. But maybe don't be surprised. Oh, I don't know!
]]>"We are about to reveal a new game!" No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. "It's basically a fusion of Just Cause 2 and Battlefield 3," he proceeded to tell me. "...Oh," I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. "Go on." And so he did. Go below to find out about JetGetters' plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild's not on board with free-to-play.
]]>When I wrote about Just Cause 2 Multiplayer a few weeks ago, it felt like a world in wait of a game that was worthy of it. Its players might still be the ones to build that game. With the release of version 0.1.3, JC2MP's creators of highlighted a community server: Jman100's Freeroam Construction Sandbox. It lets players build their own houses, towns, ramps and other contraptions within Just Cause 2's Panau, by spawning and positioning props on the multiplayer server. There's a trailer below.
]]>Just Cause 2's weapons felt weedy and its missions were mostly repetitive and forgettable. It doesn't matter. I've spent fifty hours floating across the tropical islands of Panau with an infinite supply of parachutes, watching the sun set behind snowy mountains. I've flown hot air balloons to mysterious, stormy islands, crashed airliners into the ocean just because I could, and tethered more hapless guards to speeding boats than I can remember.
I've just spent the last few days doing all those things in the Just Cause 2 Multiplayer mod, which is now downloadable via a standalone executable in Steam. Let me tell you what (but not wot) I think.
]]>Graham mentioned this a couple of weeks ago, but since the release is today and it's unlikely to be particularly visible for long on Steam, I though it best to draw attention to it again. Just Cause 2's multiplayer mod is one of the crazier alterations to a game I've ever seen, turning the enjoyably daft open world game into a massive landscape of impossible stunts and unlikely vehicle bonding. Supporting hundreds of players, most with the single objective of causing as much hilarity and carnage as possible, it's akin to a drunken superhero flashmob invading Far Cry 3 and turning the island into the world's most expensive and ludicrous circus. The video below tells you everything you need to know.
]]>Just Cause 2 never gets its due. The third-person, open world shooter was hamstrung by mediocre missions, but it was also vast, beautiful and joyfully silly. It's a game where you could do things like tether a plane to a hot air balloon and then surf atop the unguided plane as it loops around and around. It's a game where you could fly using a parachute and a grappling hook, and where mods made that grappling hook infinitely strong, infinitely re-usable, and near-infinite in length.
The Just Cause 2 MP mod has been working on bringing the lonely madness beyond the realms of those missions. I've played it, it's great, and now it's coming to Steam.
]]>Following the glorious excesses of Just Cause 2, where a man can dangle a jeep from a helicopter and swing it like an explosive pendulum of doom into a dictator's face, even Mad Max can seem a bit ordinary. I watched the trailer below feeling that Avalanche might have had their wings clipped a little. That said, it's exactly what you'd expect: big open world, full of vehicular violence and punches. Max's double-barreled shotgun showers everyone in buckshot and fire, and cars flip at the slightest nudge. He also appears to have an awesome headbutt.
]]>The makers of sandbox destruction classic Just Cause 2 + the quintessential movie wasteland setting? Yes please! Er, just one thing... Could you maybe not involve World's Worst Human BeingTM Mel Gibson? It'd kind of put a downer on things.
]]>There's an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I'm sure of it. Quite frankly, it's the one puzzle piece that was always missing - from Just Cause 2, from plane surfing's never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2's screaming barbed wire eagle heart still pounds away, but I think it's safe to say that this is no longer just Just Cause.
]]>The first rule of the Just Cause 2 Multiplayer beta tests is you talk openly and honestly about them, and leave no detail out. So I thought I'd let you all know that this weekend the mod team plan on running a beta test this very weekend. It's a remarkable mod that packs players from all over the world into Panau. Remember the chaos you caused as Rico in the single-player? Imagine that multiplied by a thousand players. You're either grinning or flinching right now, so you'll already know if it is for you. Whoops! It turns out the second rule is no lazy Fight Club references. Bugger!
]]>Happily, "MP," in this case, does in fact stand for multiplayer - not, say, "marching penguins" or "mandible pianos." Nor is it a mangling of the frankly quite spellable word "map." At any rate, I'm devastated to find that we haven't posted about Just Cause 2's still-in-development multiplayer mod, so I'm fixing that. Specifically, its beta will be temporarily grappling/parachuting/plane-surfing into your life this weekend. I've placed a video below to whet your appetite - though honestly, if the words "Just Cause 2 with hundreds of other people" don't do it for you, you're probably... a lost cause. [Puts on sunglasses. Camera pulls back to reveal I've been languidly parachuting away from a gigantic explosion the entire time.]
]]>VG247 has word that Avalanche are (reportedly) working on Just Cause 3. Which is both pleasing and disappointing at the same time. Pleasing because, hey, the last Standing Not Looking At Explosions Simulator was pretty ace, and disappointing because I had sort of hoped that the awesome Avalanche team might try and do something else open-worldy, rather than revisiting the island-busting stunt-murderer.
]]>I've been replaying Just Cause 2 in my spare time of late. I remember my absolutely loving it, and then finding the ludicrous fun was spoiled by the difficulty ramping up far too far, and the game getting in the way of itself. So thinking it would be fun to muck around with it some more, this time I set things to Casual and began blowing everything up. I also figure that by this point there's bound to be a trainer out there that can prevent the heat levels from going over 3. But I'm not here to write you an article yet. Not yet. For now I just want to share some of the snaps I've taken on my island holiday. Because sometimes it's important to just look at pretty pictures of a two year old game in which the character is ignoring things going on in the background.
]]>This is extraordinary - a cartographic depiction of player deaths in Just Cause 2, creating a beauteous terrain map composed only of light-points. Each point represents one of 11 million fatalities caused by impact with terrain or objects. It's a god's-eye view of gaming.
]]>Road/River/Desert/Mountain Trip! After spending seventeen hours with Just Cause 2 completing the single player and doing everything and anything stupid enough to enter my skull, I'd discovered about a third of all the settlements in the game, and had only found one or two interesting locations that aren't on the map. Obviously, this had to be rectified. The best way to do this is a tour of the Island State, allowing my curiosity free reign to take my anywhere that looked even remotely interesting. It took Jim eight hours to drive around the world of Fuel, a world more than ten times the size of Just Cause 2, so I didn't think this would take me less than an hour. But how long? And what was out there?
I had a few rules first, of course. I couldn't use any airborne vehicles, as that would completely defeat the point. Similarly, I wouldn't be using any Agency drops, meaning that if I got stranded in the middle of a desert (or on top of a mountain) without a vehicle, I'd only be able to use my grapple and good old jogging power. Basically, once I was dropped at my starting location, that was it for outside help.
]]>Apologies that this is a few days late. The review code we received had a big old crazy bug in it, completely fixed in the released version. But never mind, because finally you can find out Wot I Think about Just Cause 2 - a game that I've been unquestionably looking forward to thanks to one of the best trailer campaigns we've seen. But can it live up to that hype? Will it have heeded my constant plea: "please don't let the game get in the way of the fun"?
]]>Fine, fine, let's talk about a game that requires a graphics card for the first time today. RPS: bridging the hardware generation gap. Walker's currently busy pirouetting around Just Cause 2's lavish island for an upcoming Wot I Think (we had some technical problems with the review code, I believe, hence the short delay), but as the entirety of Twitter seems to be talking about what they're up to in it, let's showcase some of The Crazy right now. You can do better, obviously. And you should show us.
]]>That gag never gets old. Alternatively, it's always been unbearably ancient, which is just how I like 'em. Wait, that sounds wrong.
]]>I know I should probably resist, but I can't help myself. I have to keep passing on these Just Cause 2 videos. They've been amazing in their campaign, and they've hit a real high with the Anatomy Of A Stunt series. So below is the latest, and one from last week that I had resisted posting since the previous lot had gone up the day before. The latest isn't so great, but for the final caption punchline. The other is one hell of a tease. The game's out later this month, and I know I'm chasing my own tail in anticipation. As I say every time: so long as the game doesn't get in the way of the fun these trailers have shown, it's going to be a playground of madness. So long as the game doesn't get in the way. Because I love you I've included GameTrailers' interview about this very subject as well. Which is well worth watching.
]]>As a sad coda to the happy-party we all had about the Just Cause 2 trailers a few hours back, word's out that the unhinged free-roamer won't work on Windows XP. It's a DirectX10-only game, so even if you have a relatively recently 3D card you'll need Vista or Windows 7 if you want to fire grappling hooks at planes. Probably, anyway - there've been several DirectX-10-on-XP projects, and though I confess I've not followed them closely, I'd be surprised if no-one comes up with a way to make this work. Anyone know where that stuff's at now? Incidentally, before anyone takes the "get with the times, granddad" line and suggests most people have Vista or 7 now, take another look at January's Steam PC survey. At 42.15%, Windows XP is still by far the most common operating system. That's a crazy amount of potential customers to leave in the cold. I'd have more sympathy if it was specifically a PC game, but the 360/PS3 versions that will surely be the lead foot for JC2 won't be DX10, so it seems odd that this should be. If it's super-pretty and genuinely DX10ed to the hilt it's good news, potentially, for those of us who are fully upgraded, but it's an odd decision nonetheless.
Full system specs below - do you have the right hardware hats but the wrong OS trousers?
]]>Can Just Cause 2 really be as good as the expectations being raised by the trailers? Oh sweet hairless Moby on a tricycle, I hope so. But perhaps I've just stumbled upon the real reason behind BioWare's marketing campaign for Dragon Age! They could have released it as a Disney movie tie-in third-person platformer and it would have felt like a better game than we were expecting. Avalanche haven't thought this through at all well. And as further proof, below the jump are two more trailers for the game that radomaj demanded we post. Both made me laugh at loud and anticipate like a beast.
]]>As we all agree, the most important thing in gaming is realism. It's the only thing I want in a game, the only thing I care about. Just so long as the experience is as close to replicating reality as is possible, then I'm happy. For instance, just now I'm playing this game where I update a website with a video of a game. Oh no, wait! That's actually happening! And demanding realism is idiotic! Phew. Which is why Just Cause 2 makes me want to hug everyone nearby and say, "Look! Just look!" If this game is crap, I'm going to find everyone responsible and kick them right in the knee. So, yes, new trailer.
]]>I don't think the initials "DLC" quite fill us with the thrill that they were once intended to. Instead this promise of extra content for our games - something that you'd immediately assume would render us happy - now carries with it that little tone of dread: how will it go wrong this time? But how strong is that feeling? What happens when you combine it with a game that's receiving so much positive attention? A game like Just Cause 2. We've not seen a single thing to dampen our spirits for Avalanche's hyperbolic action crazyfest, so let's see if we can get through a trailer for the DLC planned to come free with pre-orders for the game without this changing.
]]>There's a lot of games to look forward to this year. Jim's been writing about some of them today, in fact. (Parts one and two.) Amongst them is Just Cause 2, which has to be up there with Mafia 2 and The Old Republic in peak levels on my crazed antic-o-meter. Every video of the game makes it look like the most awesome fun toy (with that constant caveat: just so long as they don't let the game get in the way). Their latest video(s) is a cute idea to show off how many different approaches you can take to a mission, with a choose-your-own YouTube adventure. The first part of it is below.
]]>Below is the first part of our intricate guide for PC gaming in 2010. There's a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back...
]]>Don't get too frightened by the latest Just Cause 2 trailer. It tries to upset and confuse us by talking about the plot for the first half. Evil despotic ruler, agent gone rogue, take over the world, blah blah blah. But then halfway through everything's okay again. Shit. Blows. Up. So don't worry.
]]>"It's not realistic. We don't want it to be realistic." See, this is why I'm so looking forward to Just Cause 2. Fi-i-i-inally a game that isn't trying to boast realism. But rather boast lunacy. The latest trailer shows off the vehicular stunts you can do, from tethering cars to statues, destroying sports cars off road, and just nonchalantly included in there, jumping from a private yet to a fullsize airliner. I might explode before this comes out.
]]>Two new developer diary videos for sandbox vehicular action game (comedy?) Just Cause 2 have landed, and they only serve to hammer home just how absurdly entertaining this game looks. The videos feature skydiving, grappling, and man-shooting, but also explain a bit about what all this ludicrousness is intended to achieve, which is to overthrow the dictators of the fictional island of Panau. Good thing dictators need overthrowing, I say. Go watch it look even more awesome, below.
]]>As well-read students of gameology will know, and any who've asked me for my wisdom will have heard, the two main prongs of good gaming are grappling hooks and double-jumps. Once both those two are in place, you've essentially made a perfect game. It's quite simple. Now, Just Cause 2 doesn't have double-jumping, but according to this graph I'm imagining it turns out that this factor can be replaced with infinite parachutes, so long as the grappling hook can double as a tether. It's a complex graph. Evidence for why I'm hopping from one leg to the other in anticipation for this one can be found in my E3 impressions, and indeed in the new trailer, below.
]]>Videogames were always meant to be ludicrous, and Just Cause 2 captures the spirit of the insane quite perfectly with its absurd hyperbolic action sequences. As if being able to base-jump over a kilometer wasn't enough, the game's fundamental mechanisms - a grapple and a parachute - can be used together to create a consistent and instant option for getting vertical. Check it out below.
]]>Just Cause 2 is taking the whole Tourism In Imaginary Places idea rather unseriously for their GamesCom trailer. The latest glimpse of the open-world third-person absurdi-game is set up as a trailer for the beautiful holiday destination island of Panau, where the game takes place. Frankly, it's a little throwaway after the game's spectacular showing at E3, when we wrote loads about it, and then cooed and wooed at the entirely insane developer walkthrough. But still, it confirms Just Cause 2 as one of the most appealing games of the coming year.
]]>It's amusing how calm Just Cause 2's lead developer is as he narrates the most ludicrous sequence of events I've ever seen in this footage. The trailer was insane, but this is just silly. If I have to die, I want this dude to choreograph it.
]]>There have been two games that have made me laugh out loud at their sheer audacity during this E3, and one of them is Just Cause 2. You may remember that the original game from Avalanche in 2006, as famous for its infinite parachutes as it was for having an entire island to explore as you wished. There were some who found the unrealistic nature of endlessly spawning parachutes to be offputting. Ho boy, they're not going to like Just Cause 2! Because, cor, it's even more ludicrous.
]]>I uttered "oh come on" at least four times during this footage of the sequel to Avalanches' gloriously stupid GTA-with-a-parachute sandbox actioner. But they were, I assure you, happy "oh come ons". Just Cause 2 clearly intends to push plausibility far past breaking point, turning hero Rico into a fully-fledged superhero who can do whatever a spider can, but without the fruity suit and restrictive moral code. Take a gander at his absurd parachute and grappling hook skills below. Grappling a moving plane while in free-fall! He's some guy, that Rico. Some guy.
]]>Eidos have officially announced Just Cause 2. Which we surely all already knew about. But hey, screenshots!
Rico Rodriquez returns, in what's being described as the same game again with shinier graphics. But hey, infinite parachutes again is this: a good thing. Also, press release at the bottom for people who like to read press releases. People who write press releases, for instance. Screenshots and all nestling beneath the read-more-thing.
]]>