Jurassic Park is cracking open the amber of some of the 8 and 16-bit console games based on the dinosaur movie franchise, bringing its NES, SNES, Game Boy and Genesis outings to PC next week. Fingers crossed, the anniversary return of the series’ earlier video games might lead to some of its overlooked adaptations getting their chance in the spotlight. In other words: when will Trespasser finally get the respect it deserves?
]]>Dino-park management sim Jurassic World Evolution was great at capturing the visual style of the films, but that John Hammond experience of hubris and greed causing inevitable disaster? Absent. Yesterday's update to the game addresses that - while it adds a few things to the game's extra-relaxing sandbox mode, it also introduces Challenge Mode, a new way to play, unlocked from the start. You've got ornery dinosaurs, decreasing public trust and more to worry about as you rush to create a five-star park across multiple difficulties. Below, a patch trailer.
]]>Frontier's dinopark-building management sim Jurassic World Evolution launched this morning, I'll remind you in case the waves of E3 announcements mean you forget games can even come out in 2018. It's a bit disappointing, our Jurassic World Evolution review will tell you, especially in comparison to Frontier's Planet Coaster, but you might still fancy it? It does, at the very least, have pretty dinosaurs.
]]>I’m not proud to admit that I’ve forced dinosaurs to fight to the death in Jurassic World Evolution. What could possibly lead me to do something so horrible to these wonders of science-fiction? Capitalism, of course. I was being paid, and I needed to buy an ugly fast food restaurant. Every ‘Dino Bite’ that my guests have snacked on has been stained with Velociraptor blood. That’s my guarantee.
My sadness and guilt are especially profound because the dinosaurs are one of the few bright spots in this otherwise humdrum theme park management game.
]]>I was not the biggest fan of Far Cry 5. I found it fun-ish if deeply to completely flawed and if I ever have to do a Pilotwings mission in a sandbox murdersim again I'll lose my mind. Also, I'm pretty tired of killing dogs and I'm equally tired of drug addiction as a trope to motivate bad guys in games. I have thoughts and they are legion. I was still somewhat kinder in my evaluation than my RPS colleagues who (rightly) lambasted it for a terrible story and perhaps the worst ending in video game history. That said, from the moment I loaded up the user maps and map editor on day one, I claimed that this was going to be the most interesting part of Far Cry 5 moving forward. And that's most of what I've been playing ever since. This Jurassic Park map should show you why.
]]>It's dino a go-go in the ludosphere lately as cross-medium opportunities hatch from the impending launch of the new talkie, Jurassic World: Fallen Kingdom. Frontier's Jurassic World Evolution will have us manage a dinopark, and now Rocket League has declared its own allegiance to humanity's former steeds. New paid DLC later this month will add a Jurassic Park jeep as a sportscar, and yeah yeah whatever I know, but the important thing is: it'll let us celebrate goals with a fiery Tyrannosaurus rex's head rearing from between the posts and roaring. Synergise my brand awareness real good.
]]>Remember the bit in Jurassic Park where John Hammond airlifts a live Ceratosaurus into the food court? No? That’s because it didn’t happen, which was a huge failing of imagination on Spielberg’s part. Hammond was all about show business, after all, and business doesn’t come showier than a dinosaur eating tourists as they exit a burger joint. Obviously, the makers of Jurassic World Evolution don’t encourage you to feed guests to the 'talent' - it makes for a doozy of a TripAdvisor write up - but that it's done with just three mouse clicks suggests they know exactly what they are making.
]]>After building rollercoasters in Planet Coaster, the next park management game from Frontier Developments will focus on the wildest ride of all: life. Today they announced that Jurassic World Evolution will launch on June 12, days after the next movie comes out. Evolution will have players build their own tropical dinoparks, trying to keep tourists happy so your business turns a profit while keeping dinosaurs happy so they don't break out and devour tourists. Life, I'm sure Jeff Goldblum will remind us in his role as the in-game advisor, finds a way. For now, have a watch of 20 minutes of gameplay:
]]>I enjoyed Jurassic World. There, I said it. Apparently I have bad taste, but gosh, I’m a sucker for anything involving dino shenanigans and Chris Pratt. If I had better taste, I’m still pretty certain I’d be looking forward to Jurassic World Evolution [official site], however. Frontier showed off the park management game at their Frontier Expo, letting us watch dinosaurs just hanging out.
You can check out the trailer below, and while it doesn’t show off much, Frontier devs were on hand to explain what you’ll actually do in the game, from picking different development paths to managing disasters inspired by the films.
]]>The next theme park management game from Planet Coaster studio Frontier Developments will focus on something even scarier than a triple corkscrew: dinosaurs. Last night Frontier announced Jurassic World Evolution [official site], which will put us in charge of the cinematic theme park franchise that surely should have been sued into oblivion by now. We'll get to build a park, bioengineer new dinosaurs, and watch everything go pear-shaped when they get bored. Remember to invite two plucky children, including at least one nerd, to help save the day.
]]>Here's how much I love Jurassic Park: back in the Dextrassic period (January 10th 2007 to August 28th 2011), I lived with internet-famous John Walker and a bunch of other handsome people. We all shared a cat. The antics of that cat have been well documented in the pages of The Cat Magazine, but there's one thing John doesn't mention in all his articles about MY cat. Whenever Dexter wanted a cat treat, he'd sit up on his back legs and eat them out of the palm of our hands. He looked like a cute little brachiosaurus. Picture this: three grown men and a lady standing in a broken kitchen, one feeding a standing cat as the others hum the music from the movie... which brings me nicely to this astonishing looking Jurassic Park fanmade Cryengine game: Jurassic Park: Aftermath
]]>Trespasser it ain't, but despite being a far easier sell Jurassic Park: The Game: Episode One: The Intruder is likely to be the title which confounds the argument that Telltale make formula adventure games, simply variations upon a structure and style they hit upon with the first series of their Sam & Max episodes. This is something a little different, the moment when Telltale prove their design ethos isn't frozen in amber after all. While seasoned adventure nuts will perhaps bounce right off this officially-sanctioned side-story to the first film due to its very casual approach puzzling and danger-dodging, it clearly aims to draw a crowd far beyond nostalgic Lucasartisans. Specifically, a crowd who want to see people om-nom-nommed by bloody great dinosaurs.
]]>PC Gamer report that Telltale have sent an apologetic letter to everybody who pre-ordered Jurassic Park, stating that the game will not be coming out this month as planned and will instead be arriving this Autumn, together with fallen leaves and a creeping loss of daylight. The slightly funereal missive, which contains such grim strings of words as "This has been a hard choice for us," "We regret any disappointment" and "We will begin issuing the refunds" can be read in full after the jump. Poor Telltale.
]]>The second trailer for Telltale's Jurassic Park game has come stomping and snorting onto the internet (you can see the first here), and it features a lot of Telltale types confirming that they're dropping their traditional point'n'click formula like a hot stone for something more action-heavy. A guy totally gets skewered by a horned dinosaur in the trailer below! Top stuff. Triceratops, specifically.
Telltale also talk about the new, never-before-seen dinosaur they're bringing to Jurassic Park for the first time. What could it be, do you think? I was hoping for the Protarchaeopteryx but was disappointed.
]]>The first trailer for Telltale's Jurassic Park game has appeared. This is the first time we've seen game footage, albeit seemingly mostly cutscene, of a title that's certainly surprised people. How will the episodic adventure people handle a license that seems to be so action orientated? Well, for starters, with a look that's completely new for their projects. This is the first time we've seen something that isn't heavily cartoonish. And for seconders, it's a third-person adventure.
]]>Telltale has told Game Informer that its upcoming episodic Jurassic Park game will be a more tense, slower-paced experience than its usual adventures games, and that the team are taking an inspiration from David Cage's PS3-exclusive Heavy Rain. Specifically, the interview states that Telltale is "going above and beyond to develop something new for Jurassic Park: Episode 1." The game is set partially during and partially after the first Jurassic Park film, so, mm.
Is that interesting? I thought that might be interesting. More importantly, have you guys all played Trespasser yet? Look, I'll put a video of the beginning of the game beneath the jump. This 1997 FPS was light-years ahead of its time.
]]>News breaks that Telltale have signed up the licences for Jurassic Park (mildly excited) and Back To the Future (VERY EXCITED INDEED). Not much to say yet, except they'll be out in Winter and Ste Curran spent most of the early 00s hanging around in Bath Night Clubs saying "I Like It When Biff Gets His Head Stuck In the Manure... he tries to get McFly, but McFly is too quick for him!". I have no idea if this was a reference or not, but I still find it funny. Let's hope that the games are better than the first Back to the Future on the Spectrum...
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