Do you remember the noughties fan warz over which game had the best terrain destruction physics? The victors of that particular forum skirmish were probably DICE's Battlefield games, with their woozy Frostbitten cinematography and dependable multiplayer tactic of having a whole team focus fire on a single capture point, gradually reducing it to stumps of foundation. But leftier souls may have preferred Volition's (RIP) Red Faction series, the third of which, Red Faction: Guerrilla, featured a granular demolition engine that you bash apart whole bases with a sledgehammer.
Well, Guerrilla's lead tech designer Luke Schneider is still in the architecture-ruining business: his and Radiangames's latest, the hopefully self-explanatory Instruments Of Destruction, leaves Steam early access on May 10th, 2024. Here's the 1.0 trailer.
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