There’ll be no more Overwatch 2 and World Of Warcraft in mainland China from January 23rd, 2023, Blizzard and NetEase have announced. Those are among the games that NetEase have handled publishing for within the country, but the two companies have failed to reach an agreement to extend their deal. To add insult to injury, NetEase’s president Simon Zhu has taken to LinkedIn to blame “a jerk” for the deal’s collapse.
]]>The malevolent Lich King is returning to Blizzard’s free to play Warcraft-themed CCG Hearthstone again on December 6th, in the March Of The Lich King expansion. The update adds another 145 cards to the game and introduces the new Death Knight class. Cower from the Lich King’s icy wrath while you watch the trailer below.
]]>Collectible card game Marvel Snap has been released into early access on Steam as a free to play download. Hailing from some of the devs behind Blizzard’s successful digital CCG Hearthstone, Marvel Snap takes the House Of Ideas’ superheroic formula and runs with the current multiversal obsession of the MCU. The game also mixes in the art and variants you’d expect from Marvel’s comic book output.
]]>Fantasy CCG Hearthstone is asking players to solve a macabre mystery in its next expansion, Murder At Castle Nathria, due out on August 2nd. Prepare to venture once again into Warcraft’s home of the afterlife, the Shadowlands. Just remember to grab your rhyming dictionary and your fanciest deerstalker before you watch the trailer below.
]]>A new multiverse-themed collectible card game based on Marvel superheroes and supervillains is coming from some of the creators of Blizzard Entertainment’s CCG Hearthstone. Marvel Snap has been developed by new studio Second Dinner and will be published by Nuverse. Among some of the creators of Hearthstone working on Marvel Snap is incredibly enthusiastic chief development officer Ben Brode. Here’s the seven-minute-long trailer, Marvel fans:
]]>Recognising that land was a mistake and our ancestors should never have left the oceans, Blizzard have announced that Heartstone will rectify that with the next expansion, Voyage To The Sunken City. The watery set of 135 new cards will visit the city of Zin-Azshari with new Naga critters and a monstrous new keyword, Colossal, which is for creatures so big that their body is spread across several cards. Unfathomable megafauna is my favourite part of water.
]]>If you're a little bored of Hearthstone's usual card shenanigans, Blizzard are releasing a new game mode that turns the CCG into a roguelike-ish RPG. Named Mercenaries, players will be able to gather Hearthstone characters then send them off into combat to collect bounties. Like Battlegrounds, you won't use your collection of cards for this, you'll have to gather a party as you venture on. It comes out later today, and will be free-to-play.
]]>Elemental Shaman is a Hearthstone deck that's not historically been the best, but it is now roaring though the ranks.
]]>Aggro Shaman is all about burning an opponent down faster than they can get on their feet. It's all about damage and damage fast. If the game drags on, you are likely to run into some issues, but if you want to play fast and furiously, there aren't many better ways to do it than Aggro Shaman.
]]>United in Stormwind will see the card game focus on one of Warcraft - nay, gaming’s most iconic locations, Stormwind. Bringing trade and professions, there will be a lot to stock up on as you try to wreak havoc on your opponents.
]]>Control Priest is a Hearthstone deck archetype that looks to lock down the early and mid stages of every match it finds itself in, before pushing forward with a more meaningful board presence in the late-game. It's quite a slow deck to play all things considered, but it should suit those who are happy for a leisurely but assured climb up the ladder.
]]>Hearthstone gives us the freedom to harness our creativity and put together ideas to outsmart our opponents and emerge victorious. Some of these ideas end with more success than others, though. With this in mind, it's super useful to have a handy tool which will help you work out which deck is most likely to shoot you up the ladder, or at least go toe to toe with strong players. This is where our Deck Tier List comes into play, as it breaks down the highest win rate decks in the metagame and guides you through how to play each of them.
]]>Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its very earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, and get some ridiculous card draw combos off to give yourself more resources.
]]>Control Warrior is a Hearthstone deck archetype that explains exactly everything you need to know about it through the name alone. Your goal is to maintain control of the board in every stage of a match through many of the efficient removal cards available to the class, while also steadily moving towards powerful late game threats that can overwhelm your opponent.
]]>Guardian Druid came about as a new deck in Scholomance Academy, built around the Guardian Animals card. It was so strong that the spell got nerfed to 8 mana, but the ability to summon two 5-cost Beasts is extremely powerful.
]]>This Midrange Demon Hunter deck is a really nice, simple deck to play, and you can get strong results if you play it well.
]]>Poison Rogue is built around the delightfully devilish Swinetusk Shank, a three-cost weapon which gets extra Durability whenever you play a Poison card. This includes (but is not limited to) the classic Deadly Poison, but also the excellent Paralytic Poison and Silverleaf Poison, which all combine brilliantly to make your weapon an unstoppable powerhouse of card draw and damage.
]]>Hunter has always been a class that excels in combining its resources and Hero Power to play aggressively. With so many aggro tools available to the Hunter class, we'll be seeing a fair bit more aggression from Hunters in the future.
]]>Murloc Shaman is a Hearthstone deck that has been in and out of favour for some time. When expansions push the archetype, players take notice and use it, because flooding your board with fishy friends is often a free ticket to aggressive wins.
]]>Soul Fragments were introduced in Scholomance Academy, and it turns out the sweet, sweet synergies they bring are damn good. They cast when drawn and heal you by 2 for each one that comes out of your deck, helping you survive with an aggressive gameplan whilst getting hit in the face. There are more ways to take advantage of these cards though, from direct face damage to board presence.
]]>Rush Warrior is well and truly back. With Forged in the Barrens, you now have access to a deck list which absolutely destroys your enemies with all manner of board-control tools, often being enough to just take the battlefield and win extremely early.
]]>Token Druid is a Hearthstone deck that we’ve seen riding high in most metas since the dawn of Hearthstone. It’s a really powerful deck in the right hands, and we recommend hopping on the hype train if you haven’t tried it already.
]]>Beastmaster Leoroxx hasn’t been used a great deal since his entry into the Ashes of Outland set. There just hasn’t been enough potential for an OTK deck that includes him. That’s all changed now though - this deck utilises a combination of Beast minion buffing existing in the Hunter class, combined with the Forged in the Barrens’ superb Beast copying and drawing ability. All of this combines for a potentially devastating one-turn-kill.
]]>’Deathrattle Demon Hunter? You must be mad,’ we hear you yelp over the cacophony of metal striking Illidan’s rock-hard pecs. That’s right, Demon Hunter received a Deathrattle package in Forged in the Barrens, and it does brilliantly if you get a strong tempo start.
]]>Control Warlock isn’t anything new when it comes to deck archetypes. The class has always been in possession of a load of great board control tools, as well as end-game value.
]]>The Forged in the Barrens expansion for Hearthstone has added some absolute bombs when it comes to the Rogue class, as well as the meta as a whole. The addition of Watch Post cards, which can’t attack but are extremely irritating for your opponent to deal with, has led to entire decks being built around them.
]]>Mage’s Hero Power has been beefed up big time in Forged in the Barrens. The deck list here has been created with this in mind, along with the Watch Post package to disrupt your enemy’s plans. Some have taken to calling this deck ‘Hero Tower Mage’ because of it.
]]>Secret Paladin is a Hearthstone deck that may have you cowering in fear if you played the game during the era of The Grand Tournament. It was a time when Mysterious Challenger reigned supreme, and led Paladin to a ridiculously strong power level that few other decks have matched in the history of Hearthstone.
]]>Secret Libram Paladin takes all the tasty stuff brought to you by Secret Paladin, and chucks in the ever-powerful Libram package to boost it significantly. You have the board clear potential of Libram of Justice, the minion buffs of Libram of Wisdom, and even the desperate-measures survivability brought by Libram of Hope.
]]>No Minion Spell Mage is an interesting one. As the name suggests, it’s a deck whose main goal is to take advantage of the Mage class’ new ‘no-minion’ synergies to gain long-term value and a ludicrous number of spells.
]]>Our Stealth Aggro Rogue deck list guide features the best deck list for Season 85 of Hearthstone (April 2021). You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add much more for Stealth Aggro Rogue over time.
]]>Clown Druid is a deck based around the card Carnival Clown. It’s win condition is flooding your side of the board with giant, terrifying clowns with Taunt repeatedly until your opponent can’t take it anymore.
]]>Broom Paladin is a deck which takes advantage of the card draw available to the Paladin class, as well as the chip damage and buff spells we all know and love.
]]>Blizzard are giving their fantasy card game Hearthstone a beefy update this week with its 20.0 patch. 20.0! An excellent number for an important update. It's bringing the usual things you'd expect, like balance changes and a new hero. But the big one for this patch is the addition of the Classic format, which will let players experience Hearthstone as it was back in 2014.
]]>I will admit that sometimes, my posts about Hearthstone can stray a little from the strictly factual. After playing this card game nearly every day for five years, I’ve developed an intense relationship with it, which sometimes requires an extended metaphor about being harangued into buying a porcelain dog by a brute to fully express.
But not today. On Friday night, just after the opening ceremony of Blizzcon, I interviewed Ben Lee and Nathan Lyons-Smith, Hearthstone’s game director and production director, about the game’s future. We talked about the proliferation of ways to play, the mechanics of the upcoming Mercenaries mode, and the curbing of some of the randomness in constructed play. And for once, I was all business.
]]>The main problem I run into, in trying to write entertainingly about Hearthstone for a general audience, is how incomprehensible it is to non-players. This was brought home to me the other night, as my mate Rhu and I were waiting for the third member of our tragic Age Of Empires 2 guild to join us for a game, and I started up a round of Hearthstone’s Battlegrounds mode to pass the time. After a while, Rhu became curious about my constant, guttural cursing, and asked me to pop the game onto Discord’s telly mode so he could watch.
Now, Rhu used to play a lot of Hearthstone. And although he’d stopped before Battlegrounds was launched, I figured he’d be able to intuit what was going on. He was not able, as it turned out. “This is like a vision of hell,” he said quietly, after watching a couple of turns play out. “Hell,” he added, a few moments later, “as perceived by Gimli.” We talk about what a wretched, hapless figure Gimli is quite often, you see, and so invoking him lends an element of pathos to any condemnation.
]]>The slightly delayed and entirely online BlizzCon Online is just over a week away now, so Blizzard have gone and released the full schedule of talks and events that you'll be able to watch. As expected, there are plans to talk Overwatch 2, Diablo, Hearthstone, World Of Warcraft, and more.
]]>Blizzard are not done with Hearthstone shakeups. Last month they released its first mini-expansion, and now they are adding a new Core Set of 235 cards. Free for all players, these will replace the Basic and Standard cards in the Standard Format, and are set to launch with the arrival of the next expansion. This should be around April time, going by their usual release schedule.
]]>I’ve never really been one for pre-packaged emotes in games. There’s just some deep-seated arrogance in me, which always sneered at the idea of a piece of software boiling down all the vastly different ways I might react to a situation into five or six cutesy, pre-packaged sentiments, and letting me have no further say in the matter.
But then I met Hearthstone’s ‘Sweating Panda’ emote, and now everything has changed. Blizzard, it turns out, knew me better than I knew myself all along.
]]>Like all of last year's physical gaming events, BlizzCon didn't actually happen as usual in November. Blizzard chose to move the convention to an online format and bumped BlizzCon 2020 to BlizzConline this month. Would you look at that? It's nearly upon us, so Blizzard have pushed out a trailer and some starter details on what to expect on February 19th and 20th.
]]>Blizzard are shaking up Hearthstone's update schedule with a crafty new strategy: big expansions that now spawn small expansions. The Darkmoon Races is the first of what they've dubbed 'Mini-Sets', which shuffles in some new additions to last year's Madness At The Darkmoon Faire expansion. It contains 35 new cards and arrives tomorrow.
]]>Every month as part of its Book Of Heroes business, Hearthstone releases a short single-player adventure, telling the life story of one of the big characters off of Warcraft, via card-based boss battles. They're lovely, and I really like them. The new Book Of Heroes just became available, and features everyone's favourite mellifluous fantasy bigot, the paladin Uther Lightbringer.
Uther is a sort of cross between Obi-Wan Kenobi and Bean Dad, who in Warcraft lore does such a piss-poor job of mentoring young Prince Arthas, that the geezer only goes and becomes the Lich King. Over the eight battles of Uther's story, the paladin himself narrates these events from his perspective, and some insights are gleaned: Uther used to be a priest. Uther really, properly despises orcs (in a way that gets quite uncomfortable to listen to). But most of all, Uther used to be an ABSOLUTE MAD LAD.
]]>Each week on a Friday, RPS news priestess Alice O descends from her mountaintop fortress-monastery to pose the rest of us a single question: What are we all playing this weekend?. A simple ask, you might think. A nice way of sharing what we're enjoying with each other and our readers. Not to me. In recent months, I've come to dread this question, as it's always the prompt for a bout of frantic stress. "Oh crikey," I'll say, all breezy and optimistic. "I've heard good things about Dukes of Manglebum - might give that a go. Or maybe the new Bungletech expansion, since they've finally fixed the bungling mechanic".
Yeah, right. Sure I will. I might as well be Gollum, claiming his favourite item of jewellery is "a watch". Because I know, just like everyone else knows, that when the working day is over, I'll caper back to my dingy games hole and continue to croon over the Precious. Or rather, the Preciouses. Because despite my every effort to snap out of it, I've been stuck for months playing the same two games over and over again: Age Of Empires 2, and to a lesser extent, Hearthstone.
]]>Hearthstone’s Battlegrounds game mode allows players to fight it out auto-chess style. You’ll have the choice between either 3 or 4 Heroes depending on your bonuses.
]]>There’s a pretty exciting-looking token in the Demon Hunter class. It’s not been the most powerful Demon Hunter build, but we’re enjoying playing it regardless!
]]>Galakrond, the Tempest is Shaman’s version of the card. His Battlecry summons two 2/2 Storms with Rush, but can be upgraded to summon two 4/4s or 8/8s if you Invoke him enough times.
]]>Zoo Warlock is a Hearthstone deck that’s existed since the very early stages of the game. Its power has fluctuated up and down many times over the years but it always seems to make an appearance in the game. Usually a go-to choice for players at the start of a new expansion cycle, we'll see whether it has any longevity in Darkmoon Faire.
]]>With the Darkmoon Faire expansion, ETC OTK Warrior came to the fore, and it’s a unique deck the likes of which we haven’t seen much of before.
]]>Deathrattle Hunter is a Hearthstone deck that utilises a number of Deathrattle cards to gain board control and summon powerful minions to overwhelm your opponent.
]]>The Rogue class' Secret synergies remain super strong, and although this archetype hasn't received a huge amount of fancy new gear in Scholomance Academy, it's solid enough as is thanks to the likes of Shadowjeweler Hanar and the tempo tools available to the class.
]]>Bomb Warrior is a Hearthstone deck that held dominion over the meta for a while last year. It fell off a little bit, but with the final expansion before the rotation, Bomb Warrior is back for the Darkmoon Faire.
]]>Silver Hand Paladin isn't a new kind of Hearthstone deck, but it's one that's making a little bit of a comeback in the Darkmoon Faire meta. It's a deck that's built around the hero's core Silver Hand Recruit mechanic, and to that end it features new cards like Lothraxion the Redeemed and Carnival Barker with a load of Pure Paladin synergies from expansions gone by.
]]>Totem Shaman had a bit of a showing during Kobolds and Catacombs, but fell out of the meta quite heavily. Now though, it's back and better than ever, sitting pretty as a decent tier 2 deck. We've got an updated deck list for you in this guide, as well as tips and tricks for getting the best out of Totem Shaman in the current meta.
]]>Mage’s Secret package has been challenging to work with in recent metas. However, now, in the year 2020, we’re finally seeing the archetype return in Standard format.
]]>Evolve Shaman is far from being a new deck archetype in Hearthstone, but it's been out of the meta for a while with few new additions to the archetype.
]]>Pure Paladin is a Hearthstone deck that's pretty reliant on Lightforged Zealot and Lightforged Crusader. These minions' powerful effects and an aggressive gameplan to overwhelm your opponent and take them down before reloading with your No Neutral synergy cards.
]]>Aggro Demon Hunter plays a little bit like Tempo Demon Hunter, only even more brutally aggressive.
]]>Highlander Hunter is a deck built around reaping the benefits of cards that work best when your deck contains no duplicates. A midrange build focused around getting Dinotamer Brann summoning King Krush to hit your opponent’s face on turn 7, your gameplan is to contest the board early and overwhelm your opponent when the opportunity arrives.
]]>I bloody love Hearthstone. Every time a collectible card game comes out, people come together to agree that this one, absolutely, definitely, is The Hearthstone Killer. But it never is. The ease with which you can pick up Hearthstone and understand the basic mechanics, win conditions, and strategies makes it the most welcoming CCG for those new to the genre. Honestly though, the potential depth the game has for extremely high level big brain plays is there for those of us who want to test the limits of our card playing and deckbuilding ability.
]]>Come one, come all, the Darkmoon Faire has returned to Hearthstone - and this time, it's all gotten a little "eldritch". Madness At The Darkmoon Fair has arrived for Blizzard's fantasy card-shuffler, adding a packed festival features 135 new cards, a corrosive new keyword, a brand new progression system, a bonkers new gamemode, and absolutely no unspeakable horrors from the darkest pits of Azeroth. None whatsoever. Nope.
]]>"Right then," snarls a puce-faced ogre of a man, after drinking the last crumbs from a bag of roast beef Monster Munch, "the dog or the spoon?". And sure enough, there in front of him, on the battered plasterer's table that serves as his desk, is a blurrily-painted porcelain dog statuette, and a bent tablespoon. If you give the big man a quid, he'll throw them into a bin, and replace them from a big cardboard box of slightly less upsetting boot-fair detritus. But you've only got 50p, so you choose the dog.
That counts as a Beast, right? you think to yourself, anxiously, as a faceless figure in riot gear bursts into the shipping container you're obliged to refer to as "the shop", and hauls you back out into the sunlight. You are, in the same metaphorical fashion as in this post from last week, playing Hearthstone's Battlegrounds mode.
]]>You're naked, in the desert, with a grubby carrier bag at your feet. "What's inside?" reads a note taped to it, in jaunty comic sans beneath a Hearthstone logo. You are just crouching to look, when you hear rustling. Ten paces away, an emaciated, dog-eyed wreck of a man is rummaging through a bag of his own, and you are struck with the sudden, brutal understanding that one of you must die here. You search the bag for a weapon, but find only nonsense: a broken tin opener, an onion on a string, a faded novelty telephone that looks just legally distinct from Garfield. And now, your opponent is advancing. He has a half-blunted Stanley knife in his hand, and a cringe of desperate, feral hope on his face. You are going to die.
]]>The Old Gods bloody love the circus, apparently. For the final Hearthstone expansion of 2020, Blizzard are taking us way back to 2016, the last Worst Year Ever (in real life), when C'Thun, Yogg-Saron, and the eldritch squad first came to Hearthstone. Today they announced Madness At The Darkmoon Faire, arriving in November. Thankfully, Hearthstone was one of those constants I always went back to in 2016, with the tentacle-infested expansion playing a big part of my first year at uni when I should've been revising for exams.
]]>I was always fairly lukewarm on the lore behind Blizzard's Warcraft games, if I'm honest. It seemed to be a case of "all shoulderpads and no substance", and I couldn't get why it gripped people so much. But then I got into Hearthstone. For whatever reason, the card game's take on the Warcraftiverse, which somehow manages to ascend to an even higher plateau of camp than the base material, really grew on me, and after five years of playing, I've ended up an accidental expert on this ridiculous body of lore. God help me, I even unironically loved the Warcraft movie, Shrek baby and all, and I'm not ashamed to say it.
]]>Mike Morhaime, the co-founder and former CEO of Blizzard, has opened a new video games venture with two studios stacked full of fellow ex-Blizzard folks. Dreamhaven is the company name, under which sit two studios, Moonshot Games and Secret Door. Open their doors and you'll find folks including longtime StarCraft II game director Dustin Browder and original Hearthstone game director Eric Dodds. What are they working on? It's a secret, for now.
]]>Galakrond, the Unbreakable is the Warrior class’ version of the great Dragon Hero card. The card’s Battlecry is to draw a minion and give it +4/+4. This gets stronger when Galakrond is Invoked though, upgrading to 2 cards drawn when invoked twice, and 4 when invoked 4 times. The added damage available to the strong aggressive minions is extremely useful when trying to finish off your enemies, especially considering your ability to control the board with all your Rush minions.
]]>Thankfully, we’re seeing a fair few changes in Battlegrounds already, with new alterations and tweaks added throughout the early period of the game’s release.
]]>Colourful Blizzard card battler Hearthstone is now a week into its new expansion, Scholomance Academy, whose theme appears to be "Harry Potter, but there are orcs as well". As ever, the injection of a bunch of new cards into the game has shaken up the meta, and there's the usual frenzy of analysis going on to determine which classes and archetypes are going to be behind the big win rates this season.
But as ever, I don't have the energy for winning. I just want to to chuck birds at people, and spend hours trying to pull of a conga line of enraged dinosaurs. So I had a chat with James Law of our sister site Metabomb, to talk about where the really fun decks are in the post-Scholomance world, and we identified a few right little treats. If you have a similarly laid-back approach to the game as me, and especially if you've not played in a while and want to know where to dip in to the new expansion, these may be the decks for you:
]]>Highlander Mage is a deck inspired by Reno the Relicologist. Clearly not the same as the Reno Jackson so many know and love in the Wild format, this one has the same deckbuilding restriction, but with a slightly less immediately impressive battlecry. When you play Reno the Relicologist with no duplicates in your deck, he deals 10 damage evenly split amongst all enemy minions. Note that it does not hit the opponent’s face, meaning it’s quite likely that your Reno the Relicologist will clear whatever board the enemy has amassed.
]]>Scholomance Academy has arrived, so we're bringing you the very best low-cost decks to play if you aren't particularly flush with Arcane Dust. Of course, a lot of archetypes might not work in the very highest ranks of play, but if you pilot them well they're sure to bring you some solid results.
]]>Your Dragon minions are the main focus of this deck, obviously. From Breath of Dreams giving you early ramp to Ysera, Unleashed offering enormous late-game value, Dragon Druid is a fantastic midrange deck to play.
]]>Highlander Priest is looking like it'll make a pretty solid choice in Scholomance Academy. However, it's completely different to the previous archetype featuring the likes of Raza the Chained. Instead, it's a Galakrond-focused control deck that takes advantage of Zephrys the Great and Dragonqueen Alexstrasza's super-strong Battlecries. Here's how to make it work.
]]>Highlander Dragon Hunter is a deck built around reaping the benefits of cards that work best when your deck contains no duplicates. A midrange build focused around getting Dinotamer Brann summoning King Krush to hit your opponent’s face on turn 7, your gameplan is to contest the board early and overwhelm your opponent when the opportunity arrives.
]]>Big Warrior is a Hearthstone deck that aims to tower over its opponents with giant and bulky minions, many of which you will have summoned onto the board for a discount - or via bonus effects - to make them more surprising or imposing. In order to reach that point, survival is your goal for the early-to-mid-game, after which you can unleash your big minions onto the board.
]]>Spell Hunter is a Hearthstone deck that was quite a surprising concept when it first debuted in the Kobolds and Catacombs expansion. Was a class known for its powerful Beasts about to give them up in favour of a deck made entirely of spells? How exactly would that work? The results were actually quite good!
]]>Tempo Demon Hunter is a Hearthstone deck that's been way too powerful early on in Ashes of Outland. It was so strong, in fact, that the dev team have nerfed its cards multiple times. Regardless, this version of Tempo Demon Hunter still stands strong as a solid deck to climb the ladder, so give it a go if you think you're hard enough.
]]>Now that Prismatic Lens is no longer in Standard format, Murloc Paladin plays a lot more like a standard Murloc deck. Play out your fishy bois, buff them up with other Murlocs, and try to pull off the win. Of course, Ashes of Outland has brought in some exciting new toys for this deck to play with, including the super-powerful 1-drop Imprisoned Sungill, as well as the Legendary minion Murgur Murgurgle, who's just waiting to flood the board as Murgurgle Prime.
]]>Tempo Rogue is a Hearthstone deck archetype that we’ve seen in many forms over the years. The aim of the deck is to field an aggressive collection of minions from the very start of the match and gain incremental advantages over your opponent as the game goes on with value-oriented minions or spells. That’s usually enough to leave your opponent in the dust, or you can often finish with a surprising chunk of burst damage too!
]]>Blizzard have confirmed that they’ll be hosting BlizzCon as an online event due to the Covid-19 pandemic. The annual celebration of their games and communities was cancelled this year, with a suggestion that they’ll be holding it virtually in 2021. During a recent earnings call, Blizzard’s president J. Allen Brack confirmed that it will be happening “early 2021”.
]]>Dragon Hunter is a Hearthstone deck that's seen a huge increase in power level over the latest expansion. Whilst no new Dragons have been added to the Hunter class, the surprising package of Zixor, Apex Predator and Scavenger's Ingenuity may be powerful enough to make a real splash in the meta.
]]>Galakrond, the Nightmare is Rogue’s version of the card. For this Battlecry, you draw a card and its cost reduces to 0. Invoke Galakrond twice for two cards drawn, and four times for four cards.
]]>Spell Druid is a new deck to Ashes of Outland, inspired by the strong effects of the likes of Fungal Fortunes and Glowfly Swarm.
]]>Pirate Warrior isn't a brand new Hearthstone deck, as we've seen Patches the Pirate's ridiculously fast stats kill enemies as soon as they hit the board. Nowadays, things are a little bit different. The Warrior class doesn't have many Pirate minions to call its own.
]]>Shaman spells are pretty fun. You know what's more fun? Even more powerful spells.
]]>Highlander Paladin is a deck built around Sir Finley of the Sands. His Battlecry reads ‘If your deck has no duplicates, Discover an upgraded Hero Power’. Given that Genn Greymane and Baku the Mooneater were unceremoniously dumped from Standard format due to their extremely polarising nature, it’s surprising to see another upgraded Hero Power mechanic being added into the game once again.
]]>There are 10 specific combinations of classes to look out for in the 40 Dual-Class cards. This means each class pairing will have 4 Dual-Class cards to pick from. We've put together a list of all the combinations and the cards as they're released for your convenience.
]]>Malygos Druid is a Hearthstone deck that we’ve seen players trial out across various expansions and yearly cycles. A lot of its classic cards have rotated out of Standard format in recent years though - no longer are Flobbidinous Floop and Dreampetal Florist terrorising enemies in Standard with ludicrous discounts.
]]>Treant Druid is a Hearthstone deck that’s tried so often to succeed. It's failed in recent years, but now is the deck's time to shine. Combined with all the new Treant-specific additions the deck has gained this year, along with some generally strong Druid synergies, Treants are becoming a sound part of the Token Druid strategy.
]]>Hearthstone's new card Transfer Student is a 2 mana 2/2 who changes depending on the game board being played on. Here's all the possible effects of the new Scholomance Academy minion.
]]>Galakrond and his contemporaries had to be nerfed to hell for the Shaman class back at the beginning of Descent of Dragons. Thankfully, it's in a much better place now, but with Scholomance Academy the class is getting a whole host of new toys.
]]>Hearthstone's upcoming expansion will send you back to school at Scholomance Academy, but when does it release?
]]>The next Hearthstone expansion will take players to the wizard school of Scholomance Academy, Blizzard announced last night. The 135-card expansion will introduce 40 cards that can be used by two classes, reflecting the school's multidisciplinary curriculum, including 10 representing the dual-class disciplines' Legendary professors. The new Spellburst keyword is coming too, and a new Studies card type. Also, the school has just a load of wizard students getting up to shenanigans, into japes, and over their heads. Come meet some of the dolts and hear their school song in this cinematic trailer.
]]>Here's all the new Hearthstone cards and mechanics you'll need to understand what Scholomance is all about.
]]>It seems it's a summer for demons and big metal vehicles. First, Monster Train steamed into the hearts of digital card game aficionados with its tale of high-speed satans, and now good old Hearthstone is at it as well. While its new Felfire Festival event can't technically be called an expansion as it doesn't come with a new set of cards, it's seen a new faction of pirates added to Hearthstone's autobattler mode, a bunch of new tavern brawls, a 21-mission solo campaign, and - coming later today - a series of PvE deckbuilding challenges pitting you against some classic gits off of World Of Warcraft.
Oh, and of course one of Blizzard's delightfully cheesy animated music videos, featuring Mecha-Jaraxxus (a sort of cyborg devil, and the baddie from the new solo campaign) giving it a bit of Immortan Joe with his Rusted Legion. With loads of new stuff to do (all of it being entirely free, and none of it buggering up the game's meta with overpowered cards), I have to say I actually prefer it to recent full-scale Hearthstone expansions.
]]>Illidan has chosen one nasty being to prove yourself against. Previous fights have been pretty basic, but Mother Shahraz is easy to mess up against. You have to think things through a bit better.
]]>Maybe you're getting a bit bored of Gul'dan and his edgy, overly-evil ways. Perhaps Mecha-Jaraxxus just isn't doing it for you anymore. Well, the Hearthstone team are offering a free Warlock Hero for you to use, and it's easy to claim.
]]>The Hearthstone meta has been a bit of a mess recently. The new Demon Hunter class smashed through the entire game like a massive concrete dog through wet tissue, and although two balance patches were swiftly applied to rein in the madness, I'm gonna be honest and say I'm not entirely certain what's going on now in terms of the best decks to use. But if I'm even more honest, that's fine. Because at heart, I've never really been interested in using the best decks. Even when I do, I'm neither skilled enough, nor a committed enough daily player, to pilot them far up the ranked ladder.
My soft spot is for "meme decks" - decks built around an extremely powerful central interaction, that usually does something spectacular, but is either too unpredictable, too inconsistent, or just too situational to be genuinely competitive. Hearthstone's last two expansions, Ashes Of Outland and Descent Of Dragons, added some bizarre cards to the pool, and as I highlighted with this feather-clogged frenzy of birds, there's plenty of meme potential in them. So while the Demon Hunter wars rage in the many, many ladder ranks above me, I've decided to revisit some meme decks to see how they're faring. Today, I've been having a go with Reliquary Shaman - or as I like to call it, The Fist Of Sadness.
]]>Big Druid is a ramp-based deck, designed to get expensive minions out onto the board as quickly as possible. This means you're taking advantage of the fantastic new cards in the Druid class that take this into account.
]]>Bad Luck Albatross is our favourite card in any game ever. Just look at it. This absolute wild boy doing whatever he can to mess up your day.
]]>Galakrond Warlock has previously been a Zoo-based archetype. This version though, is a more Midrange version, boasting both control tools to remove enemy threats and a strong ability to get minions on board and take the initiative.
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