I liked GRID 2 quite a lot but I'm some kind of racing simulation heathen who has no qualms incorporating a little bump and grind into the art of the automobile. Codemasters manage to avoid the phrase 'going back to our roots' when describing the newly announced follow-up, GRID Autosport, but a lengthy and informative blogpost suggests that's exactly what they aim to do.
On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do...we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.
What does it all mean? A flashy teaser, an enticingly close June 27th release date and a pile of information to wrap your head around.
]]>