The original Gigantic blended MOBA and hero shooter ideas together at the height of the gold rush in both genres, but failed to carve off a large enough audience of its own and sadly shut down in 2018.
As of today, it's back as Gigantic: Rampage Edition, with new characters, a new mode, and an upfront fee in place of its former free-to-play model.
]]>Gigantic, the free-to-play team brawler from a former StarCraft and Guild Wars designer, which launched (fully) in 2017 and closed the following year, is returning as Gigantic: Rampage Edition. It's no longer free-to-play, but a "premium and definitive release" of the original, and it's due on April 9th.
]]>The cosmic ballet continues: just as MOBAs replaced MMOs in the popular consciousness, now battle royale games are flavour of the year, and sadly that, together with general multiplayer market saturation, means casualties.
Not even a week ago, Epic's MOBA/shooter hybrid Paragon faced the axe, and now that same is true of Gigantic. Motiga's monstery multiplayer game was another lane-runner/face-shooter combo, and one whose development was lead by ex-StarCraft lead designer James Phinney. If you want to have a ball with it, you've got until July, when it's walked off into a shady place forever.
]]>The owners of Torchlight developers Runic Games, the Chinese free-to-play-focused publisher Perfect World Entertainment, confirmed today that it has shut down Runic's Seattle studio. Seeing as that's Runic's only studio, er, that's them basically gone - though their games will live on. This comes barely one month after Runic released Hob.
Perfect World have also laid off most the team at Motiga, the studio behind Gigantic - which only launched in July. Perfect World say these are unconnected but sheesh, not a good week to be owned by Perfect World.
]]>Gigantic, the free-to-play multiplayer brawl-o-shooter where each team has the support of a honking great monster, has left early access and launched in full. It offers class-based 5v5 fisticuffs, and did I mention the big monsters? Matches climax with the two bigguns scrapping, see, each team trying to help their megafriend out. It's a bit MOBA-y, but what isn't nowadays? Here, have a look in the launch trailer:
]]>Five-on-five third-person brawler Gigantic [official site] will launch in full on 20 July, developers Motiga have announced.
We first caught wind of the free-to-play game way back in 2014, and since then it's been chugging along under the watchful eye of James Phinney, the lead designer of both StarCraft and Guild Wars. So far the ongoing open beta has only been available on Windows 10, but it's now broadened its horizons onto the Arc Games platform, so you can play it before release on Windows 7 and 8 too. The final version will also be available through Steam.
]]>You keep your Pokélads; I want a bigger monsterpal. I've had my eye on Gigantic [official site] for a while, fancying 5v5 third-person action where each team is supported by a honking great monster, and I'll be having a go this weekend thanks to the open beta that's now live. Our monsterdad can beat up your monsterdad.
]]>I was about to just use the lyrics to Gigantic by the Pixies as the intro to this post but then I remembered what they actually are and what they mean so the whole thing got a bit NSFW. Instead, here is the game news: Motiga's 5v5 third-person MOBA, Gigantic [official site], is going into open beta from 8 December on Windows 10 and Xbone. I assume this is to take advantage of people taking various days off for the holiday season and perhaps looking for something new to play.
]]>Gigantic is a 5 vs. 5 multiplayer game in which the teams are both accompanied by a gigantic monster. You're thinking, "5 vs. 5? Oh, it's one of those MO--". Wait, no: it's got no lanes, towers, or creeps. It's a third-person class-based shooter. ("Oh, it's one of tho--" Yes.) It sounds pretty cool.
We've got 10,000 keys for this weekend's Windows 10 closed beta test, which you can enter below.
]]>GIGANTIC
GIGANTIC
GIGANTIC [official site]
THEY'VE SNAPPED IT UP.
Which is good news because I'm into the idea of a 5v5 multiplayer game where each team charges into battle accompanied by a hundred-foot monster.
]]>Gigantic [official site] wants to be the next big eSport, which sounds ridiculous until you discover that James Phinney, lead designer of both StarCraft and Guild Wars, is leading the team behind it. Speaking reductively, Gigantic is a MOBA without any lanes or items and with colossal creatures to fight alongside and an emphasis on third-person shooting. Every skill is a skillshot. It’s also gorgeous with some fantastic animation, as you can see in the E3 trailer.
]]>Hello, fans of shooter hybrids. Today we will be talking about Gigantic. Developers Motiga are referring to it as a "third-person shooter and action game with strong strategic elements". What that means in real terms is two teams of five each trying to protect their enormous Guardian creature while attempting to destroy their opponents' Guardian. To find out more I email-interviewed creative director James Phinney, whose name you might already know what with previous credits including being lead designer and producer on StarCraft and lead designer on Guild Wars. Let's start with exactly what Gigantic is and how it works.
]]>Gigantic pretty clearly wants to be a big deal. It's from the former lead designer of StarCraft and Guild Wars, it has $20 million in backing, and its team size is kind of, er, gigantic for an indie studio. So it can talk the talk, but can it justify a series of costly expenditures on the part of shadowy investors and/or see why kids love Cinnamon Toast Crunch? That's the $20 million question, but it certainly looks like an intriguing prospect. Gigantic includes MOBA elements (teams of five facing off in a big ol' battle arena), but the difference is you're not on defense. Rather, both teams have a hulking colossus that accompanies them into combat, with defending/destroying them serving as your main objective. Meanwhile, the whole thing is action-based, with physics-based abilities and WASD controls steamrolling over the classic top-down approach. Impressive debut trailer below.
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