It is time to Exit The Gungeon. Please form an orderly queue, there are plenty of bullets to go around.
Exit The Gungeon is a side-on platforming spin off from Dodge Rolls' shootey roguelike Enter The Gungeon. A mobile version came out on Apple Arcade back in September, but last night it escaped to Steam, too. I've played a little and enjoyed destroying sentient bullets with an electric guitar.
]]>Back in September, Dodge Roll announced and released Exit The Gungeon, a spinoff to their bullet hell roguelike game Enter The Gungeon, on Apple Arcade. After getting a lot of questions on the subject, Dodge Roll made sure to to hang a lantern on the words "timed exclusive" in their followup post. The exclusivity period is ending soon, it seems, because Dodge Roll have now announced that Exit The Gungeon will be coming to PC "early this year."
]]>The silly, maddeningly tough and compelling Enter The Gungeon by Dodge Roll Games is the new giveaway on the Epic Games Store, and an easy pick for fans of terrible puns. Take the Binding Of Isaac (or any roguelike-like action dungeon crawler), clean up the blood, and stuff it with bullets to dodge and videogame firearm goofs. Descend into the six chambers of the Gungeon to battle the Beholster, the Dragun, the Mine Flayer and an army of Gundead, who are bullets, with guns, that shoot bullets. Grab the gun pun fun here before June 20th and keep it forever.
]]>What have those scoundrels at Devolver Digital gone and done now? Oh look, it’s Devolver Bootleg, a mixtape of the Punk IPA publisher's classics that someone left in their jeans pocket before a wash and now the musics all fuzzy and the track list is garbled nonsense. Also it’s one percent off, yeah, because screw…discounts?
So, is this a delightful slice of performance-art-as-consumer-product brilliance? Or have Devolver, in their mission statement to point a funhouse mirror at the game industry’s cynical marketing, done a big old cynicism themselves?
]]>Sometimes, from the dark dungeons of the internet, a Twitter account emerges with such power that it rocks the industry to its core. Grizzled veterans question their designs, their life choices, their wisdom. Paradigms shift. Bars are raised.
Thanks to "Can You Pet the Dog?", you can pet the dog in Enter The Gungeon. The ramifications are profound.
]]>Dodge Roll Games are finally putting their twitchy roguelike shooter Enter The Gungeon to bed, with one large final update, A Farewell To Arms, out now. It looks to be a significant free expansion, adding another set of guns and gadgets, two new playable characters (one purely random, one seemingly story-focused), a new level with its own boss and a new way to play: Rainbow Mode. They've also continued the rebalancing work that started with Advanced Gungeons & Draguns, aiming to make the player feel "more powerful more often". Below, a spoiler-free(?) trailer.
]]>It's been three years of guns shooting bullets at bullets shooting guns which shoot bullets, and Dodge Roll Games are finally ready to put their bullet hell roguelike Enter The Gungeon to bed. On April 5th, the game's third anniversary, they're rolling out one final free expansion-ish update to the game, called A Farewell To Arms. It's adding two new playable characters, a new secret floor (and corresponding boss), new features and of course a pile of new guns and items to play around with. It will also include the "community-inspired" Rainbow mode.
Update: More info on Rainbow Mode below - confusingly, it doesn't have anything to do with the popular mod of the same name.
]]>Enter The Gungeon developers Dodge Roll have announced via Reddit that their plans to release a paid expansion to their popular bullet hell roguelike have been cut short. Instead, they're going to re-focus on producing one final update to polish up the game as much as they can before they go all-in on their next game. The devs say that just looking at their latest internal work "shows just how shaky our foundations for Gungeon truly are" - it's just become impractical to add more to the game, short of completely redesigning it from scratch, as The Binding Of Isaac did.
]]>Enter the Gungeon’s new update overhauls the 2016 roguelike shooter, adding more movement options, smoothing out progression between its multi-room floors, and providing earlier access to better guns. It should, theoretically, make surviving the randomly generated Gungeon easier.
Like (bullet) hell does it. In practice, it took me five hours of beating my guns against its unforgiving walls before I even saw the third of its five main stages, and another five before I reached its boss. That boss — the squid-faced D&D-inspired “Mine Flayer” — backed me into a corner with concentric rings of bullets, before sending waddling ammo boxes my way, each of which exploded once its shot timer counted down.
On my next try, I died before I even reached the first boss. At that moment, I thought I’d be apocalyptically frustrated, but it’s hard to stay angry too long at the Gungeon’s grinning, powder-packed residents. Dave Crooks, Dodge Roll’s lead developer, had a set of mantras in the making of Enter the Gungeon — including “every impact must be explicit” and “everything must feel fair” — but by far the most important in my estimation was “everything must have a face.”
]]>New guns, enemies, minibosses, NPCs, room layouts and oh so much more--including the ability to slide over tables like a cool dude--arrived in Enter The Gungeon today with the launch of its long-awaited 'Advanced Gungeons & Draguns' free content update. My main grumble about the roguelikelike action-RPG dual-stick shooter wasn't that it needed more items but rather that so many of its items sucked, so I'm glad to hear that AG&D also brings a rebalancing aimed at giving players more good stuff sooner. Not that I'm turning down new stuff, mind.
]]>Time to shoot bullets with bullets made of bullets again. Charming roguelike shooter Enter the Gungeon is getting a major expansion next week, for the always-nice price of free.
Announced as "coming soon" in August 2017, it's safe to say this got delayed a tad, but according to developers Dodge Roll on Twitter, the Advanced Gungeons & Draguns expansion should be out next Thursday, July 19th.
]]>Last year's Enter The Gungeon [official site] was a rather pleasant surprise, offering a satisfying blend of bullet-dodging shmuppiness paired with a bit of Binding of Isaac-ish'roguelite' dungeon-crawling and looting. This week saw the release of a cross-promotion update between Gungeon and Payday 2 [official site], with both games gaining a generous handful of free extra gubbins. The funny thing: none of them are guns.
]]>Top-down action roguelike Enter the Gungeon [official site] contains more sentient bullets than any other game I've ever played. Published by Devolver, it thoroughly tickled John's fancy last year and I enjoyed what little time I spent with it as well. Just now, the first major update landed, adding almost 200 new rooms, along with new weapons, enemies, companions, bosses and shrines. One of the guns is called the Bullet Gun. It's "a gun shaped like a bullet that shoots guns and those guns shoot bullets".
]]>One of my favourite things about end of year lists on RPS is they never match the personal list of any individual writer. They're a compromise between us all, an erratic, uncoordinated vote where consensus sees games of real worth rising to the top and filling our annual advent calendar. It makes for a list that's far more broad and useful to the largest number of readers. And because it's driven by nothing other than what we've all enjoyed that year is equally likely to be filled with the tripliest of As and the most obscure of indies. Still though, it leaves me wanting to say, "But! But there are THESE games too!" So below is my list of my favourite games of 2016, far less useful to far fewer readers, but goodness me, a collection of games that deserve adulation.
]]>This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Enter the Gungeon [official site].
Enter the Gungeon’s conception was an idle conversation about what shape a game called Enter the Gungeon would take. And here’s what it led to:
1. It’s a dungeon-crawler in which you shoot guns. 2. You’re entering the Gungeon to find a gun so powerful it can kill the past. 3. Every enemy is a bullet. 4. The enemy bullets shoot bullets.
Great gouts of bullets. Bullets which radiate and fan out like flowers across the screen. Because if you’re going to make a game about guns, it kind of makes sense that it would feature:
THE MECHANIC: Bullet hell
]]>As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it's natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we're keeping our focus firmly on the world of PC games, where we've identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.
]]>New weapons, items, enemies, bosses, and rooms are coming to Enter the Gungeon [official site] in a big ole update. Developers Dodge Roll Games today announced the 'Supply Drop Update', due to hit the roguelikelike shooter this autumn. Our John really liked Gungeon so good! This is good. Another free update is due to follow Supply Drop too, before a "full-blown" expansion arrives "early next year". Pew pew.
]]>Do we need another pixel graphics roguelite dungeon crawler with permadeath? DO WE? Well, if they're as good as Enter The Gungeon [official site] we do. Here's wot I think:
]]>"I just picked up a gun that fires t-shirts," begins Steve Messner's recent hands-on with Enter the Gungeon [official site]. Now, from the footage I've come across so far, if ever there was a way to describe hyper-zany, ultra-chaotic, lightning-paced bullet-fest that is Dodge Roll's incoming roguelikelike shooter in just one sentence, then that is most likely it. Today, publisher Devolver Digital announced that we'll finally have access to the Gungeon come April 5, and marked the occasion with a new trailer.
]]>I just picked up a gun that fires t-shirts. Even though it feels considerably less useful than my other weapon, which shoots ice cubes that bounce around and freeze enemies, I'm going to use it because the novelty of murdering enemies with high-velocity clothing is irresistible (RIP Maude). That sums up the silliness of Enter the Gungeon somewhat.
It's a roguelike shmup which should be arriving some point later this spring and though I've only played a small portion of the game, I've lost count of how many times I giggled at the ridiculous weapons I stumbled upon during my journey. Every time I think I couldn't possibly find a more ludicrous gun, one always appears.
]]>Look at those cutesy little bullets. Look at that bullet bishop. Has flaming, plasma death ever been so saccharine? (Don’t answer that.) In case you didn’t know, Enter the Gungeon [official site] is an upcoming shoot-everything-up from Dodge Roll Games and Devolver Digital, and it is more than likely already going to be badass. But such experiences are never complete without the company of your best friend. Which is exactly what Enter the Gungeon apparently has! (We did not know it had co-op before. Suspected, maybe. But did not know for sure.)
]]>Enter the Gungeon is developer Dodge Roll's love letter to the "many inventive and memorable guns of video games." It's further described as a radial shooter stuffed into a "dungeon-crawler lootfest," which is reason enough to open your mouth and prep a yawn. But there's enough fun character design and potential Vlambeer-y feels on display in the trailer that I'd ask you to stifle it for just a few minutes more.
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