There’ll be no more Overwatch 2 and World Of Warcraft in mainland China from January 23rd, 2023, Blizzard and NetEase have announced. Those are among the games that NetEase have handled publishing for within the country, but the two companies have failed to reach an agreement to extend their deal. To add insult to injury, NetEase’s president Simon Zhu has taken to LinkedIn to blame “a jerk” for the deal’s collapse.
]]>Seven-day speedrunning marathon Awesome Games Done Quick 2021 has ended, raising a brilliant $2,758,847 million (around £2 million) for the Prevent Cancer Foundation. It's the second-highest amount ever raised at the event, right behind last year's winter marathon, which is pretty good going considering this year was the first fully digital AGDQ.
Despite not having a roaring crowd sat behind them, the speedrunners still put on an excellent show from the comfort of their own homes. Here are a few of my fave runs from the week.
]]>Whether you prefer wizards, sword-and-board warriors, the irradiated wasteland, vampires, or isometric text-heavy stories, the RPG is the genre that will never let you down. Accross the dizzing number of games available where you can play a role, there's something for everyone - and we've tried to reflect that in our list of the best RPGs on PC. The past couple of years have been great for RPGs, so there are some absolute classics as well as brand spanking new games on this list. And there's more to look forwards to, with rumblings of Dragon Age: Dread Wolf finally on the horizon, and space epic Starfield in our rear view mirror. Whatever else may happen, though, this list will provide you with the 50 best RPGs that you can download and play on PC right now.
]]>In homage to one of the all-time action-RPG greats, Minecraft Dungeons has a secret level where you can fight herds of murderous cattle. Mojang's own action-RPG launched this morning, and folks have already discovered a nod to Diablo's infamous cow level, where wizards will be sent to mow down hordes of mooing mobs sprouting mushrooms. Killing cows: a cornerstone of the genre.
]]>“Hell is other people,” wrote Jean-Paul Sartre. “But also my favourite level in Doom.” He was a smart man, and he probably lives in hell now, on account of all the atheism. But listen, hell doesn’t seem that bad. Bit hot. Bit demonic. You could do a lot worse than a trip to the underworld, is what I’m saying, and as luck would have it, we have the perfect means for you to go there without singeing your eyebrows or being dunked in a toxic lake for eternity. That’s right: videogames. It’s always videogames. Here are the 10 best hells you can visit on PC.
]]>"O, what a tangled web we weave when first we practise to deceive!” Popeye the sailor man once famously said. A few weeks ago Graham messaged me and said we were refreshing our list of the best RPGs. "Which Diablo game should go on it?" he asked me, the Diablo liker on the editorial team. "Diablo II or Diablo III?"
]]>Rod Fergusson has worked on every Gears Of War game over the last 15 years, from starting the original Gears Of War with Epic, to helping establish The Coalition studio to work on the rest of the series. But now he's heading to pastures new, joining Blizzard to oversee all things Diablo.
"Leaving is bittersweet as I love our Gears family, the fans, and everyone at The Coalition and Xbox," he tweeted. "Thank you, it has been an honor and a privilege to work with you all."
]]>Playing games with other people is one of the beloved traditions of liking video games at all, and if you're the friendly type like us at RPS, then you'll enjoy games where you work with others, rather than against them. That's why we've put together our list of the best co-op games on PC for you to find common ground with your besties. Whether you want to shoot monsters together, shoot robots together, or get a divorcing couple to work together as they run around their own home as tiny doll versions of themselves, then you can find something to enjoy on this list of co-op games.
]]>The game we expect to be Diablo 4 was once looking like a Dark Souls-ish over-the-shoulder affair, according to sources speaking to Kotaku, though that plan was dropped a few years back. The report says it's currently going isometric with a Diablo II-ish gritty look, but this too may change and... you get the picture. Supposedly that's why Blizzard didn't talk about Diablo IV at BlizzCon this month, instead announcing mobile game Diablo Immortal: it wasn't ready enough, too much is in flux, and after the failure of their somehow-never-announced MMO Titan, they don't want to rush it.
]]>Blizzard have repeated that they have multiple teams work on multiple Diablo things, keeping hope alive for Diablo 4, following Friday's announcement of unexciting mobile game Diablo Immortal. Blizzard had warned beforehand that they weren't ready to talk about all their Diablo projects and that BlizzCon's Diablo news would not be "what many of you are hoping for", and indeed it was not. I don't want to play a Diablo mobile game so I simply shan't play Diablo Immortal, though going by some people's reactions I might have missed Blizzard vowing to kick my dad's teeth out and force-feed me them if I don't play it for five hours every day. I hope they won't do that.
]]>Ahead of BlizzCon, Blizzard had hinted that they were announcing something Diablo-related but clarified it would not be "what many of you are hoping for". Yeah, but they would say it wasn't Diablo 4 even if it was going to be Diablo 4, wouldn't they? Reader, it was not Diablo 4. Blizzard last night announced Diablo Immortal, a new entry in the action-RPG series... for pocket telephones. Hey, they did make clear it wouldn't be what you wanted.
]]>The hit hot the hittie the hittie to the hit hit hot rumour going around again is that an animated series based on Diablo is likely coming streaming film-o-TV service Netflix. This latest action-RPG rumourburp is based on a now-deleted tweet by an aspiring showrunner but look, I don't care if this rumour is true or not. Let's hijack the attention it's raised and bend that towards persuading Blizzard and Netflix to make what we really need: one of those hour-long fireplace videos, with Deckard Cain hanging around the embers and greeting us "Stay awhile, and listen."
]]>Spin that unsubstantiated rumour wheel! What's it gonna be? Red 18 for Warcraft 4, black 29 for Starcraft 3, red 6 for WOW2, or how about black 7 for Unannounced Diablo Project? Blizzard, generally speaking, are damned good at controlling information until they want information to be known, which means we very rarely have any real clue what their next move will be.
Until yesterday, when they went right out there and told the world that they're working on a new Diablo project.
]]>This year's BlizzCon will run November 2-3, Blizzard have confirmed, and the first round of tickets will go on sale on May 9th. BlizzCon is their annual fan convention in California, with panels, tournaments, and events for all their big games. It always brings some big announcements too, setting up the year of Blizzard to come. For people who can't get there, Blizzard will also sell 'Virtual Tickets' to access livestreams of anything as well as the customary in-game goodies, and the main presentation livestreams tend to be to everyone for free.
]]>If you've ever looked at your pet in Diablo III and thought "it's a shame that's not a miniature version of a high-tech flying battleship", then I've got some good news. To celebrate the 20th anniversary of StarCraft's release, Blizzard are giving out some free bits and bobs for StarCraft: Remastered, StarCraft II, Diablo, Overwatch, World of Warcraft, Heroes of the Storm and Hearthstone. You play at least one of those games, right?
I find something undeniably icky about the phrase "cross-franchise celebration", despite having no real objections to what it entails. Maybe it's just that in whatever context it crops up, I can't help but recoil at the f-word.
]]>Loot-hoarders rev up your engines and reinstall Diablo 3, because it's time for another annual dive into Diablo's past courtesy of the retro-themed Darkening of Tristram event coming back for another month of low-fi demon-slaughter.
For those who missed out on on this event last year, it's a good time to dust off your demon-slaying gear. Not only is Diablo 3 still a well supported (if curiously balanced) game, but the Darkening will let you poke around a semi-authentic recreation of Diablo 1's iconic town and haunted cathedral until the end of the month.
]]>How have we already reached the end of Diablo 3 [official site] Season 11? Time goes quickly when you’re battering your way through Rifts and trying to unlock achievements on fresh, seasonal characters. If you’ve still got things to do, you’d better finish them soon because it finishes on October 20.
]]>I’ll be honest, I couldn’t really see a space in Diablo III for a Necromancer. Another class that’s based on raising gross minions and smashing up mobs from afar? The Witch Doctor seemed to have that amply covered, commanding zombie dogs, harvesting souls and erupting towers of zombies from the ground.
Oh but it’s great to be completely wrong. I’ve been having a wonderful time, raising the dead and casting dark curses. Here’s wot I think.
]]>The skeleton-raising, corpse-exploding Necromancer class will arrive in Diablo III: Reaper of Souls [official site] with the launch of its 'Rise of the Necromancer' paid next week. The paid add-on brings back the Necromancer class introduced in Diablo II, complete with his (and now her) tooth-grinding chums. Blizzard today announced that it'll launch alongside the next update on June 27th (or later, in certain corners of the world), priced at £13. Here, see what the class gets up to:
]]>An unconventional form of weekly challenge run is coming to Diablo 3 [official site] with the introduction of Challenge Rifts in the next big patch, Blizzard have announced. Every week, Challenge Rift players will play through the exact same Greater Rift with the same character and item build - a character copied from an actual player's account. Challengers will take on the same Rift with the same build originally used to beat it. It's an interesting idea which might force players into some unconventional play styles. I dig that! And the reward for beating the original player's time? Loot, obvs, and bragging rights. Have a look:
]]>A company who make and sell cheats for Blizzard games including Overwatch, Hearthstone, and World of Warcraft must pay Blizzard over $8.5 million, a US court has ruled. This is the latest development in Blizzard's battle with cheaty botters Bossland, which has so far spanned five years, the courts of several countries, and even more cases. This latest ruling says that, along with paying up, Bossland are ordered to stop selling their software in the US as it "circumvents technological measures that control access to Blizzard's games". Other cases are still ongoing, mind.
]]>World of Warcraft, StarCraft 2, Diablo 3, Hearthstone, and Heroes of the Storm are all to stop working on Windows XP and Windows Vista as Blizzard start phasing out support for ye olde operatinge systemes later this year. Other, older games will still work fine, but folks will need to upgrade to keep playing those newer ones. Windows XP is now fifteen years old and Vista ten, Microsoft have long since stopped updating either, and Blizzard say "the vast majority" of players have upgraded, so they're knocking old Windows out and smashing 'em in a big skip.
]]>Check your expectations. The Darkening Of Tristam, the free, time-limited new mini-campaign recently added to Diablo 3 [official site], is most certainly not the full-on Diablo 1 (number added merely for clarity) we hoped for. Nor is it a meaningful bolt-on for those D3 die-hards who crave another hit of over-statted loot. If, however, you are a filthy casual, it's a refreshingly straightforward, aesthetically-tweaked way to return to an otherwise bloated game.
]]>While every day is satanday chez Alice, Blizzard are a little more reserved. They've waited until the 20th anniversary of Diablo's launch to unleash a torrent of satans and skellingtons, and even remake the first game inside Diablo III. We mentioned that before, and now it's live. But! Beyond that, Blizzard have also put D3 on sale, sent the Dark Wanderer into Hearthstone, and unleashed hell's herd upon World of Warcraft. Yes, WoW now has a secret Cow Level with special loooot. That's an elongated 'oo' like in 'moooo' (which is the noise a cow makes) but with 'loot'.
]]>It is the future, the year 1996. The age of serially abusing the left mouse button has begun - for Diablo is born. Soon, you will be able to transport your haggard soul back to that more innocent age of mass slaughter, blasphemous themes and venal kleptomania. Diablo 3 [official site]'s 20th Anniversary event/patch kicks off later this month, and they've only gone and remade the first game inside their latest demonic pinata - right down to the UI, animations and tinnier sound. Take a look below.
]]>If you're one of those "I'll wait for the Game of the Year Edition" folks, good news: Diablo 3 [official site] now has one. Blizzard have launched the Diablo 3 Battle Chest, a bundle combining the base game and its expansion, Reaper of Souls, with a small discount. And if you have waited four years for this, nice: after years of patching, Diablo 3 nowadays is good stuff. While I no longer own physical copies of any games, the 'Battle Chest' name still warms my heart a little with memories of excitement at buying those big old boxes filled with Blizzardy treats.
]]>Update: Yikes! Blizzard has confirmed The Darkening of Tristram will be an event taking place in Diablo III in January, and will return annually (side note: holiday events seem to be all the rage right now) as an anniversary-themed homage. The event will be home to some exclusive loot, including the soulstone from the original Diablo along with the Butcher's clever and Wirt's leg. Keen beans will be able to access the event from the test realm starting next week.
Original story:
Fresh information has dropped out from the sleeve of Blizzard CEO Mike Morhaime’s wonderful bowling shirts: the Necromancer class will be coming to Diablo 3 [official site] next year. But what’s that hiding in the other arm? Blizzard is also remaking the very first Diablo in the Diablo III engine, and that’s coming out in the next couple of months.
]]>Update: David Brevik has since tweeted that he's not involved in any Diablo projects at the moment. That's why you should never listen to gossip.
Alice is away today, so I'm posting a rumour. She'll be SO MAD when she gets back! Anyway, rumours are circulating that Blizzard might be about to announce Diablo 4 at next month's Blizzcon. Each rumour on its own is piss-weak, but together they seem to point in that sort of direction. Or perhaps to a big expansion for Diablo 3 [official site]. Or they're just mucking around to make everyone feel silly. Fortunately I've now laced this post with enough doubt and cynicism to excuse myself from concern.
]]>Blizzard lorelord Chris Metzen ('senior vice president of story and franchise development', if you want to be technical) has handed in his badge and his loregiver (his keyboard, obvs) and taken The Long Walk into The Cursed Earth (idk, Reddit?). After nearly 23 years of laying down the lore and voicing characters from Thrall to the good ol' Terran Battlecruiser, Metzen last night announced his retirement. He's off to spend time with his family, see.
]]>Auriel's time has come, as she officially makes her debut in Heroes of the Storm [official site] in early August.
The archangel from Diablo III will join the public test realm next week before entering the Nexus the week of August 8th. Auriel's a Support character, and possesses a number of healing and damage-dealing abilities. Here's a video introducing her:
]]>I miss the days when cheats for multiplayer games were quaint little things which didn't quite work - wallhacks which turned levels into confusing glass mazes, aimbots which mostly missed unless you had a really low ping. I almost felt sorry for people using them. Now cheats are everywhere, they're horrible, and they're difficult to stop. Blizzard are going straight to the source, recently filing a lawsuit against a company who make and sell hacks for WoW, Hearthstone, Diablo III, Heroes of the Storm, and, most recently, Overwatch [official site]. Well, they're going after them again.
]]>Blizzard's Battle.net Mobile Authenticator app is now less of a faff, simply showing "Approve" and "Deny" buttons for authorising logins. Previously, it'd generate a code folks would need to type out while logging in to play Overwatch, StarCraft II, and whatnot. It's a tiny change but removing any faff from security procedures is always good. If you already use the authenticator, hooray for less faff! If you don't use it because you don't like faffing about, mate, come on, how much simpler can it get?
]]>Jay Wilson, the designer perhaps best known as Diablo III's [official site] game director, has announced that he will be leaving Blizzard and the games industry after almost two decades. He broke the news on twitter last night and has been replying to well-wishers ever since. Along the way, he's provided some insight as to what comes next.
"I'm moving back to the Pacific Northwest, where I used to live. Going to pursue writing, see if I'm any good at it."
Don't accidentally turn into Alan Wake, Mr Wilson! Though Diablo III is the giant bookend to his career, Wilson's work at Relic should not be forgotten, nor should his work as a level designer on Blood. Work on Blood, you get a free pass for life from me.
]]>After a few months steeping on the PTR, it's time for another massive Diablo III [official site] patch. Like, surprisingly massive. The type of content a different developer might package up, slap a name on, and sell for a fiver.
Want the rundown?
]]>Have you played Diablo III [official site]? For me it's one of those games I find myself drawn back to time and time again for reasons I'm not entirely sure I can explain. I love messing about with it, basically, tinkering with builds, developing individual traits, I can never seem to be finished with it. The latest patch - number 2.4 - is huge and brings with it plenty more reasons why I won't be done with it anytime soon.
]]>The four-year wait between the announcement of Diablo III [official site] in 2008 and its release felt like an eternity but dang, Blizzard have spent almost that long continuing to work on the game after launch. Last night brought a hefty update, Patch 2.3.0, with new monsters, areas, items, a persistent progression track with goals and rewards, and a magical new cube a bit like Diablo II's Horadric Cube. With the ability to reforge Legendary items, transmute materials, and extract powers, it sounds quite a treasure.
Come have a peep at all the patch adds in this here viddy vid:
]]>Blizzard continue to add to their bubbling amalgam of SuperBrands by introducing the Monk character from Diablo III - a new playable dude for the company's MOBA offering Heroes of the Storm [official site] in a big patch this week.
Sexy, topless MuscleMonk Kharazim was detailed earlier on in the year - He's the first support-class character to be added to HotS from the Diablo series. He's a healer with offensive fighting potential and some nice mana restoration abilities.
]]>"You have quite a treasure there in that Horadric Handbag!" A friend dressed as Deckard Cain for Halloween one year. "You have quite a treasure there in that Horadric Cup!" he'd declare, identifying everyone's possessions. "You have quite a treasure there in that Horadric Hat!"
If Diablo II's Horadric Cube could bring such joy, what about an even more powerful cube? Blizzard will introduce Kanai's Cube to Diablo III [official site] in the next big update, with powers like turning a Legendary item's special effects into a passive skill. You'll find it in a new zone.
]]>Sweet Western deities, Blizzard does work fast. Heroes of the Storm [official site] has only just come out of beta, but from deep in the dark MOBA death-mines the developers have apparently been working on a new content expansion themed around the Diablo universe.
It's called Heroes of the Storm: Eternal Conflict, and it'll introduces a new map and two new characters; this according to a live-streamed launch event that took place over the weekend.
]]>Happy third birthday, Diablo III [official site]. Why it feels like it was only yesterday you were a little tyke that wouldn't load on my computer. Now look at you! All grown up and making, ah, cow puns.
In celebration of the anniversary, Blizzard are breaking the fourth wall, giving a cheeky wink to the camera, and calling upon something called The Cowpocalypse.
]]>Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Diablo III [official site] is a game I'm accustomed to playing on console while curled up on the sofa with another player. We savour the hammy (and sometimes nonsensical) dialogue, take turns examining our inventories for legendary items or tweaking our character builds, and we mash treasure goblins up REAL GOOD.
But I've recently found myself wanting to play when I'm solo, tinkering with my inventory as much as I like rather than with a veneer of consideration for the other person in the room and exploring entirely at my own pace.
]]>The official launch of Diablo 3 [official site], uhhhh, it could have been better, yeah? Game Director Josh Mosqueira, who joined the team as the console lead in 2012, did a talk at GDC yesterday about how things were internally at this time and going forward into developing the expansion, Reaper of Souls. Check it out below, along with the latest details on the upcoming patch.
]]>Diablo was the awkward child of this BlizzCon. With WoW's expansion coming soon and StarCraft's Legacy of the Void now being shown off, Diablo is the only currently-released game without a paid update on the horizon. I figured another expansion would be announced this weekend, but between a new game, movie news and the like, nothing was forthcoming. When asked, the reply was "nothing to announce." Instead, the panel on Friday was focused on upcoming patches, the next of which is 2.1.2, and what changes they'll bring. Check out the details below.
]]>Because video games, one of the things added in the latest Diablo III patch is "The Cesspools." They're the sewers of Westmarch, a city overrun by an angel of death and his hoards of minions, making them only slightly better than a toy store in the run up to Christmas. They're included in patch 2.1.0 as a new area to explore within the endgame Nephalem Rifts, quick one-shot dungeons with totally random layout and encounters. These have also received an upgrade, now with timed "Greater Rift" versions that provide unique rewards and global leaderboards for speed and difficulty. The most significant introduction is Seasons, similar to the character ladders in ealier Diablo games, which allow a competitive version of levelling and loot hoarding.
]]>Diablo III has recently made some major updates, including closing the much-loathed auction house. Another of the new features was the addition of clans, essentially guilds for the online ARPG. Limited to 120 members, their intention was to create something smaller than the game's "communities", and also something private - invite only. However, for some reason the game's filters are preventing anyone from creating a clan with variants of the word "trans" in their name.
]]>The most interesting thing about Reaper of Souls, the first expansion for Diablo 3, is that it's an admission of guilt. Blizzard are one of the best developers in the world not only because it makes great games, but because it prods and tweaks and adds to them after release until they positively hum with glory. But Reaper of Souls isn't a nip here and a tuck there. This expansion is Blizzard dealing with the reality that, in many people's eyes, Diablo 3 just wasn't very good. But can it be fixed?
]]>Kumquat-complexioned entrepreneur David Dickinson shoulders you aside as he storms the corridors of the Diablo III Auction House. "How can they shut it all down?" He barks, beads of butter springing from his forehead where only sweat would be visible on a lesser man. "Where will I be able to offload this Wicker Chair of +7 Discomfort and Old Tin Soldier of +2 Melancholy Reflections About The Interwar Years?" The items in question are firmly secured in his gargantuan trouser pocket.
"Well, Sir Dickinson." You begin, struggling to keep pace with his powerful stride. Dickinson hasn't been formally knighted by the monarch but the 'Sir' is fitting - the silver gavel of a higher power still has often caressed the lint from his shoulders behind the carved doors of certain secret chambers. "Nothing will be lost, at least not yet."
He turns to you, actual bolts of lightning sparking across the damp crevices of his brow. "Explain. And then show me a very noisy trailer for Reaper of Souls."
]]>For eons now, humanity's greatest philosophers, scientists, and Internet commenters have debated over the correct usage and spelling of the word "duel." When you use that version? When is it "dual"? Despite being an incredibly simple binary, the true answer is still shrouded in mystery. And now, more confusion. A third entrant to the dual duel of due(a)ling-ness: Duelyst. It's a gorgeous-looking turn-based strategy RPG from developers who headed up the likes of Diablo III, Ratchet and Clank, and Rogue Legacy, but it's focused on rapid-fire Hearthstone-style competition instead of a winding Banner-Saga-esque, er, saga. Don't let that frighten you off, though. There's a lot of promise in this one. Also, it's not free-to-play. One purchase, one even playing field. Reveal video/interview below.
]]>Diablo III's first expansion, Reaper of Souls, won't explode forth from the Internet's gleaming loot cavities for another month, but the free patch that includes a healthy chunk of its content is already here right now. Well, if you live in America. It's not out in other regions yet, but it will be soon. It's quite a behemoth, with loot of the 2.0 variety flowing from both its wazoos. Rebalanced classes and a new customizable difficulty system are also in, as are revamped bosses and a fully overhauled Paragon leveling system. Basically, this patch is Reaper of Souls' blanched white backbone. More details below.
]]>Diablo III: Reaper of Souls' closed beta is now in full swing, and that colloquialism makes it sound like everyone's singing and dancing along to big band music instead of hacking and slashing. If only that were the case. If only. But the clickity clacking Second Coming Of Loot is inching ever closer to completion, so Blizzard's seen fit to issue a release date. That's how game development works, doncha know. So then, got plans for March? Well, CANCEL THEM. Or don't, because letting videogames dictate the pace and structure of your life probably isn't very healthy.
]]>Every time I write about Diablo III: Reaper of Souls, I cannot resist the urge to blast "Don't Fear The Reaper" by Blue Öyster Cult. Then I begin having flashbacks to the original Prey, a game that, incidentally, made me far happier than vanilla Diablo III. But hey, seasons don't fear the Reaper seems to be kinda on the right track, so that's encouraging. Now, though, it's time to keep it from catching aflame (or going up in smoke; I forget how it works in Hell) and careening madly off a cliff by lending a hand during the game's beta phase. It just opened up to Blizzard's friends and family (and also "valued media contacts and key members of the Blizzard community"), but others won't have to wait too terribly long to take a crack at it. An invite-based closed beta will kick off before the year is out.
Welp, that's it. I've done all I can do. In an interview with Diablo III: Reaper of Souls' lead designers, I attempted to comprehend once and for all why they refuse to simply add an *option* to go offline on PC. The auction house will soon be gone, the console version has no such requirement, and I cannot conceive a universe in which the game's community suddenly shatters like a beautiful ice crystal just because its members don't always have to be connected to the internet. And yet, here we are. On the upside, lead designer Kevin Martens and art director Christian Lichtner actually had some rather encouraging things to say about the rest of the game's direction, though our chat was ultimately, sadly cut short.
]]>Diablo 3 launched, sold millions of copies, but then seemed to almost disappear amid complaints that it lacked an endgame, that its auction house had ruined the thrill of finding new items, and that it was too easy until you'd completed it multiple times.
Blizzard seem to have listened to the complaints, and next year's expansion, Reaper of Souls, aims to re-define your relationship with the game's pointy blades and protective armour. First, by removing the auction house, and now with a few new details of the game's artisanal Mystic on Blizzard's Diablo blog
]]>Well, I suppose it can't all be good news. On one glittering, jewel-encrusted hand, Blizzard announced that Diablo III's near-unanimously disliked auction house is headed for the great demon-ridden crypt of failed ideas, but this isn't entirely a win. It's good to know that Blizzard is filling in that abyssal fissure in Diablo's foundation, yes, but many players were also aching to get a long-awaited feature out of the deal: an offline option. It seems like a no-brainer now that the auction house is on the way out and Diablo III's console version doesn't require an Internet connection in the first place, but Blizzard has told RPS that it's simply not meant to be.
]]>Oh gaming industry, you and your spin-straining, whiplash-inducing about-faces. Not even two weeks ago, Blizzard resolutely declared that Diablo III's much-loathed auction house was in for the long haul, gunking up a crystal clear loot stream with the suffocating tar of commerce. But now? Well, the frigid giant's completed its glacial admission that maybe a systematized undermining of Diablo's very core wasn't the best idea. So, come early next year, it'll be gone for good. Yes, for real. Oh joyous day.
]]>Hey, did you hear that Diablo III is on consoles now? Of course you didn't. You only read RPS and consider all other information redundant and moot. That's why we're friends. But console things do occasionally happen once in a blue moon, and even though nobody cares at all ever, this particular news bit might be pertinent to your continued happiness and merrymaking - or lack thereof. See, the console version of Blizzard's hack 'n' slash stumble does away with one of our necronomicopy's biggest downsides: an online requirement. So surely, finally, we can have the option to go offline now too, right? Right? Please? Oh gosh, stop making that face. Just... just humor us maybe? Ugh, fine.
]]>There is a siren on my desk that I keep in pristine condition. Every night I polish and clean the surfaces and check the wiring before heading to bed with a satisfied sigh. Its purpose is simple: whenever Blizzard release a new cinematic, it alerts me to this fact. Me and most of the neighbourhood. About an hour ago it went off again, as the legendary developer officially announced the new Diablo 3 expansion at gamescom. All the details and that unparalleled talent for beauty in the deeps below.
]]>You can tell a lot about a person by watching what they install on a fresh operating system. It's the IT Rorschach test. For me it goes Chrome, Steam, drivers, a twitter client, then whatever I need as I go along*. I suspect Blizzard has just added an extra step in that process for a lot of PC owners: they've just opened up the beta to a new launcher for all their recent games. Battle.net is now on the desktop.
]]>It says much about how different Blizzard's games are from the norm that Diablo III's lead designer, Jay Wilson, moving on from the divisive hacker-slasher to another role with the same company can be news. Blizzard's games are designed to live for a long time, not to be abandoned after a couple of post-release patches and some token DLC. Don't expect to see Diablo IV for at least another decade, y'know? Instead, D3 remains in a state of continuous development, catering to a large and vocal community, balancing and rebalancing to increasingly anal degrees and, no doubt, trying to become a goliath of real-money transactions. Then there's the much-rumoured console version of the game potentially still in the wings. So, a going concern, and now in need of new leadership.
]]>You! Yeah, you! I am enraged in you general direction. Are you manly enough to fight me? Yeah? Crap. I thought you might back down and run away. Erm. Can I interest you - OW! - please stop, and I'll pay you - NOTTHEFACE - I have money! Take my watch! It's my birthday and I've just wet myself. Just please stop pummeling me... Man, did I just learn a lesson: real-world violence solves nothing, causes bruising and pain, and might even result in soiled underwear. From now on I'll be doing all my fighting online, and Blizzard will soon make it possible to do so in Diablo III. The next patch will deliver a basic PvP structure to their game. Finally!
]]>Well, that didn't take long. Hackers sneaked past Blizzard's hyper-sophisticated security system - presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers - and people weren't too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er, Blizzard's replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin' words pistols and shooting down the whole thing.
]]>I suppose it had to happen eventually. Blizzard's done a rather miraculous job of keeping hackers at bay for quite some time, but this year saw a few too many blemishes muddy its track record. So naturally, it's lawsuit time. Specifically, the two plaintiffs target a May admission of an increase in account compromises on Blizzard's part and August's rather messy Battle.net breach. Then they take aim at what they believe to be the all-too-achey-breaky heart of the matter: authenticators.
]]>Today, Blizzard got on a phone and opened its collective mouth, and as so often tends to happen when these factors combine, words came out. Instead of glorious operatic ovations or beat poetry, however, the words somewhat surprisingly took the form of videogame announcements. And the games in question? Warcraft, StarCraft, and Diablo. Madness, right? What a world we live in! What a world. Ride the break down into the frightful depths of uncertainty for the full blow-by-blow.
]]>It's been a long time since Blizzard added a new string to its bow o'universes, but not so long ago a fourth franchise was on the cards. In the time-honoured tradition of fantasying up Warcraft into Starcraft, so at one point was Diablo to be sent to space, in a game that never quite made it past the unfortunate portmanteau working title 'Starblo.'
]]>All in all, I'm pretty happy not being The Devil Himself. It's a sentiment that's followed me through each day - from dusk 'til dawn - for quite some time, but Diablo III gave me renewed appreciation for my frail, non-red flesh and lack of dominion over the most miserable location ever conceived. I mean, it's bad enough having every righteous hero's target on your back, but when they start Paragon leveling and optimizing builds, well, why even get out of your bed assembled from the twisted, eternally weeping faces of ten thousand racists who constantly insist they aren't racist? Blizzard, though, is hoping to put some challenge back into not only the Big Bad himself, but every single zone in its exceedingly beaten and battered hack 'n' slash.
]]>Modern videogames may present their share of annoyances (insert obvious reference to online requirements here), but I've got to admit, it's pretty neat to live in a world where someone can announce a massive free revamp one day and have it in the grasp of our arthritis-stricken click-click-clicking fingers the next. Such is the case with Diablo III's 1.0.4 update, which includes all sorts of balancing tweaks, upgrades to a smattering of underused class skills, buffs to legendary weapons, and of course, 100 "Paragon" levels to extend your endgame until time's cyclical nature brings you right back around to the day before Diablo III came out.
]]>If nothing else, it's been intensely fascinating to watch Blizzard do its damndest to rapidly evolve its Lord-of-the-Damned-damning ARPG's endgame. Whether the intentions underlying it all are misguided or not, Diablo III's certainly taken some interesting twists in the past few months. And now, Blizzard's announced what is by far the biggest addition yet: an entire new system of progression for folks who are currently busting their blades on the level cap. Specifically, that means 100 new "Paragon" levels that imbue you with improved Magic Find, better base stats, and - most importantly of all - a "distinctive increasingly-impressive border" on your character portrait.
]]>Time for another round of good news/utterly mystifying news. First up, Blizzard's detailed Diablo III update 1.0.4, and it sounds like - at the very least - its heart is in the right place. The rather hefty patch is meant to stitch up some of the hell-themed hack 'n' slash's biggest trouble spots - for instance, the snooze-inducing weakness of normal enemies, a lack of excitement in item identification, and certain wimpy, underused skills. So that's the good. And the utterly mystifying? That award goes to the part where Blizzard's Wyatt Cheng outright states that solo play is the "clear choice" of Diablo players, which is apparently a problem. [Note: this post has been visited by the update fairy! Go past the break for details.]
]]>I, like many of the highly evolved, vaguely human terminal cyborgs that we otherwise refer to as "Internet users," perhaps somewhat unwisely use the same few passwords for, well, a lot of things. But damn it, I crafted those passwords. I didn't use wars or stars, but they're mine - forged through years of slight tweaks and realizations that my birthday and number sequences I'd learned in pre-school, in fact, presented sort of crackable codes. So I really wish videogame companies would stop losing track of them. But alas, it keeps happening. The most recent victim? Blizzard. Fortunately, it sounds like our most important info (credit card, address, real name, etc) is still safe and sound, but you'll probably want to toss your password masterworks and start anew all the same. Same with mobile Authenticators - which Blizzard notes "could potentially" be compromised. Ruh-roh.
]]>World of Warcraft had 10.2 million subscribers in February and now it has 9.1 million. Blizzard have been quick to point out that their ageing behemoth is still the most popular subscription MMO in existence and also to reiterate the cyclical nature of peak subscriptions. They fell before Cataclysm and the fall before Pandaria was expected. It makes sense that people would drop out when they've experienced all the content on offer but MMOData.net's tracking doesn't show sub levels below 10 million since 2008, at which point growth had been continuous. While subs will most likely recover with the release of the pandas on Sept 25, the returns may continue to diminish. During the earning call there were words about Diablo III as well.
]]>The entire internet* is besieged by outrage** today*** by the news**** that an exploit in Blizzard's Diablo III can allow some folk playing as Wizards to become invincible.***** No doubt it's being patched out at a desperate rate, but personally-speaking it exemplifies just why Diablolikes, WoWlikes and games using similar progression mechanics will often lose their appeal to me relatively quickly. It's all about the invisible numbers, forever escalating, forever having the ceiling above them raised, and our being tricked into thinking we have any real control over those numbers. Something can go wrong with the equations, and the numbers can then dictate something like invincibility - the state that we essentially seek from our endless quest for better gear. With info on how to achieve this now widely available, Wizards are currently drowning in risk-free loot.
]]>Blizzard have finally admitted that their useless always-on DRM in Diablo III is partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime has pointed out that it does "help us battle" such issues. But then goes on to say that it's still the best solution, that it's essential, and while there are "some downsides", it was "the best long-term decision for the game."
]]>I don't imagine it's easy managing an economy in which many of your customers are both wizards and basically The Matrix. You may, for instance, think you have everything locked up tight, but then hackers storm your walls, or you remember that fraud exists, or bot farmers see gold in them there hills. So, how do you fight back? Well, if you're a member of the Blizzard school of thought, the answer is to add more locks, then put locks on your locks, then tell those locks the cautionary tale of both gold and locks that is Goldilocks. At the very least, however, the latest Diablo III restriction shouldn't affect most of you - at least, in theory.
]]>Man cannot live on loot alone. Well, I've never actually tried, but I assume so, anyway. Blizzard, however, speaks with the experience of a developer that's feasted on gold coins (that weren't made of chocolate) and wiped the sweat from its brow with gleaming, mythril-infused hauberks (that, regrettably, also weren't made of chocolate). It knows loot, is what I'm saying. So when it says that forcing Diablo III players to subsist solely on the stuff just isn't doing the job, you know it means it. Once upon a time, though, this wasn't even a concern. People hacked, slashed, and looted until they got their fill, and then they moved on to a different game. So why are players suddenly demanding that an entirely different sort of experience be duct-taped onto the end of Diablo's?
]]>A few readers emailed us claiming they had been banned from Diablo III while playing on Linux. The complaints about this were being voiced in a lengthy forum thread on the official forums, too. Blizzard replied to us, and on the forums, claiming that people were only being banned for cheating, not for simply playing Diablo III on the open operating system: "Playing the game on Linux (although not officially supported) and/or using Wine will not result in being banned, but cheating will. We’ve extensively tested various scenarios related to this situation, including replicating system setups for those who have posted claiming they were banned unfairly, and have not found any situations where players were banned solely for using Linux or Wine."
]]>Sometimes, videogames are confusing. Except with Diablo III, in which case they're always confusing. Most recently, Blizzard's opus - made up of one part hack, one part slash, and one part commerce - introduced a baffling up-to-72-hour set of restrictions for new players. Among those, however, two - a halt to all progress beyond Act One and a demon-tickling level cap of 13 - basically turned the full price product into a glorified demo. Fortunately, however, a new patch has looted those items and put them up for sale on the auction house of non-existence.
]]>The never-ending soap opera that is Diablo's online strategy continues. First there were connectivity issues, then claims of hacking, and, yesterday, new buyers began getting slapped with up-to-72-hour restrictions to Diablo III's Starter Edition - aka, its demo. Next up, we'll probably find out that Torchlight's been Diablo's son all along, but both of them got amnesia and the paternity test exploded. It turns out, however, that the credits haven't quite rolled on this week's episode. Apparently, new players actually aren't supposed to be thrown into demonic demo dungeons. They are, however, still subject to roughly a gazillion other baffling restrictions.
]]>We've written and spoken about our concerns and frustrations regarding Diablo III's relationship with the internet, but Kotaku notice that patch 1.0.3 introduces yet another baffling aspect to what I reckon is an increasingly indefensible strategy. People who purchase the game digitally are now being told that their copy of the game will actually be a starter edition for up to 72 hours. Why? A support agent says "...it is a necessary step to combat fraud and other malicious activities that can weaken everyone's play experience." What I'm gathering from all of this is that "everyone's" play experience seems to be a lot more important than anyone's play experience.
]]>One of the frontiers of gaming has been conquered! Unlike real frontiers, in gaming we get to just make more when they run out, so cheer up, there's going to be a new Antarctica for you to perish in before long. Anyway, the latest greatest in gameworld is the completion of Diablo III on Inferno with a hardcore character. So that's completing it on "very hard" with a character who is permanently dead if he gets his plug pulled by netherworld bullies. VG247 pointed out that Blizzard community manager Bashiok was able to verify the claim via the unmagic of their stat collecting tech. There's a video below, but it's a bit spoilery if you've not finished D3, obviously.
]]>Why, hello there! Diablo here. What? No. No, Diablo 3. Diablo 2 was my father. Those miserable fleshlings at Rock Paper Shotgun have asked me to cast my expert eye over you scumbags' failed attempts at murdering me IN MY OWN ****ING HOUSE. Why? The correct assumption I might rather enjoy witnessing hours upon hours of Hardcore adventuring going straight down the crapper. In exchange for a chance to plug my favourite book, I of course agreed...
]]>Diablo III's real money auction house launched in the US yesterday, and so far, direct exposure doesn't seem to be causing connection issues, account hacks, additional limb growth, or premature death in my race of designated Blizzard guinea pigs. So, assuming that holds up (and I'd be willing to bet my third arm it totally will), it's headed to EU regions on Friday - as spotted on an in-game prompt by Eurogamer. Originally, Blizzard's officially sanctioned solution to gold farming was slated for roll out on June 13.
]]>The day foretold (repeatedly) in the Prophecy has finally arrived. Diablo III's real money auction house is here and - connection requirements aside - completely optional, so you can peruse its user-supplied wares right this second if you're a resident of the giant bald eagle and failing business reservation that is my country of origin. Europe and other territories, meanwhile, will gain access in "the near future," as Blizzard's trying not to send any server farms into geosynchronous orbit this time around.
Oh, and if you're in the correct region, you'll still need an Authenticator - though, fair warning, I still have my reservations about that allegedly hacker-proof solution.
]]>If Diablo III's real money auction house wasn't in direct opposition to the spirit of its own game and also an incredibly prominent representation of modern PC gaming's most deadly sins, I'd find this whole thing kind of inspirational. I mean, Blizzard's stared down the demons that are abysmal server stability and account hack outbreaks, yet its progress has only been delayed - not deterred. And now, the heavyweight champion of all things hack 'n' slash is gearing up for a high-stakes rematch against the hacking menace. Its secret weapon? Very small pieces of plastic.
]]>Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably tied to a legendary hit like Monkey Island, leaving a legacy, rebelling against that legacy, and kids games like the secretly-completely-rad Pajama Sam. Also Diablo III for some reason. The thrilling conclusion's after the break.
]]>Edit: Reports are that people are now managing to get back in. John just got an orange drop, for instance.
Have you ever built a house of cards? It takes ages, and then all you can do is pray that the cruel forces of nature don't send a gentle puff of wind or prancing baby deer in its direction. If anyone so much as enters the same room as it, you reflexively scream "DON'T TOUCH IT." 6.3 million people touched Blizzard's latest house of cards. It exploded. So then Blizzard touched it and, well, it double-exploded. In the wake of patch 1.0.2 going live (which, itself, necessitated many hours of downtime to apply), EU players reported prolonged server outages. Amongst all the rioting in the streets, people on fire, and not-looting, some claim to have seen Errors 37 and 73 creeping through the wreckage, wringing their cold hands maniacally. Now a more than 80-page forum thread is finally seeing claims of successful logins - but with swift disconnects shortly after.
]]>And it so it came to pass that the bickering collective of Walker, Smith, Rossignol and Meer all gathered in one place to discuss their recent oddysseys of violence in Blizzard's latest offering, the electronic videogame known as Diablo III. Would this brave party come to embrace the high-speed demon-bothering or grumpily sneer at it from the back of the room? Follow me into the Cave Of Mysteries (level 1) to find out.
]]>For a game whose primary function is to be played, there has been (for obvious reasons) a comparatively small amount of discussion about, you know, playing Diablo III - especially on Blizzard's end. The master of click-click-click, however, has finally gotten around to type-type-typing up a roadmap for its hack 'n' slash opus' immediate future. So then, what's on the diabolical docket, which I imagine the hulking red embodiment of all sorrow and suffering carefully looking over while adjusting a pair of tiny glasses that implausibly sticks to his face thanks to hell magic? Well, among other things, Inferno difficulty's in for some fairly major changes - though honestly, the more telling information may arise from the "unbalanced" bits Blizzard's opting to leave largely untouched.
]]>The valiant barbarian warrior Slo'ugh gazed grimly upon the devastation ahead of him. Darkness had claimed this land, and no other soul in it was strong or capable enough to drive the demons away. Salvation fell only upon Slo'ugh's rippling shoulders, this he well knew. He'd known it since almost the day he was born. A sense of a higher calling, a destiny which he must dedicate his life to meeting... Today, that destiny finally moved into sight. Timeless evil had returned, and only he might defeat it. He had the strength to achieve this mighty feat, of this he had no doubt. He would, Slo'ugh grudgingly admitted to himself, require the assistance of local mystics to unravel the mysteries behind the invading dark legions, but even their lore and magic was but a distant second to his prowess in battle.
Bodies were everywhere. Mutilated, burned, butchered. Stalking among them were the demons that had surely wrought this horror. Slo'ugh curled his lip and reached for his axe. It had been his faithful, dependable tool for literally minutes of his life. He could rely on it, he knew, but this would yet be a true test of his valour. A hulking man-mountain of muscle and sinew he may be, but he also possessed the finest military mind in a generation. These low creatures of Hell could not hope to compete. Slo'ugh appraised the wall of nameless monstrosities ahead of him, and considered his tactics carefully. Then he strode forward.
]]>Back once again for the renegade PC games blogging masters. Adam, Alec, Jim and John gather in one virtual place to talk about Diablo III, nu-XCOM, Game of Thrones, illness, Greece, The Call of Duty Company, EA and Kickstarter, their own massive ignorance, Goebbels and the mecha-Queen of England.
Edit - 60s-style hard-panned recording now replaced with a mono/centred one for your less psychedelic enjoyment.
]]>Things haven't been going so hot for the Lord of the Damned lately. At this point, his rocky start's probably better documented than, er, Rocky's rocky starts, and then that whole hacking thing happened. Granted, somewhere in there, Diablo III also sort of became the fastest-selling PC game of all time, but honestly, millions and millions of dollars can only wipe away so many tears. At any rate, the fallout continues - this time with a second delay for the hellish hack 'n' slash's controversial real money auction house.
]]>Blizzard send word that Diablo III sold 3.5 million copies in the first 24 hours on sale. They also point out: "That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft Annual Pass promotion." The upshot of that was 4.7 million people had the game on day one, and after a week that as grown to 6.3 million. That is a lot of copies of a videogame.
]]>Because the universe loves comedic irony, Diablo III's online infrastructure specifically put in place to keep out cheaters and hackers is currently being besieged by cheaters and hackers. Yesterday, Blizzard acknowledged the issue, and today, the damage control process has officially begun. From where I'm standing, though, it leaves out one very important step: the part where it, you know, actually solves the problem in the long run. Perplexingly, the multiplayer-loving megalith has opted to calm players by pointing out that account compromises skyrocket with new game releases, ala WoW expansions. Fair enough. But why, again, is it supposed to be reassuring if it keeps happening?
]]>I've been playing Diablo III solo, in snatched time during the wee small hours of the last few days. Late to the party as always I know, but the urge to muse 'pon what I've played so far was too strong to resist.
I was unlucky, and yet incredibly lucky, to be away during Diablo III launch week. That means I've missed the worst of the server troubles resultant from the blatantly mercenary and ill-considered always-online DRM for singleplayer. That means I've been able to simply login and play the thing, leaving my my mind free to consider Diablo III itself, rather than its nasty corporate trappings. Like I say: lucky.
]]>First things first: everybody, go change your Battle.net passwords. I have to imagine that someone at Blizzard uttered the phrase "Besides, what else could possibly go wrong" over the weekend, prompting the god of comedically cruel timing to bring its massive whack-a-mole hammer down on Blizzard's doorstep. And so: hackers! Diablo III's official forums are currently rife with tales of items and gold going missing and characters even being hijacked wholesale. Even Eurogamer has firsthand experience. Now, though, Blizzard's attempting to play knight-in-increasingly-tarnished-armor once again.
]]>My companions have stopped following me. The map has suddenly blanked out. The dungeon doors aren't opening. And despite my just having cleared out a two-storey dungeon for the second time, there hasn't been a checkpoint in over a half an hour. If I quit out to fix it, the entire area map will be reset yet again (a previous quit to see if there was any way to raise the difficulty had already done this to me once, and is how I discovered the dungeon wasn't checkpointing), so in total an hour's play time lost, and, well, here's the thing: Diablo III just isn't brilliant enough to warrant this.
]]>A videogame came out recently. If you consider yourself part of the unruly mass that is Everyone On Earth, you're probably playing it, thinking about it, dreaming about it, or stroking it in a none-too-subtly suggestive fashion right now. (Stop that, by the way. It's really weird.) Or, you know, you're not. Because - given Blizzard's track record so far - there's a very good chance the servers are down, or lag has hurled you into a minefield of hungry, hungry Diablos, or the unnatural reaction that is Templar-meets-shield has broken reality again. I imagine you're angry. It's only natural, after all. You've waited more than a decade, and you just want to dive headfirst into hell while the hype fires are still at their brightest. Really, though, it's probably only a matter of time before PC gaming's most massively successful giant steamrolls the kinks and turns this nightmarish launch into an ugly, short-lived (in the grand scheme of things) memory.
That perspective in mind, it's easy to watch the pitchfork-and-torch-wielding hordes storming Blizzard's walls and think "Yuck, these people sure are blowing things out of proportion - just like they always do." So a major game launch came down with a fairly violent case of the hiccups. Don't they all? And now Blizzard's apologized, so what more could these people possibly want? At this point, you're just waiting for whiners to swallow this bitter pill and eat their words so they can inevitably start singing Diablo's praises again. That mentality, however, is precisely why I'm begging you: please stay angry.
]]>Diablo III is now a thing that you're capable of owning and (hopefully) playing. Just before the launch, when those network problems were yet to freeze Hell over, I sat down with senior world designer Leonard Boyarsky and lead technical artist Julian Love to keep them company as queues formed in the streets outside. Along the way, I discovered that having an ex-Troika chap on your game means that 'lore' is a very important word indeed, that the distant roguelike heritage hasn't been forgotten and that technological progression doesn't necessarily alter design principles.
]]>Update: After many hours of patching and subsequent server outages, Blizzard's claiming everything's good to go. If, however, you kick open a rotten stump only to discover an outpouring of bugs instead of loot, you can take your complaints here.
Original article: Hey everyone, I just played Diablo III without a single hiccup! Ow, argh, oof, ugh, whyyyy. Oh, I get it: you're all beating me because my experience is atypical, and instead of feeling happy for me and perhaps throwing some form of party, you're booting my ribs from my body (henceforth known as "Error 37-ing") out of rage at what you've encountered. Oh you guys. Fortunately, Blizzard claims a round of "emergency maintenance" should have things functioning far, far better than new.
]]>About a month ago, Blizzard made a rather large boo-boo and ever-so-briefly released something called the Diablo III Starter Edition. Mere milliseconds (in Blizzard time) later, the traditionally cold, calculating powerhouse said "Uh, whoops," pulled the plug, and told everyone who'd so much as laid eyes on the build that it was actually just a weather balloon. Humanity, evidently, wasn't ready to know about the Starter Edition. But now I guess we are, for some reason.
]]>Diablo III is out. (In the UK and Asia, at least, with the US version unlocking in about four hours.) Words that still don't make sense when you look at them. So after the struggles of server issues all experienced at the start, I finally settled in to spend three very late hours with the game. A game which is, at least so far, action RPG perfection, worryingly troubled by the requirement of its always-on DRM. This is the tale of my first three hours, joyful and infuriating.
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