Medieval chaos simulator Chivalry 2 is calling up its big 64-player sword battles next month but you can test your mettle for free next week in its big open beta. Torn Banner Studios have released a new trailer to showcase all the things you can get up to during the beta that begins next Thursday, and it does sound like plenty to sink your spear into. There are several game modes to try, character customisation to get stuck in on, duel servers on PC, and it's all cross-platform to boot.
]]>Chivalry 2, a game about stabbing and being stabbed, will release on June 8th. This news came via today's Epic Games Store spring showcase, at the end of a video with lots of stabbing and developers talking about the stabbing.
]]>The first-person melee murders of Chivalry: Medieval Warfare will resume next year in Chivalry 2, a sequel announced today by developers Torn Banner Studios. After dabbling in magic with Mirage: Arcane Warfare, which flopped pretty hard, Torn Banner are returning to good, old-fashioned whacking folks in the face with pointy metal. Out with the magic carpets and in with horses. Fewer fireballs, more facestabs. Have a peek in the trailer below.
]]>Take the first-person multiplayer melee murders of Chivalry: Medieval Warfare, sprinkle on some wizards, and shamwow! you've got Mirage: Arcane Warfare [official site]. The magical follow-up will launch on May 23rd, developers Torn Banner announced today.
"I know what wizards are but what's this Chivalry you're on about?" you ask. "Swabbing puddles with cloaks and holding doors open for horses and...? Is this a game?"
Well, chummo, you can see for yourself as Chivalry will briefly be given away free for keepsies, starting later today.
]]>The swords and spells of Mirage: Arcane Warfare [official site] will be swingable and castable in a closed beta starting March 27, available to all pre-order peons. In case you didn’t know (you fool) it’s pitched as Chivalry with magicians. The same developers of the medieval stab-em-up have added splurts of colour and silliness to their sword-fighting mechanics to make a multiplayer combat game where not only do you need to guard incoming mace blows, you also need to watch out for spells.
]]>If you want to run around a virtual battlefield lopping off knights' arms with swords and axes, you can't go too far wrong with Chivalry: Medieval Warfare. (Have You Played the first-person multiplayer melee murderfest?) But what if you want to do that and also be a wizard? Trying to perform coin tricks at your desk while playing will only get you killed. Friend, put your pennies away.
Chivalry devs Torn Banner Studios today announced Mirage: Arcane Warfare [official site], which seems to be Chivalry with wizards. Wizalry.
]]>Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Torn Banner's Chivalry is probably the funniest multiplayer game I've ever played. It shouldn't be. The game's depiction of feudal swordplay is ferociously violent, a montage of amputations, decapitations and eviscerations that would make Vlad the Impaler feel a bit peaky. Opponent's shriek in agony when separated from their limbs and gurgle bloodily when a well-shot arrow thuds into their ribcage. There's even an objective based map where the first task is to slaughter a village filled with peasants and burn all their homes.
]]>$57 million US is a lot of money. So's $58 million, but I mention $57m specifically because that's how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It's over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic items. And that's after Valve have taken their cut. Crumbs!
Now non-Valve games can join in. The first games opening up a 'curated' Steam Workshop bringing items to sale are Chivalry: Medieval Warfare and Dungeon Defenders Eternity.
]]>Hey, it's the weekend: relax. Kick back. Kick your shoes off. Treat yourself. Have a banana. Have a cup of good, hot, black coffee. Have a beer. Take a nice long shower. Soak in the bath. Read a little. Stab a man. Sit under a tree in the rain. Go for a nice walk. Stomp over the corpses of your conquered foes. Chat with a close friend. Swim in a pond. Swim in rivers of blood. Crack a man's skull with a maul. Murder. Mutilate. Conquer. Kill.
First-person meleer Chivalry: Medieval Warfare is free to play this weekend on Steam, see.
]]>If you like your videogames to include beheadings, or just to have a sheen of medieval multiplayer blood-letting, then you could do far worse than a game of Chivalry, the Kickstarted-formerly-a-mod game from Torn Banner. Those handsome devils have had quite the hit on their hands, and seek to capitalise on it with an expansion called Deadliest Warrior. Sounds a bit like reality TV, yes, but actually it's a sort of time-and-space spanning archaic warrior toolkit, with "five new warrior classes from different lands and times, unique weapons, combat techniques, game modes, customization options, and themed battlegrounds". Sounds hairy, and it will come out swinging on November 14th, with a closed beta for pre-orderers happening from today.
More provocatively, perhaps, there's a free weekend for the original on Steam right now.
]]>Yes, a first-person medieval combat game with loose roots in actual history has teamed with the enriching, life-fulfilling network that's given us hits like Bar Rescue, Manswers, Hooters Swimsuit Pageant, and ugh I can't even look at its website anymore. The reason? Well, it makes slightly more sense than you're probably expecting. Spike also lacquers its barbs with a program called Deadliest Warrior that's - wait for it - often centered on medieval combat and has incredibly loose roots in actual history. Basically, it pits one type of fighter against another they'd have never actually faced in a million years and has them duke it out in hypothetical combat. And now, that's more or less what Chivalry: Medieval Warfare is doing as well.
]]>They say chivalry is dead, but that hasn't stopped it selling 1,200,000 copies on the internet. Sadly that's because it's actually a game about smacking people's head off with a big piece of metal, rather than a noble code of courtesy and gallantry. But that giant milestone of downloadable seems like reason to celebrate, nonetheless: The latest update brings glad tidings for Chivalry players, too. There's lots of small tweaks to gameplay, and a new character customisation thingum. Very handsome its results are, too. Chivalric, one might say. Heraldic, at the very least.
]]>It is Friday. Very little is happening, because that's how Fridays work. But there's a reason for that: everyone's exhausted. It's been a long week of whatever it is you actually do, and while you're normally some grand mover-and-shaker or titan of industry, today you're almost out of steam. You need something to help you make it through the next few hours. Just a little something. Let's call it a pick-me-up. Yes, actually, let's definitely call it that, because this Chivalry video involves armored men being plucked from terra firma's loamy embrace and rocketed screaming into the sky against their wills. Literally screaming. If you don't laugh yourself to the point of wheezing purple pain, you're a better person than me.
]]>We love a bit of Torn Banner's elegant game of violent multiplayer dismemberment, Chivalry: Medieval Warfare, and that romance is made all the sweeter by the gifts it keeps bestowing upon us. The first content update, which has now arrived, brings new game modes, and their relevant maps, as well as a bunch of new environments for the existing game. (And frankly, they look gorgeous.) Then there are new weapons, and a bunch of game tweaks, from being able to swing your weapon differently, to blood splatters on the ground. It's a wealth of bonus stuff for those of you awash in the unattached parts of your digital enemies.
Get your eyes plucked out as a warning to other games by the latest trailer, below.
]]>Chivalry's not dead. Actually, it's doing very well, I have heard. Adam had quite the time with it at launch, and Torn Banner's promised so many free updates that, eventually, I imagine we'll see medieval knights obtain trusty steeds, and then trade those steeds for rideable rockets. So yes, it's probably about time you give it a go. But how? I bet it's impossible. You should probably just give up. No wait! My mistake. It's actually the easiest thing ever. Chivalry's free on Steam this weekend, you see, so the ancient art of horrifically violent trash can battling is just a download away.
]]>Limb-lopping sword 'em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it's been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they're talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here.
]]>Chivalry: Medieval Warfare is an extremely violent pageant of limb-lopping, a first-person deathmatch game as bloody as any I’ve ever played. For several days now I have carved my way through the ranks of my enemies and now, upon this scroll, I do declare that this is Wot I Think(eth).
]]>And also an arm. And a leg. And a head, if you're feeling especially generous/decapitated. Chivalry: Medieval Warfare, Torn Banner's claimant to the suddenly contested online thwack 'n' slash throne, is now riding onto the battlefield. And by the looks of things, it means business. And by "means business," I mean wow. I've been enjoying War of the Roses despite a number of flaws, but I might give it a break this evening to stare intently as Chivalry's download bar fills up on Steam. I'm exaggerating, of course, but it really does look quite impressive. Peruse the limb-severing carnage with your eyeballs - which are hopefully still attached to your body in some form or another - after the break.
]]>I had a jolly good time with Chivalry when I played it at Gamescom. In fact, I intended to write more about the siege I participated in, pouring boiling oil onto bots and firing a ballista with such unerring accuracy that men were affixed to castle walls in a most entertaining fashion. Then, as so often happens, something else distracted me. The release date for the multiplayer medieval murderfest is now set for October 16th and I'm hoping to rally the troops before then, leading the brave knights of RPS into combat and then giggling as they flop about on the floor entirely bereft of limbs. The combat is surprisingly tactical, which this gloriously violent trailer doesn't particularly care to demonstrate.
]]>A rare post, this, as I write about a Kickstarter project for a game that I've already played. Chivalry was at Gamescom and I chivalled the heck out of it. A multiplayer medieval combat game, with arenas, sieges, burning villages and brutal yet Pythonesque decapitation and dismemberment, it's quite spectacular. With its origins in a Source mod, the game is almost ready for release but Kickstarter is being used as a way to implement pre-orders and early access, as well as helping the development team to pay off the debts that have accrued over the years. I'll have a full preview soon (short version: the most fun I've ever had with a poleaxe) but for now, watch the video then the devblog below, and read about my two favourite chivalric experiences.
]]>We last posed about Chivalry: Medieval Warfare more than a year ago, and gosh, it's come quite a long way since then. Which, I suppose, is to be expected, since that's how game development works. At any rate, the first-person knight-in-shining-armor-slayer is approaching beta, so Torn Banner Studios has opted to take you by the hand and wade into the thick of battle. Head past the break to see the full thing. Oh, and probably bring an umbrella. Otherwise, you might end up getting arm in your hair.
]]>Chivalry is not dead! Phew. It’s been a long time since I’ve chivalled so when Maldita Castilla’s demo asked me to don armour and beard to fight off a wave of evil in the cursed Kingdom of Castile, I immediately sprang into action. We've talked about Locomalito's lovingly crafted games before and this is shaping up to be a beauty. But what is it? Well, the most important thing about Maldita Castilla is that it’s not Ghosts ‘n’ Goblins. The second most important thing is that it’s really bloody close to being Ghosts ‘n’ Goblins.
]]>Armour has been polished, swords have been sharpened. Three-year-old Half-Life 2 mod Age of Chivalry has leaped into the shiny arms of the Unreal 3 engine as part of a plan to become a standalone commercial release, and jolly impressive it looks too. With this oil change comes a new name, Chivalry: Medieval Warfare, which should give you a pretty good sense of what this game has in mind. The Sims: Medieval this really is not.
Do watch the trailer below for some crazy, crazy knights.
]]>