If there’s one thing that came out of all the hoo-ha around our Age of Decadence interview (other than that willful antagonism can be an awesome promotional tool), it’s that there’s something of a split between people who believe mainstream games are justly and necessarily slicker of interface than their more fiddly ancestors, and people who think that no, they’re just getting simpler, because gamers are getting stupider.
Brothers In Arms is fine example of this division. It does squad control - something that in so many older military-themed shooters involved memorising several dozen hotkeys - with great grace. Context-sensitive, just point, click, and your men go there, shoot that, shelter here. Easy? Stupid?
Not a bit of it. It just knows what's important.
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