Happy holidays! Time to see what’s in your stocking. Oh, it’s another copy of The Golf Handbook (Third Edition). And some toenail clippers. Great. No, honestly, that’s fine. It’s not like little Jemima over there is dashing about in her cool lion slippers, making you ache for an era of innocence and novelty that you can never revisit. And who cares if she’s clashing her dinosaur figurines over the ruins of a Lego city? You certainly don’t. Why, you barely notice as her damned wonderful slippers go “rarr” with every step. Oh well, better go set the table for dinner.
No! We won’t allow it. Turn that holiday frown upside-holiday-down, adult friend of mine. Children do not have a monopoly on fun. Here are seven playthings that’ll make you click, smile, discover, and giggle. These are all toys as much as they are games, and they're your real stocking fillers. Enjoy.
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Real life is rubbish sometimes, and there’s nothing that video games can do about that. But I know that if I’ve had a particularly tough day at work, then sitting down at my PC and visiting a different world can often be exactly what I need to unwind.
]]>The makers of Samorost, Botanicula and Machinarium have announced a new game. It’s called Chuchel [official site] and judging by these two teasers it looks in keeping with the studio's tradition of odd games with even odder names. We don’t have much else to go on yet, however, just a couple of short trailers showing off what I’m guessing is the grumpy protagonist. Come and enjoy his garbled ranting.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
With Samorost 3 out last month, hopefully interest in creators Amanita Design is high. Perhaps you missed their utterly lovely Botanicula [official site]?
]]>From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series. Don't worry if you've never heard of the first two - they were both tiny Flash games. Samorost 3 [official site] is a full-length, full-screen adventure that requires no prior knowledge. How does the adventure/puzzle game hold up at this scale? Here's wot I think:
]]>Just as night follows day, just as dog follows rabbit, just as Shia LeBeouf follows Daniel Clowes from a safe distance, a nomination for the latest game from Amanita will, it seems, always follow the announcement of another Independent Games Festival. This year, the makers of Botanicula and Machinarium are taking their charmingly odd, experimental puzzle-adventure Samorost3 to the show, where it's nominated for Excellence In Visual Art and Excellence in Audio. This is their fourth game to bag a nomination - will it join its three predecessors in winning a prize?
We shall see. In the meantime, let's have a chat with Amanita's lead Jakub Dvorský about how Samorost 3 is and isn't like its much-loved forerunners, the role sound plays in their games, and their status as veterans of the much-changed indie landscape.
]]>2015! That's an insane release date for a videogame! There won't even be PCs by then. We'll all have Google Glass injected into our eyeballs and iPhones surgically implanted up our bums and Microsoft Surfaces built into our toilet seats. That's definitely the future. Everyone will want closed, locked, tyrannical software ecosytems by then. Why, PC gaming has died 42 times this year alone, so God only knows how bad it'll be in 18 months' time.
Hopefully Machinarium and Botanicula developer Amanita Design will be able to port their long-awaited second sequel to lovely, gently psychedelic pointer-clicker Samorost to Smartwatches and curved televisions BEFORE IT'S TOO LATE. Meantime, I'm going to watch Samorost 3's first-ever trailer just before I take my PC to the dump.
]]>Welp, I guess that's it, then. We can't escape it. The Steam Summer Sale's returned, but honestly, can you remember a single moment before it began? Was there ever a moment before it began? Maybe we're trapped in some infinite, Groundhog-Day-style loop of spending, obligation, and guilt. Maybe we'll never escape. Maybe this is the least threatening eternal hell loop ever conceived. But oh well, because look at all of the savings!
]]>The power of the demo! It's not that I didn't notice John's joyous effusions about Botanicula, heck, I had to fetch the mop and bucket from the cellar and clean up afterwards, but despite all of that I didn't actually play the game. Today Amanita have made a demo available, played directly in your browser at the website, and now I have played it. I played until the demo was over and then I started playing the full game and now I don't want to carry on writing things for people to read because that means I'm not playing Botanicula. It's absolutely lovely. Try the demo and maybe you'll agree.
]]>The decision by Amanita to put out the stunning Botanicula as part of a Humble Bundle on the day of release sounds, at first, like a lovely idea. A brand new game in a pay what you want bundle? Amazing! Except of course for those who pre-ordered it at full price. Personally, I think the $10 it would have cost anyone is a bargain for a game as utterly lovely as this, and people who pre-ordered clearly believed it to be worth that much to them at the time. But I do understand the frustration of learning that others could be getting the game, along with two other Amanita classics, for as little as one cent. That's galling. I caught up with Amanita's main man, Jakub Dvorský, to ask him about the reaction, and he informs me that it was their mistake, and to make up for it everybody who pre-ordered the game will be receiving the fantastic soundtrack, an art book, and a copy of Machinarium, for free, tomorrow.
]]>Amanita's Botanicula is out in one hour, and you're going to like it very, very much. But, er, we recommend your hold off on purchasing it until 6pm. All the pics in this review can be clicked on for full-size versions, which if you've any sense will be gracing your desktop immediately. I've played it through and fallen in love, and you can find out why via the magical process of my saying Wot I Think:
]]>Playing the preview code of Botanicula made me so happy one of my legs fell off. So I'm delighted to report that everyone's going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You'll likely lose a toe.
]]>Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
]]>Next up in our series of chats with (almost) all the PC/Mac-based finalists, it's the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula - which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.
]]>Coming later today, we'll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word 'mega'; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own post.
If anything ails you today, a glimpse of this beautiful, strange and funny point'n'click exploration game will almost certainly help.
]]>When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don't do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.
]]>I've had my hands on a preview build of Amanita Design's Botanicula, a return to their origins of organic exploration, rather than Machinarium's more rigid adventure style. And I'm pleased to say it seems to be working so far.
A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula's endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.
]]>Aw, basically. This is the first teaser for a 'point and click exploration game' due from Amanita Design (they of Samorost and Machinarium) in conjunction with animator and sometime collaborator Jára Plachý, and it's really quite adorable. Also visually and sonically nuts, as is the Amanita modus operandi.
]]>Machinarium creator Jakub Dvorský was at this weekend's GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We dispatched monocled investigator Brendan Caldwell to track him down and find out everything possible. Dvorský tells us how he plans to rescue the adventure genre, his views on piracy, and what we can expect to see in the new projects. You, and anyone else you know, can read about the new games, and see their chat, below.
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