Vroom vroom. That is the sound of 11 rivals revving their engines as they blink the sweat out of their eyes and exhale years of self-doubt from their lungs. Today is their day. We have lined up these racing games on a starting grid and are interested to see how things shake out. Will the realism-obsessed driving sims take the lead with their sublime physics engines? Might the futuristic combat racers simply destroy the opposition with explosive rockets? Or perhaps a nippy arcade crowd-pleaser will soar to the finish line, propelled by the sound of roaring cheers. It's all to play for here at our incredibly messed-up grand prix with a worrying lack of rules or regulation. Start your engines, everyone, these are the 11 best racing games on PC. 3! 2! 1! ...
]]>BeamNG.drive is, in a way, the Dwarf Fortress of car games. It's a six years and counting early access project determined to simulate every element of wheeled vehicles, where the fun of playing with it feels like a side effect more than a deliberate intention.
But it is fun, and it's just received a massive update that includes new maps, new vehicles, revamped graphics, a traffic light system, and "an improved oil simulation". Heck yeah.
]]>Don’t ask me to explain in any more detail, but I’m almost completely certain I understand what “soft-body physics” means having watched precisely one YouTube video about it while high in bed one afternoon, my own soft body draped inelegantly across the pillows and speckled in Quorn nugget crumbs, like some forgotten Renaissance masterpiece. Car simulator BeamNG.drive deals in the physics of soft bodies, objects that, unlike the impossibly perfect “rigid bodies” of pure Newtonian physics, can compress and crumple and deform and twist. This is how physics behaves in the real world, bucko, and if you don’t like how that looks, the early 2000s are calling and they want their standards back.
]]>We've hit the mid-point of the week and the see-saw of time is about to tip forward and hurtle us towards the weekend at an alarming rate. Perhaps more ominously, we will also be hurtling towards the litany of PC gaming Black Friday deals that are headed our way in a fortnight's time.
Before then, however, the deals aren't slowing down one bit and there's another big batch of digital deals to check out right here, right now. Everything from this week's release of Nioh to Cities Skylines and even the absolute gem that is Jagged Alliance 2 is represented across a variety of sites, so consider this a convenient mid-week digital deals roundup if you like. Let's get to it, shall we?
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
BeamNG.drive [official site] has the best crumple-car physics of any game ever.
]]>I like careful, reflective journeys in as much as Alec does, but my other great vehicular passion is tossing cars down mountains and slamming them into brick walls. There's no greater game for that than BeamNG.drive [official site], which although still in alpha has the best physics and damage model of any driving game I've ever played. To prove the point, YouTube channel DragCarTV recreated common crash testing scenarios in the game and then put the footage side by side with real crashes to see how they matched up.
]]>Bending, twisting, crumpling, crunching metal. That's what BeamNG.drive [official site] offers in its current incarnation. What started as a physics prototype that rendered cars with soft body physics has gained the .drive suffix to its name and is on its way towards becoming an ambitious, robust driving simulator, with umpteen cars, tracks and an an open world mode.
For now, the joys of BeamNG are what they always were: crashing two or more objects together and watching them split apart in glorious detail. What the additions so far have brought is something unexpected: the fear of crashing two or more objects together.
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