A week ago, while belabouring the nuances of Arco, I expressed a wish to play more bullet hell games with time freeze mechanics, the better to savour the intricacy of their projectile patterning. Now here's Moon Watch, a Vampire Survivors-ish pixelart shooter in which you have a watch that stops time when you stand still. Snug within that frozen instant, you're free to laugh in the gurning faces of the living dead while you idly choose and aim garlic grenades, stake launchers and bouncy ice comets.
]]>Roguelike dungeon crawler Backpack Hero has been in early access for under a year, and it’s now getting a full 1.0 launch on PC and consoles in May. Backpack Hero has been successful for its three-person dev team and stood apart from other roguelikes with its Tetris-inspired inventory management. You see, success in Backpack Hero is determined by how you organise your bag rather than what you’re actually carrying, as you shuffle items around a grid to create synergies and mod your playstyle.
]]>Excellent roguelikelike dungeon crawler Backpack Hero launched into early access this week, and it's absolutely worth a go if you enjoy shuffle items around your inventory grid. Backpack Hero is all about arranging weapons and items inside your massive sack to develop powerful synergies, see. Some items buff items touching them, while others benefit from empty spaces, or some insist upon being in a certain grid row, and some even move around by themselves. The buildcrafting gets fiendishly fun as your critter delves deeper into dungeons in search of a giant hunk of cheese.
]]>If you've ever enjoyed shuffling and rotating items to fit into an inventory grid, do have a play of the free demo for Backpack Hero. It's a roguelikelike dungeon crawler that's all about inventory Tetris, filling your knapsack with weapons, armour, and items that can gain powerful bonuses and synergies depending on their placement. It's an interesting and fluid bit of buildcrafting, and has me excited for the full game next year.
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