This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Virginia [official site].
Virginia is a new game from studio Variable State about two FBI agents investigating the disappearance of a child. But its story is less about that mystery than it is about the lines you draw between the fragmentary events, images, locations and characters you witness, as well as lines you draw towards things you sense you haven’t.
Like Brendan Chung’s Thirty Flights of Loving, Virginia tells its story through a technique that’s absolutely native and everyday to filmmaking but it’s novel to games, at least outside of cutscenes. Games are meant to be unbroken realtime, right? And yet powerful and subtle dramatic effects are possible through:
THE MECHANIC: Cutting
(Light spoilers and references to events in the game naturally follow.)
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